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Feb 6 2005, 12:26 AM
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#1
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Member [ Level 1 ] Group: Members Posts: 45 Joined: 5-February 05 Member No.: 2,529 |
Well basically, the idea behind this is that the player would feel like its not just a preconstructed world that he/she is playing in, But one that they have a hand in building and it's outcome. Sci-Fi game, with a squad based element, ill explain more below.
Backstory Basically the setting is in the future a few milennia on Earth, the year 4051 A.P. (Age of Peace) . For the last 900 years, the people of Earth have experienced global unity. There hasn't been a war or major violent conflict amogn humans in over a millenia, though the develoment of inter-stellar travel ahs led to more than a few with other planets. All of humanity has merged into one co-existing community. Poverty, crime, and most sickness has ended. Earth had become a Utopia. But as they say, "All good things must come to an end....." Fifty years ago, contact with a new planet was made. People everywhere were excited with the contact, but things went bad. In a sign of good faith, the aliens traded with us technology that allowed us to manipulate genes. While some people embraced the technology, others shunend it, claiming it was playing God. Earth was divided. Now, 50 years later, the war is still raging. Because of the long period of peace, both sides were so evenly matched that niether side is capable of winning the war. The only way for either side to gain the upperhand is to hire mercenaries, a by product of the 50 years of fighting. The civil war has spread to several other Human inhabited worlds like mars and the moons of Saturn. Enter the Player You are a mercenary. Choose which side you fight for, or play both to gain wealth. Buy genetic enhancements to become more powerful. Your actions will decide the war. Choose wisely. Some missions will pit players against players, depending on which side they work for. In order to complete missions, players must band together and form a mercenary band. Mercenary bands can contsruct their own towns and run a local economy. Features -Permanent landscape damage: whatever you do will stay there. -Triumph or fail: either side can lose the war on any one planet. -join in huge open battles with thousands of other people all at once. ___________________________________ I'm sure theres more in my head somewhere, tell me what you think. |
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Feb 6 2005, 08:21 AM
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#2
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Advanced Member Group: Members Posts: 101 Joined: 7-December 04 From: australia Member No.: 1,640 |
QUOTE(Shogi @ Feb 6 2005, 11:26 AM) the aliens traded with us technology that allowed us to manipulate genes. While some people embraced the technology, others shunend it, claiming it was playing God. Earth was divided. Hrm ... Interesting premise although I have one question. For those who oppose manipulated genes, would they hire mercenaries who practice that for which they fight against? cheers hashbang |
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Feb 6 2005, 01:37 PM
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#3
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S.P.A.M.S.W.A.T. Group: Members Posts: 814 Joined: 22-January 05 From: San Antonio, Texas (No, I'm not dumb. I just moved here...) Member No.: 2,284 |
I would play it. Are you going to make that game? Is it a flash game?
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Feb 6 2005, 03:00 PM
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#4
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Member [ Level 1 ] Group: Members Posts: 45 Joined: 5-February 05 Member No.: 2,529 |
well i dont have any plans to make it yet, hopefully though when i make my way into the game industry, id hope to make it a full scale MMORPG.
@hashbang: heheh good point, but after 50 years of fighting to no apparent gain, would you really care who you hire? |
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Feb 6 2005, 07:29 PM
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#5
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Advanced Member Group: Members Posts: 176 Joined: 28-January 05 From: Boston, MA Member No.: 2,384 |
Amazing Idea, though the permadamage, don't know how well that would work if say, someone blew up the only weapons store in the city! Though if youve played mercinaries, they use a simular idea that works really well. Either way I'd play, though I usually wont pay to play online so I'm not 100% sure on that aspect. Good luck, and I be waiting for this game!
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Feb 6 2005, 07:54 PM
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#6
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Member [ Level 1 ] Group: Members Posts: 45 Joined: 5-February 05 Member No.: 2,529 |
QUOTE(tattoopunk @ Feb 6 2005, 02:29 PM) Amazing Idea, though the permadamage, don't know how well that would work if say, someone blew up the only weapons store in the city! Though if youve played mercinaries, they use a simular idea that works really well. Either way I'd play, though I usually wont pay to play online so I'm not 100% sure on that aspect. Good luck, and I be waiting for this game! Certain areas would be safe zones where no weapons are allowed to be used. |
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Feb 6 2005, 07:55 PM
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#7
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Advanced Member Group: Members Posts: 176 Joined: 28-January 05 From: Boston, MA Member No.: 2,384 |
Cool, I'd love to beta it. It sounds awsome!
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Feb 6 2005, 11:24 PM
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#8
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Member [ Level 1 ] Group: Members Posts: 34 Joined: 6-February 05 Member No.: 2,543 |
It depends on what type it would be. If it was first-person, I would definitely play and love it. It you saw yourself walking around, but the camera stays with your and you can view from different angles, i'd give it a try. If it was like, a view from above, I'd play it if the gameplay was very good.
I might suggest starting over every two months or so... that way no-one can get SOOOO far ahead that nobody else even stands a chance of becoming the best. |
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Feb 7 2005, 12:16 AM
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#9
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Advanced Member Group: Members Posts: 111 Joined: 18-January 05 From: far from here Member No.: 2,211 |
Perma damage is something I'd like to see in a game; kinda like red faction, but more detailed. I would play it. I think there should be no safe zones, but let players with lots of money become weapons dealers and have construction options to make buildings. Don't start it over, but don't be traditional. Have weapon skill mostly preset, and have a few different classes, I.e. Heavy weapons, sniper, medic; but make individual skills random within limits. Also, players could change classes, but it would take training and 1-3 days real time. If the skills don't build up much, no one can get too far ahead, that way if you joined later/ weren't able to play for a while, you wouldn't be behind. Plus, nobody WANTS to pay to play, so if you could, free playing would be nice. Overhead gta style would be too lacking on detail, but first person would be limited. I would def. Play it.
That's my input. Peace Aaron |
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Feb 7 2005, 06:50 AM
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#10
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Member - Active Contributor Group: [HOSTED] Posts: 90 Joined: 30-November 04 Member No.: 1,565 |
As stated before by so many, the permanent damage concept would be interesting. However, you should be able to also repair damage done by others, depending on what kind of damage they've done. ;;>_> And, well, not having safe zones would be interesting to watch and play in, but it might frustrate players trying to maintain law and order. Just something for you to ponder.
Yes, I'd love to beta this game. So what're you planning to program this in? And will this be a SWG-type thing? O_o |
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