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> What Are Some Good Game Programming Books ?
hasib
post Sep 18 2005, 10:58 AM
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Can sombody tells me some good books for game programming with C++? wink.gif

This post has been edited by microscopic^earthling: Oct 30 2005, 12:34 PM
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warbird
post Oct 30 2005, 12:05 PM
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A good book about making games in generaly, not in C++, is this one:

Andrew Rollings, Ernest Adams, On Game Design, New Riders Publishing, 2003, ISBN 1-5927-3001-9.

I don't know much about C++ books, but I'm sure this will help you.

-=jeroen=-
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evought
post Nov 14 2005, 05:28 PM
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QUOTE(hasib @ Sep 18 2005, 05:58 AM)
Can sombody tells me some good books for game programming with C++? wink.gif
*



I had a copy of Cutting-Edge 3d Game Programming With C++ by John de Goes and it was decent. It is a bit older, mostly DOS-based, but went through a good deal of the concepts, walks you through the construction of a basic 3-D engine and so forth. If you have looked at the inside of the open source Quake code, this book will hold no surprises for you as far as the engine design. The C++ class/object organization may be new to you.

Another good book is O'Reilly's Physics for Game Developers by David Bourg. The examples are all in C/C++. It is Windows-centric (I am a Mac/UNIX programmer), but the meat of the examples is portable. It does a very good job of teaching both basic principles of physics which most people miss (or forget) from school in the context of game-design and does a very good job. I have lost my copy in a move and miss it regularly.
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polarysekt
post Sep 24 2007, 03:26 AM
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Look for "Beginning OpenGL programming"... I recommend getting in touch with openGL if you plan to use a cross-platform system programming language like c++ --- then perhaps look into your DirectX or other SDK's.... SDL for example will continue the cross platform attitude - and abstract the intricate window creation and message pumps...

Good luck.
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