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> Using Sprites In Flash, Pictures in a series
lacking_imaginat...
post Feb 2 2005, 05:46 PM
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Sprites, as you may or may not know, are pictures in a series used for animations. They are very helpful in flash as you can use pre-made/pre-sized pictures and don't have to draw the animation yourself. To use a sprite, first open a new window. Make sure the sprites are saved as separate files, and then click file->import->import to library and import all the sprites. select the first frame, and drag the picture from the library to the stage. Take note of where it is located on the stage by looking at the properties tab. click 2-6 frames later(depending on how fast you want the animation to be) and press F6. select the key frame and press delete to remove the first sprite from the new key frame. Drag the next picture and line it up using the properties tab. make sure it is lined up or it'll look like the sprite warped. You can, if it is a running sprite, animate every frame or every couple of frames and move it across the screen.
Hope this was useful.
Peace
Aaron
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jord2
post Jun 30 2006, 06:07 PM
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QUOTE(lacking_imagination @ Feb 2 2005, 10:46 AM) *

Sprites, as you may or may not know, are pictures in a series used for animations. They are very helpful in flash as you can use pre-made/pre-sized pictures and don't have to draw the animation yourself. To use a sprite, first open a new window. Make sure the sprites are saved as separate files, and then click file->import->import to library and import all the sprites. select the first frame, and drag the picture from the library to the stage. Take note of where it is located on the stage by looking at the properties tab. click 2-6 frames later(depending on how fast you want the animation to be) and press F6. select the key frame and press delete to remove the first sprite from the new key frame. Drag the next picture and line it up using the properties tab. make sure it is lined up or it'll look like the sprite warped. You can, if it is a running sprite, animate every frame or every couple of frames and move it across the screen.
Hope this was useful.
Peace
Aaron

Ok you forgot a very important step. With your tutorial your just showing them how to do it with the ugly sprite sheet still attached on it before you do any of his steps first you want to go to modify>bitmap>trace bitmap and make them 1 and 1 and change it to very tight. What this does is IT ENABLES YOU TO DELETE THAT UGLY SPRITE SHEET THAT THE CHARACTER WAS STUCK ON!!! If your character is blured from doing this undo it and trying changing the numbers to 1 and 5 or something like that. Then follow his steps although I think its easier to use onion skin outlines to align your guy. Anyone I hope this helped =D
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iGuest
post Nov 25 2007, 07:26 AM
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Hey all, well, I just started on a Naruto Fighting game and I am using some sprite sheets for naruto, of course, but all you have to do is take the sheet into macromedia(now adobe) fireworks or adobe photoshop and use the magic wand tool to select the entire one-color background....


it'll select it, and then just press delete, and then copy-paste each individual image using the marquee tool (fireworks) and edit-copy and in flash go to the keyframe you want, right click on the stage, and click paste. pretty simple.... if you also do like Aaron said and switch between how fast the animation is played, and that, you should be doin' great!!!

-Twitch
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