I want to experiment with using Java as a language for graphics intensive games. I think that this could be effective with Java 3d or intensive use of JNI. Anybody have experience going either of these routes? What kinds of experiences have people had in general with writing games in Java?
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Java
Started by TailGrab, Jan 13 2005 08:21 PM
4 replies to this topic
#2
Posted 09 February 2005 - 05:16 PM
Java3d is a good platform for beginners to start programming games. I myself started to learn Java 3d from spinning simple cubes to create user-interactive buttons.
The basic requirement of using java3d is you must have a good foundation of Java language before attempting to do so.
The basic requirement of using java3d is you must have a good foundation of Java language before attempting to do so.
#4
Posted 10 April 2005 - 03:43 AM
I use java. I use a lot more application side of programming in java, but from my experiences with Java 2D and Java 3D, you need to know the application side first, which is basic coding with I/O. Then you can go to graphical interfaces and all the events. Everything you do in an applet is an event. some classes with the java compiler are abstract which means you have to make every method in that class in your program, whether you need to handle mouse holds or not. That can be annoying, but otherwise the programmer is totally in control of what the user can do. No cheating physics or "convenient errors" in your program.
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