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Game Render Sig
Posted 21 October 2006 - 09:59 PM
-Begin a new document, name it whatever you want. size also you may choose for it doesnt really matter, but make sure its within size limits for what your going to post it on.
-Press "d" to return to default color palette.
-Go onto the net and find your "render", this may include anything, a car, a person.. whatever. when you find it save it to somewhere you can remember.i will be basing mine off http://i35.photobuck...89/KillZone.jpg
-from photoshop, click open, and then find your render.
-You will need to cut out your target figure from the picture, this can be frustrating, especially when the colors arent that defined between your render and your background, forcing you to use the lasso instwad of magic wand, remember, hold shift to add on to your selection, and hold alt to take away from it, in other words start with a rough selection of it and then use alt to "chip" away and get a more detailed selection.
-with it selected, you may need to duplicate the layer, for you cant copy a locked base layer, so duplicate and press ctrl-c.
-return to your main project, dont forget to press alt-backspace any time before you put the render in, this gives it a black background and helps you spot scrap (parts left over from render background) in the render.
-press ctrl-v to paste your render in, when it is pasted it should have its own layer, us move to first scale it down to an appropriate size, then move it center-screen.
- now, click the gradient tool, and then in the top left, the edit gradient tool
-switch the preset to black-white, then on th bottom, click the middle of the bar to make another color, then double click the arrow pointing from the bottom to bring up a color palette
-now select 2 colors, one for the middle and two for the outsides, the middle should e a bit darker than the outsides, select colors directly from the render.
-in a new layer behind your render, drag your mouse horizontally from both ends while holing down the R mouse button to set your gradient.
-duplicate your render layer twice
-select the farthest back render layer, then select the "smudge (pointing finger)" tool.
-press f5 to bring up the brush menu
-Input all theese options in shape dynamics, make sure you have a 9pt smooth brush selected@ 66 strength. You may also mess with scattering some.
- now, from the center of your render, drag your brush outwards, not too far though. coninue around the extents o fthe render. Dont worry that its now distorted, thats what the topmost layer is for.
-now select the layer above the one you just smeared., press f5 again to bring up the brush menu
-go to brush tip shape and select any unique brush you'd like, for this im selecting an "x".
-this is where you can be creative, under shape dynamics and scattering, do whatever you think looks best.
-repeat what you did with the first layer.
Posted 21 October 2006 - 10:00 PM
-make a new layer, arrange it above your folder, press alt-backspace to make the background black.
-go to filter/render/lens flare, place multiple lens flares on the black screen, varying type and size.
-go to filter/sketch/chrome, with detail set to 10 and smoothness to 0, press ok
-duplicate your current layer once, then select the duplicate, and then go to filter/distort/wave. put in theese settings and press "randomize" until something nice is acheived.
-duplicate the layer you just distorted.
-Now go to Edit/transform/flip horizontal
-with this done, set your topmost layer to soft light, the one below it to pin light, and the bottom you keep at normal.
-now select your middle layer and press ctrl-u, click the box that says colorize, and move the bars around to the color combo that suits your render best, do the same to the layer above, just use a different combination of numbers that matches.
-now select erase, opacity-56 flow-47 and with the all the layers you just made, erase until your character can be seen, then erase out lightly to blend everything in.
-Now set the bottom new layer to "overlay"
-Also if you want a bit more edginess, with each of your top 3 layers, press ctrl b and fool around with the color balances to dial in your colors.
-Now make a new layer on the top of all the layers, select that layer, go to render, and then clouds. If you dont like how the clouds are, hit ctrl-f, it will repeat the render over itself, making a new arrangement, when you find something you like set the layer to overlay.
::-IF YOUR CHARACTER NEEEDS TO STAND OUT MORE-::
-go into your render group, select the topmost render and duplicate it.
- take then render that you used to make the duplicate and go to image/adjustments/threshold, set the threshold level to one and accept.
Posted 21 October 2006 - 10:02 PM
-now your nice little render is backlit.
-Now for a bit more render work, select your topmost render layer, and duplicate it (i know its getting old)
-select the duplicate and set the layer to either lighten or screen, whichever looks better., if screen is too intense lower the opacity
-there you go. feel free to do any color balance work on the render to make it more appealing.
-You can drop text in behind the background layers to give it a more inlaid look also
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