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> Ps3 Vs Xbox 360 Vs Nitendo Wii, choose which is the best gaming machine of 7th generation
choose which is the best of you
ps3 vs xbox 360 vs nitendo wii
ps3 [ 0 ] ** [0.00%]
xbox 360 [ 2 ] ** [100.00%]
nitendo wii [ 0 ] ** [0.00%]
Total Votes: 3
  
0174098224
post Apr 19 2008, 04:20 AM
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choose which is the best gaming machine.
here is their specification

PS3 Specifications:

Product name: PLAYSTATION®3

CPU: Cell Processor PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total floating point performance : 218 GFLOPS

GPU RSX @550MHz 1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines

Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)

Memory 256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz

System Bandwidth Main RAM 25.6GB/s VRAM 22.4GB/s RSX 20GB/s (write) + 15GB/s (read) SB 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance 2 TFLOPS

Storage HDD Detachable 2.5" HDD slot x 1

I/O USB Front x 4, Rear x 2 (USB2.0) Memory Stick standard/Duo, PRO x 1 SD standard/mini x 1 CompactFlash (Type I, II) x 1

Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2) Wi-Fi IEEE 802.11 b/g Bluetooth Bluetooth 2.0 (EDR)

Controller Bluetooth (up to 7) USB2.0 (wired) Wi-Fi (PSP®) Network (over IP)

AV Output Screen size 480i, 480p, 720p, 1080i, 1080p HDMI HDMI out x 2 Analog AV MULTI OUT x 1 Digital audio DIGITAL OUT (OPTICAL) x 1

Disc media * read only CD PlayStation® CD-ROM PlayStation®2 CD-ROM CD-DA CD-DA (ROM), CD-R, CD-RW SACD SACD Hybrid (CD layer), SACD HD DualDisc DualDisc (audio side),DualDisc DVD side)

DVD PlayStation®2 DVD-ROM PLAYSTATION®3 DVD-ROM DVD-Video DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW

Blu-ray Disc PLAYSTATION®3 BD-ROM BD-Video BD-ROM, BD-R, BD-RE


This post has been edited by 174098224: Apr 19 2008, 04:22 AM
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0174098224
post Apr 19 2008, 04:20 AM
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Xbox 360 Specifications:

Custom IBM PowerPC-based CPU
• Three symmetrical cores running at 3.2 GHz each.
• Two hardware threads per core; six hardware threads total.
• VMX-128 vector unit per core; three total.
• 128 VMX-128 registers per hardware thread.
• 1 MB L2 cache.

CPU Game Math Performance
• 9 billion dot product operations per second.

Custom ATI Graphics Processor
• 500MHz processor.
• 10 MB of embedded DRAM.
• 48-way parallel floating-point dynamically scheduled shader pipelines.
• Unified shader architecture.

Polygon Performance
• 500 million triangles per second.

Pixel Fill Rate
• 16 gigasamples per second fill rate using 4x MSAA.

Shader Performance
• 48 billion shader operations per second.

Memory
• 512 MB of GDDR3 RAM.
• 700 MHz of DDR.
• Unified memory architecture.

Memory Bandwidth
• 22.4 GB/s memory interface bus bandwidth.
• 256 GB/s memory bandwidth to EDRAM.
• 21.6 GB/s front-side bus.

Overall System Floating-Point Performance
• 1 teraflop.

Storage
• Detachable and upgradeable 20GB hard drive.
• 12x dual-layer DVD-ROM.
• Memory Unit support starting at 64 MB.

I/O
• Support for up to four wireless game controllers.
• Three USB 2.0 ports.
• Two memory unit slots.

Optimized for Online
• Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music.
• Built-in Ethernet port.
• Wi-Fi ready: 802.11a, 802.11b and 802.11g.
• Video camera ready.

Digital Media Support
• Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG & Photo CD.
• Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs.
• Ability to rip music to the Xbox 360 hard drive.
• Custom playlists in every game.
• Built-in Media Center Extender for Windows XP Media Center Edition 2005.
• Interactive, full-screen 3-D visualizers.

High-Definition Game Support
• All games supported at 16:9, 720p and 1080i, anti-aliasing.
• Standard-definition and high-definition video output supported.

Audio
• Multichannel surround sound output.
• Supports 48KHz 16-bit audio.
• 320 independent decompression channels.
• 32-bit audio processing.
• Over 256 audio channels

System Orientation
• Stands vertically or horizontally.

Customizable Face Plates
• Interchangeable to personalize the console.
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0174098224
post Apr 19 2008, 04:24 AM
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as we can see, ps3 has 8 cores of cpu (1 of 8 SPEs reserved for redundancy total floating point performance) but xbox 360 has only 3 cores.
However, the gpu of ps3 (NVIDIA RSX) use other tradision floating point pipelines but xbox 360 use new style pipelines which it can dynamics change.
The new style pipelines graphics shows more focus graphics and shader, but the
old tradision pipelines is more cleared if the graphisc is moving.
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zaste
post Apr 19 2008, 05:01 PM
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XBOX 360 ALL THE WAY! Far better online system than anything else and a much larger range of games available!
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Miles
post Apr 19 2008, 05:44 PM
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The wii, in my opinion, though many will disagree, is essentially little more than a 'Family Noob Machine'. It has very few games that are actually truly serious, the name is ridiculous, and it's underpowered, and whilst some will say making dedicated games consoles rather than entertainment centre style devices is good, it's just not enough to be accepted properly nowadays. The PS3, whilst very powerful, is extremely expensive, and many people dislike sony after them launching lawsuits in 27 european countries to bleed Lik-Sang to death. Microsoft isn't particularly liked much either, however in my opinion the Xbox 360 is a good choice for gaming. It's more powerful than the Wii, though less than the PS3 admittedly, and whilst many say a DVD of 8GB isn't enough for good games of the future, anything more than 6GB for a game qualifies for failure of compressing it properly and coding efficiantly. One thing I dislike about teh Xbox 360 though is the lack of a built-in browser, but PC connectivity makes up for that.
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xboxrulz
post Apr 19 2008, 06:17 PM
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There is already a topic about this. Thus this topic has been locked. Please search before you post a new topic.

http://www.astahost.com/wii-vs-xbox-360-vs-ps3-t14068.html

xboxrulz
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