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Sep 3 2006, 11:02 AM
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#1
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Cosmic Overlord Group: Members Posts: 549 Joined: 26-November 05 From: Chennai, India Member No.: 9,811 |
OK. I am putting it here so I can have a record of the gradual process I am going to follow to create a handful of Pixel Art works. I am strating a particular Pixel Art project for which I need to first create a base. I will be using this to create other bases - and thus it is a bit with lesser details. The next set of bases I would be doing would be of more detail.
So, just for record, here is the deviant art link to the image: http://www.deviantart.com/deviation/39169461/ Reference photos used from stock photos and other artists to get the proportion and some amount of style right. Created using MS Paint. Tools used: Line Tool, Pencil, Eraser Colours: 2 (Black and White) Resolution: 194x555 Those who are unaware of the technique and form of Pixel Art, can refer to the following good article on Wikipedia at: http://en.wikipedia.org/wiki/Pixel_art A good amount of quality Pixel Art works can be found at: http://pixeljoint.com/ |
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Sep 3 2006, 03:41 PM
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#2
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Premium Member Group: Members Posts: 342 Joined: 31-July 05 Member No.: 7,540 |
That's cool, bro. I've seen other pixel art before but ehhh... I think drawing is better. I mean, I do drawing better, to be exact.
Yeah, I saw that wikipedia article about it and I was like, "this must be pretty popular now!" BTW, for these projects, do you need lots of time and dedication? |
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Sep 4 2006, 10:04 AM
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#3
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Cosmic Overlord Group: Members Posts: 549 Joined: 26-November 05 From: Chennai, India Member No.: 9,811 |
Well, Pixel Art is just a medium. I do other forms like sketching, oils and such - but it was about recently I go involved in some of Pixelling.
Yes, it does take a lot of time and patience. Depending on the size and complexity of the work it can take as less as 1 hr and can take any more amount for complex ones. Here is a previous work of mine: http://www.deviantart.com/deviation/24810299/ It took about one hour for me to do it from scratch. |
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Sep 5 2006, 03:11 AM
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#4
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Premium Member Group: Members Posts: 213 Joined: 7-March 05 From: Carrollton, TX Member No.: 2,953 |
Looks pretty cool. I would never have the patience to do that kind of stuff.
I think they use that sort of drawing in old RPGs, no? That's what the characters look like, at least. |
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Sep 5 2006, 06:40 AM
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#5
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Cosmic Overlord Group: Members Posts: 549 Joined: 26-November 05 From: Chennai, India Member No.: 9,811 |
Yes. They were used in old RPG, fighting and platform (or side-scroller) games. It required the artist and the programmer to work in a team to create such resources for the games. But these days, it has surpassed the field of games and become a medium of art.
To show few of the best works in this medium, I would like to quote two works of a Pixel Artist who goes by the name Jaeden:And also Bahamut perched by St0ven. To do those kind of work though, patience is required, and more than that, skills with pixeling is also required. |
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Sep 5 2006, 08:55 AM
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#6
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Way Out Of Control - You need a life :) Group: [MODERATOR] Posts: 1,886 Joined: 16-August 05 Member No.: 7,896 |
QUOTE * A Sojorn of Sages * Traveling the lands of sillis I was really impressed, very nice work. |
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Sep 5 2006, 01:31 PM
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#7
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Cosmic Overlord Group: Members Posts: 549 Joined: 26-November 05 From: Chennai, India Member No.: 9,811 |
I was really impressed, very nice work. Yes, great pieces of work indeed. But it is a pity that I have a long way to go to come to the league of Jaeden. As said earlier, to create works in those level requires a lot of patience and work. I have a day job and it takes a lot of energy out of me by the end of the day. I get home and all I want to do is snuggle into bed. This post has been edited by Vyoma: Sep 5 2006, 01:32 PM |
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Sep 5 2006, 01:53 PM
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#8
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Way Out Of Control - You need a life :) Group: [MODERATOR] Posts: 1,886 Joined: 16-August 05 Member No.: 7,896 |
QUOTE I have a day job and it takes a lot of energy out of me by the end of the day. Yes, but, in fact you are a lucky man because this day job gives you a salary. People having no day job have plenty of time but they can't enjoy their lot of free time because they have no salary. |
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Sep 6 2006, 03:49 AM
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#9
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Advanced Member Group: Members Posts: 179 Joined: 14-August 06 From: Vault 0 / Brazil Member No.: 15,193 |
Yes, but, in fact you are a lucky man because this day job gives you a salary. People having no day job have plenty of time but they can't enjoy their lot of free time because they have no salary. Hahahaha that's something to think of. "Traveling the lands of sillis" is simply beautiful. Not that the other ones aren't nice, but they're not as great as this one... About your current work, it's quite early to say anything, in my opinion. But the old one is very well designed =) Just wished it had more colors, maybe. |
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Sep 6 2006, 02:16 PM
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#10
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Cosmic Overlord Group: Members Posts: 549 Joined: 26-November 05 From: Chennai, India Member No.: 9,811 |
About your current work, it's quite early to say anything, in my opinion. But the old one is very well designed =) Just wished it had more colors, maybe. I am not sure if I mentioned it at the DeviantArt display, but I had created it using MSPaint, and I wantent it to be kept true towards Pixel Art - hence I used as less colours as I could. I do not remember, but I think it has less than 10 distinct colours in it. Now, coming back to the project at hand, I have a bit of progress. (Again, I am using MS Paint only to do the Pixelling). The basic base I had earlier, I take it and put it in a new page, and make 3 more copies. I scale them differently, owing to the different features the end-bases of different races would be having. ![]() As you can see, scaling produces unwanted anti-aliasing pixels that have shades of intemediate colours. In this case, it has some gray pixels for the left three figures. So, with what I have at disposal (MS Paint) what do I do? Well, I use Image -> Attributes And in the colours panel, I choose the 'Black and White' radio button. I again use: Image -> Attributes And switch back to 'Colour' mode because later I would be using some colours. After a few clean ups, it looks something like this: I know, there was no reason to put the two shades of gray for the background in there, but it is just my personal preference and I like to work on a canvas with some features. (That means, those who are going through these pictures from the project can ignore that particular detail). Anyway, the next step is the actual pixelling. Here is draw the bases of the four different races so that I can get a good set of base for them. I use the earlier picture as a reference, and I draw the line art over it, erasing and modifying (mostly erasing) whatever was there earlier. The earlier picture is just for the sake of getting the proportions right, because when you are working in CG using a mouse, it would happen quite a number of times that the proportions go wrong. Atleast, they do for me, and this is the technique I found to counter it. The end result is as follows: Total effort till now: 4.5 hrs. |
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