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Sep 10 2004, 05:42 PM
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#1
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Member [ Level 2 ] Group: Members Posts: 58 Joined: 10-September 04 Member No.: 451 |
When I first got PS7, I was blown away by the powerful functionality. But I soon realized that they completely ruined the TGA format. I could no longer use the alpha channel the way I could in all other versions. So after a little bit of digging, I found these fixes on adobe's website:
Windows: http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544 Mac: http://www.adobe.com/support/downloads/detail.jsp?ftpID=1543 This will make TGA's "work" again. I think installing PS7's SP1 update will also fix the problem. Over the past couple years since I originally ran into this, I've talked to several people who were frustrated about this so I'm sharing the wealth. |
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Mar 30 2005, 12:41 AM
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#2
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Newbie [ Level 2 ] Group: Members Posts: 24 Joined: 12-March 05 From: Victoria, BC, Canada Member No.: 3,019 |
Hi there!
Yep, Photoshop 7.0.1 does indeed address the issue! If you render TGA files from a 3D package like I do (3D Studio MAX) those alpha channels are critical indeed! Seems to me I have a sign around here somewhere I designed that utilized a 3D object rendered independently and then inserted into a comp for a client... Hmmm... nope. Must be at work, lol! Anyhoo, thanks for the tip! I just realized my Photoshop at home was behind so I updated it accordingly! Cheers, Phoenix |
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Apr 6 2005, 12:15 PM
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#3
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[+] Graphic Designer [+] Group: Members Posts: 614 Joined: 6-April 05 From: Croatia Member No.: 3,666 |
Nice tip. But I more use TIF image file standard. It also have an alpha channel so there is no need for me to use TGA. Anyway my clients also do not use TGA. Everyone are probably using TIF format to store theire images to an good quality format...
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