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Jun 13 2008, 10:18 PM
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#11
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Super Member Group: [HOSTED] Posts: 752 Joined: 12-July 06 From: Ontario, Canada Member No.: 14,464 |
Other than the ASCII art mentioned above, I don't see how you can create a three-dimensional game utilizing text only. By descibing the gaming environment, you can try making it as 3D as possible but visually, it is next to impossible to make a 3D text-based game.
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Jun 14 2008, 03:10 AM
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#12
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Advanced Member Group: [HOSTED] Posts: 187 Joined: 3-April 08 From: Milling about Member No.: 29,596 myCENTs:24.01 |
Isn't asking for a 3D text game like asking for a two dimensional cube?
The closest I can think of would be a "Choose Your Own Adventure" book. It's text based and your imagination is in three dimensions. |
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Jun 14 2008, 04:46 AM
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#13
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Advanced Member Group: [MODERATOR] Posts: 142 Joined: 8-January 08 Member No.: 27,477 myCENTs:32.43 |
You folks have such limited imaginations (and knowledge of computer history)!
I played the game from the original FORTRAN source, and had to examine the source more than once to figure out how to make use of the myriad "clues" in the game. Anyway, I once constructed a 3D model of the cave to help me work out the connectivity of many parts of the labyrinth! You have no idea what you are missing if you haven't ever played one of these games. Compared with modern 3D GUI games, it is like reading the book instead of watching the movie! Your imagination gets to construct models that can be much more creative than what is provided by the animator and GUI illustrator. There is a download website here. Have at it! |
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Lo-Fi Version | Time is now: 5th December 2008 - 05:08 PM |