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> How To Make A Text Based Online Game Script ?
JohnNitro
post Dec 29 2004, 07:07 AM
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Does anyone know if there is a easy was to make a text base online game, Like a free templet, or if anyone know how to make one and can help me.

This post has been edited by microscopic^earthling: Apr 19 2005, 01:20 PM
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Dizasta
post Dec 29 2004, 10:39 AM
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what do you want to do with the template? I think you will get more positive feedback if you outline the basics that you want to achieve and then ask for help in attaining those goals.
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JohnNitro
post Dec 29 2004, 12:10 PM
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hmmmm, I guess you would be right about that. But I am not a pro at what I want to achieve but I'm very motivated and want to do this. So that's why I asked about it, but I did post about that aspect already wouldn't want to make to post about the same thing, i was only asking for one thing. Thanks for the advice. Would you happen to know anything about making a online game. A fighting/ rpg/ music/chat.
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Hercco
post Dec 29 2004, 08:19 PM
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IMO there are only two choices in technology for making online games: Java and Flash. To make a game it is absolutely neccessary to have knowledge in programming.

For a template... well I don't think that'd make very good games. I'd say your best choice is to try to find threads about game programming and/or using the technologies I mentiond above. Failing that, I'd recommend starting a thread with specific title (ie. "Teach me the basics of Flash")

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JohnNitro
post Dec 30 2004, 03:19 AM
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Thanks for the advice, I want to learn. But not sure if ppl would have the time to touch. It doesn't matter to me how long it takes, I'm willing to learn, so if anycould teach me. Or if you would liek to help me with making my project come true. I think it will be one of the best, if it can get up of the floor. I really am thanksfull for all the advice I've gotten so far.
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Atami
post May 18 2005, 01:48 PM
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You can get a copy of a number of MUD codebases on the net. There are a lot which are openly available to download. The one which i like the best is ResortMUD. You should just google "ResortMUD codebase" and you will get a few. At first looking at it seems daunting but experience is key, along with a firm understanding of C. Give it a try..
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JohnNitro
post Jun 18 2005, 07:21 AM
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Oh, so I need to understand C. Well I guess I got a lot of studying to do and that computer language. I looked it up after you mentioned it so I know it's computer language. I think. Anyways, I looked at what they were saying about it and seem it will be a good challenge to learn it. But they expect you to know a lot of other stuff inorder to to understand what they are talking about so I need to learn to crawl, and then walk, and finally run. lol. A lot of work but I really want to do this. Is there a easy way to learn computer language, well I guess not just easy but fast. Like a program the lets you practice and you can see the effect that the code you type is having? If anyone can help me out with that please help me. Also what the difference between C and C++ all these C but need to start with the very basic. thanks again for any help you can give me.
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warbird
post Jun 27 2005, 11:38 AM
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C was the C++ predecessor. As it's name implies, alot of C remains in C++. Although not actually being more powerful than C, C++ allows the programmer to more easily manage and operate with Objects, using an Object Oriented Programming concept.

C++ allows the programmer to create classes, which are somewhat similar to C structures. However, to a class can be assigned methods, functions associated to it, of various prototypes, which can access and operate within the class, somewhat like C functions often operate on a supplied handler pointer.

Although it is possible to implement anything which C++ could implement in C.

That are the main differences between C and C++.

-=Jeroen=-
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JohnNitro
post Aug 7 2005, 11:17 AM
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WOW, I understood a bit of that, not sure what the classes are but i do understand that you need to know this c and c++ to make programs, is there a site or something where I can go to read and learn how to program, that is simple to understand. You must know a lot about programing but I dont and what you said was a bit over my head at the moment since I dont understand any type of programing and about C and C++. though you explained it well I still only understood a bit of it, but thank you maybe if I read it a few times over I understand it.
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QBRADQ
post Aug 12 2005, 01:48 AM
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Interesting that this topic should be one of the first that I see. I am actualy in early development of a web-based, all text stratagey game (hopefuly it will be hosted here once it's ready for alpha testing).

Basic adivse: PHP and MySQL are great for this type of application. Not only are they two very powerful pieces of (open source!) code, but they also play well together.

From a design point-of-view (if you are going with server-side scripts and a database) is to throw the idea of events happening without user interaction out the window. For example, you're not going to be able to have the scripts preform any interaction with the database unless someone hits your site, and thus triggers the script to run. So, you need to think in terms of turn-based design, even if your game won't be "turn-based" per-se.

Useful links:
www.php.net - PHP processor for in-house testing, as well as the PHP manual (CHM format is very handy, with a compiled index).
www.mysql.com - MySQL server for in-house testing, as well as the MySQL manual which contains complete documentation on the SQL syntax (both the standard implementation, and how the various versions of MySQL vary from the standard).
httpd.apache.org - Apache web server, for in-house testing as well as version information.
www.sourceforge.net - Source Forge is the place for open source software on the net. Not only can you find many applications there, you can also use it to colaborate with others on your project. You might even find an open-source web-based text game there for you to look at.

The best advise I can give you is to set up a testing environment on your development system. Web server, PHP interpriter, database server, the works. And don't forget to get all of the major browsers to test your page on. No matter how good your page looks in Opera 11, it's not going to do you any good if Mozilla and I.E. fail to render half of it.

Hope that helps,
QBRADQ
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