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> My Own Game Thoughts, Just Getting Them Out There For Organization Sake
GameSmith
post Jan 2 2008, 06:35 PM
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Game thoughts




Written in php, with a strong mysql database system


The premise:
-Players are all leaders and heroes in a medieval typed world

There will 2 sections to the game
City management and Hero Questing

City management will work something like this.
You are a leader of a small city, you can attempt to control your city however you like.

But like usual the city won't change as you command it to.
If you order that farm to be turned into a blacksmith shop to start preparing for a conflict, you won't win much favor of your population.

On the other hand you might offer incentives to create blacksmith shops, offer money bonuses, and eventually (depending on the bonus) things will turn the way you wanted.

---

There will be a second aspect to the city management on a more global level.
As a leader you will have a reputation and prestige amongst all of the "great cities" (AKA major non-player metropolises)
You will effect your local reputation score among the X great cities by local deeds that have been done for an area.
If you send out your great heroes to slay a dragon viciously raiding the country side of a major city, people will remember your name in conversation and their prayers.
This will mean that your standing in the city will increase
This will have a two-fold effect,
First it means that with a little bit of luck or calling in a favor or two with the king and his court(there will be a king's favor stat) you may be granted right to set up various buildings in these great cities. This would allow any number of advantages. You could gain more reputation, keep a study supply of information, gain followers, etc.
Secondly your overall favor will dictate how much faith is devoted to you. Most of your faith points will come from your local city(as they should be the most devoted to you, you're their leige afterall), but it may be possible to gain small bits of additional faith from a much larger population.



This post has been edited by GameSmith: Jan 2 2008, 06:37 PM
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GameSmith
post Jan 2 2008, 06:37 PM
Post #2


Newbie [ Level 1 ]
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Group: Members
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Joined: 2-January 08
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Faith is that measure of your globcal standing and epicness, and it will in turn be converted to an energy source for you.
All of the magical items in the game will be charge based. So for your heroes to use they're magical arrsenal you will need to have good standing to create energy for said items.
The way magical charging will work is that their will be jewels that work as batteries.
When jewels are in home town(not being used) they collect energy at a rate equivelent to the faith devoted to you.
It will be a progressive charge system.
As in, it will take 1 unit of faith to get to have 1 charge, 2 more units for the second charge, 3 more units for the 3rd, etc.
So if you have a number of jewels and can keep swapping them out between used and unused then it is easy to charge cheaply.
But on the other hand more charges may have an increased effect for some items.
For example, perhaps a hammer will release a shock wave with a range 1 per charge expended. Release 1 charge and hit everyone touching, or release a number of charges and effect the whole room.

The jewels will go into varying complexity. They will have 3 stats, color, size, and quality.
Color will dictate what magical items use it. (AA vs AAA batteries)
Size will indicate the maximum charge on the item.
Quality will indicate the rate of energy lost charging this item
(chipped and poor items will take more to charge)

---

So your city will have a number of different stats

Buildings - how many farms, forts, blacksmiths etc
Population - How many people
Grown - The rate of growth of population
(Dependant on the size of the population)
Happiness - In town happiness

Heroes - The list of heroes you have, and where they are currently(on mission, at home)

Rumors - What rumors you have heard(possible hero missions, trade opportunities, etc)

And You the leader will have a number of stats
Numbers are pure example..

Reputation - 55 (Noble)
Fear - 4 (shown terrible power by killing the dragon by explosion)
Faith - 30 / 8 (city/foreign)
King's Favor - 37 units(a considerable favor)
Favor Change - up 3 recently..

Global city standing
City A - 0 - (unheard of)
City B - 6 - (impressed)
etc...

Foreign Buildings
City B - Temple
City B - Monument

Foreign Connections
City B - 3 taverns (for rumor generation)
City B - 1 advisor to the king


MYSQL Tables
Foreign -
City, Name, Number of, Type(Build/connect),
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