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Oct 14 2004, 04:49 AM
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#1
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Newbie [ Level 2 ] Group: Members Posts: 11 Joined: 14-October 04 Member No.: 1,183 |
EveryOne knows openGL - a free Library.
I'm working on a Machine Translation Prject; From English to Sign Language for deaf. it needs to have a character modelled in it. Can anyone tell plz. how to make it? better to model it in OpenGL or make character in 3DsMax etc.? please reply quickly adios |
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Oct 14 2004, 06:25 AM
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#2
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Member - Active Contributor Group: Members Posts: 96 Joined: 15-September 04 Member No.: 588 |
well first of all congratulations for the work that you're doing.
really I'dont understand your question because Opengl it's not a program, is a library of shapes and forms and it's is used to represent graphcs in computers. If you want to modeling a 3d character of course 3dmax it's a good option but I recommend to try POSER, It's a 3D character design tool and easily create 3D figures from ready-to-use human and animal models. For realism map facial photos, grow and style dynamic hair, or add dynamic cloth that flows. Quickly output movies and images for use in any project. Poser 5 is easy to master and affordable, yet rich in professional features. http://www.curiouslabs.com/go/poser5 Greets Deivid |
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Oct 14 2004, 06:43 AM
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#3
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Premium Member Group: [HOSTED] Posts: 224 Joined: 13-October 04 From: Belgium Member No.: 1,160 |
QUOTE(rhammadkhan @ Oct 14 2004, 06:49 AM) EveryOne knows openGL - a free Library. I'm working on a Machine Translation Prject; From English to Sign Language for deaf. it needs to have a character modelled in it. Can anyone tell plz. how to make it? better to model it in OpenGL or make character in 3DsMax etc.? please reply quickly adios If I understand you correctly you want to make a character, a sort of person who stands there and makes all the signs that read the user whatever the screen displays? If so, then I'd say you're best of just using one of Microsoft's Agents. You can model your own and give them guestures, which you can then with it's API execute. I think you'll find them to be the best solution for what you're attempting. Writing an entire OpenGl application for this is great but not advicable. It's pointless reinventing the wheel, and it would only needlessly slow down your project, or even make it come to a stop, since writing OpenGl applications isn't easy if you never have before. Good Luck. |
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Oct 23 2004, 08:15 PM
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#4
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Premium Member Group: [HOSTED] Posts: 421 Joined: 4-September 04 Member No.: 234 |
QUOTE(deivid @ Oct 14 2004, 01:25 AM) I recommend to try POSER, It's a 3D character design tool and easily create 3D figures from ready-to-use human and animal models. Poser is more for making animations in video files, not for real time 3d rendering... Poser models have waay too many polygons to do anything like that. I've tried it before. I exported a figure to use in a 3d game engine, and the program just couldn't handle it. |
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Nov 4 2004, 03:11 AM
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#5
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Member [ Level 2 ] Group: Members Posts: 59 Joined: 3-November 04 From: uruguay Member No.: 1,302 |
QUOTE(rhammadkhan @ Oct 14 2004, 02:49 AM) EveryOne knows openGL - a free Library. I'm working on a Machine Translation Prject; From English to Sign Language for deaf. it needs to have a character modelled in it. Can anyone tell plz. how to make it? better to model it in OpenGL or make character in 3DsMax etc.? please reply quickly adios Programmable shading - With the new release, both OpenGL Shading Language and its APIs are now core features of OpenGL. New functionality includes the ability to create shader and program objects; and the ability to write vertex and fragment shaders in OpenGL Shading Language. Multiple render targets that enable programmable shaders to write different values to multiple output buffers in a single pass. Non-power-of-two textures for all texture targets, thereby supporting rectangular textures and reducing memory consumption. Two-sided stencil with the ability to define stencil functionality for the front and back faces of primitives, improving performance of shadow volume and constructive solid geometry rendering algorithms. Point sprites which replace point texture coordinates with texture coordinates interpolated across the point. This allows drawing points as customized textures, useful for particle systems. |
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Nov 13 2004, 03:00 PM
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#6
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Member - Active Contributor Group: [HOSTED] Posts: 96 Joined: 9-October 04 Member No.: 1,064 |
well.. have just read about 3dstudo max poser and lightwava 3d but not ever modeled with it.I make small things just using quadretic objects of GLUT. SO if u just want to demonstratte, Go with squares and cylinders hope it'll work/
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Dec 11 2004, 06:04 AM
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#7
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Member [ Level 2 ] Group: Members Posts: 58 Joined: 10-September 04 Member No.: 451 |
Right, OpenGL and animation are unrelated. OpenGL is used for rendering graphics, etc. You will have to completely implement character animation which is not easy. If you want to model a character, use 3DSMax or Maya or something.
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