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> Blender, Blender is way to confusing
bhupinder
post Jan 7 2008, 10:57 PM
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I download Blender and thought it would be easy to make some Animations with it...Guess that wasn't true. Blender is so confusing. All i know it isn't for beginners. I had no clue what to do when i downloaded it. I couldn't make any figure or any thing. I deleted it i just wasted my time on it i got nothing done.. Does anyone know a good Animation maker??

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Sten
post Jan 8 2008, 12:26 AM
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ive been trying to work out blender lately. i just dont get how to use it. its like impossible to actually get anything on the screen.

ive used 3ds max before and thats easy, except its like $3000 or something and at school they have an old version.


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Sophia The Zombi...
post Jan 23 2008, 02:44 AM
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Blender is confusing to start with. I have heard the DAZ 3D is pretty good if you're into 3D animation. You can download it free but the models you can buy are a bit expensive.
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ethergeek
post Jan 23 2008, 03:49 PM
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If you're just getting into 3d animation and modeling, Alias/Wavefront has a "student edition" of Maya that you can download for free and use however you like for personal, educational purposes. It watermarks your renders and everything, but the files are compatible with the full pro version, say if you need to give it to a prospective employer as part of your portfolio. The pro version can render it without the watermark.
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faianca
post Jan 27 2008, 01:05 PM
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its not that confuse tongue.gifP
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polarysekt
post Jan 28 2008, 03:38 AM
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pretty much any prog you use for 3d is going to be a bit confusing for the first-time user...

i think when i first tried out maya, lightwave, 3ds max and such i was quite a bit thrown back by the vast number of functions, toolbars, and right click menus...

usually the best way to start is to follow a few tutorials just to get yourself started... sometimes quickstarts help...

obviously if it's free its not like you wasted any money buying something you don't understand... perhaps though if you want to dabble more professionally, i agree to try out maya or 3ds max, although i think even a temporary license for 3ds max is about $1000usd ...

however, it's quite gratifying to be able to make your way through some of these programs, if you want to try out 3d modeling or animation, or even level design... however... there's quite a learning curve as you not only need to get the hang of keyframes, interpolation, 3d modeling, wrapping to a skeletal framework, not to mention physics and the like...

my only tip would be not to expect much for a year or so... if it were that easy to create badass movies in 3d, we'd have plenty more to choose from... mostly, it's a lot of work... unless of course you have a team that can design models and terrains/levels... plus you usually want to design your own textures and so on...

you might not go too wrong in getting one of those fat textbooks to hold while you get to know such a program, or at least printout a .pdf or help file...

just remember, if it were that easy, it wouldn't be that revolutionary or interesting... take 2d platform games... now that they can be made by one person in about a week, they're not that impressive anymore...

just a thought...
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Herbert
post Mar 31 2008, 05:12 AM
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I had found a tutorial online showing how to convert a picture of a logo into a 3d image, and following that I can see how Blender can be confusing, but it is pretty cool once you figure stuff out. I got more into web development and haven't had a lot of time to working with 3d, but the program is free, and is definitely worth a look at because it seems to be able to do a lot of cool stuff once you figure out how to do it cool.gif
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