|
|
What Language Is Best For Game Programming? - I need some help | ||
Discussion by bigd1 with 53 Replies.
Last Update: July 19, 2011, 10:10 pm ( View Rated (7) ) (View Latest) | Page 1 of 2 pages. | ||
![]() |
|
|
My best piece of advice for you is to not give up. Regardless of what language you chose it is going to take some time before you become good with it. And it will even longer before you master the art of making games. But if stick with it and don't give up then I think you will eventually succeed regardless of what language you chose.
-=Jeroen=-
Well with Video Games, I know it's always a good idea to have a roughg idea of what your game does and how it works, before you jump right into making it with any language. If you make a quick prototype on another easy language or programming language it's always easy to look at it and test it for kinks before you bring it forth and really do the extra and minute details with the more advanced languages.
Visual Basics is amazing for this. It allows you to do a lot of stuff simply which gives you a quick idea of what you want your game to generally look like, as well as how you want it to somewhat run. It's AWESOME for Adventure games and RPGs, you can make the scenarios and visuals and test run them in VB allowing you to do a consistant run-through with minimal game play just to let you see how your game flows and whether the graphics work with one another. Sometimes when using graphics it's tricky to really get them to mesh and flow with one another.
I've found using VB first and then going back and forth between it allows you to have something like a story-board for your game and it's a lot of fun. It's also great to send to friends, and others people to get them to test your game and see if it even appeals. Then you advance on it and dive deeper into coding and all that jazz.
Anyways, good luck!
-=Jeroen=-
Seems like there are alot of game engines, at least in Opensource land, that are using Python more and more.
I tried with VB. You have to accept that VB relieves lot of pressure from the programmer's head. Its case insensitive, has the world's most advanced IDE! what else needed?
Since finally everything is handled by the gaming engine, all you need to do is call the functions and program the world behaviour. Lets you focus more on actual gaming rather than having u wonder "what the heck is the problem with retained mode?"
QUOTE (unimatrix)
May want to consider Python. Take a look at BLender3D, which has an intergrated game engine to create 3d based games. Also blender can be used to export to the crystal space 3d engine.Seems like there are alot of game engines, at least in Opensource land, that are using Python more and more.
Totally agree. There are some amazingly good opensource 3D game engines incl Crystal Space, and a lot of other useful libs that use it (e.g. for animated character controls, etc). To me, this is the main benefit, since you can be up and running very quickly, yet all the source is there for you to tweak it once the basics are mastered.
If you're doing something in 2D, Java is fine. In 3D, I wrote some code ages ago using VRML2 with Java. And now there's Java3D. Both are very easy, and have a lot of programmability. I've seen some impressive 3D Java games, with racing game that looked like 1995's Screamer. The only downer is that performance isn't near C++, unless you're prepared to spend a lot of time tweaking, and in the end you'll probably only get to 1995's graphics standard. There's not been that much done in J3D for a while now, probably since most people use D3D/OGL instead. Also, there are books on performance optimisation for Java & C++, and there are some tools to compile down to binary .. which defeats the purpose of Java but saves time in trying to speed it up!
http://rss.slashdot.org/Slashdot/slashdot/to?m=256
and
http://harkal.sylphis3d.com/2005/08/10/mul...ackless-python/
is a fairly recent discussion/article on python scripting for game engines. Some commercial engines even have Python scriptability
I've also played around with UnrealScript in Unreal Engine v2. But I ran into a brick wall and decided to DIY something simpler yet customisable. If I get the change to start from scratch again I think I'd most likely go down the above route with Crystal Space 3D
Kam.
QUOTE (FearfullyMade)
I would suggest giving Java a try. It is very similar to C++ as far as syntax and what you can go with the language goes. However, I think it is a little bit easier for beginners to learn. If Java is still to much for you at first, then try either some form of basic or a language like what warbird suggested. They should be even easier to learn. I like Java (and C++) because of all the power and freedom you have. If you have enough expierence you can do pretty much anything you want. Unfortunately, all that power and freedom does make them kind of hard to learn.My best piece of advice for you is to not give up. Regardless of what language you chose it is going to take some time before you become good with it. And it will even longer before you master the art of making games. But if stick with it and don't give up then I think you will eventually succeed regardless of what language you chose.
Yeah, Java is pretty good with programming games. Be warned, Java can be a pain...because it requires a lot of actual code, but once you get the hang of it, its more or less a breeze.
C/C++, Multi-Purpose, Fast, supports in-line assembly (for eliminating performance bottlenecks), hightly optimisable.
-Online programming (mplay) that can be used to make program updaters, online multiplayer games, chat programs, or even browsers with the right initiative and a .dll or two...
-3D drawing functions (d3d) draw your 2d game into a 3d world, or make 3d models or 3d modeling programs.
-ini functions (.ini) write, open, and/or read .ini files to store variables in them and then read them later for dynamic saving systems.
-instance activation/deactivation for making games run faster and smoother, or making an enemy stay still until you near them...
-Much, much more, so much that
QUOTE (bigd1)
ok I am trying to get into programming and then into games. So i was wondering if anyone knows a good language except c++. I have started to learn it but the problem is its not user friendly for a first time programmer. So I would appreciate it if you can maybe name some languages and there weak points and strong points i would aprreciate it.You can use any programming language. The soul of game is not the language but the graphical engine. You should have a look at DirectX and OpenGL (2 popular graphic library). If may take a while to learn, so make the right choice or you'll waste your time.
I would also suggest 3DRAD. 3DRad is a 3D game development program. Like GameMaker for 2D. It is easy to use and fun also.
But!
If you want to be a serious game programmer you should use some harder to learn and more powerfull language. Like Pascal for example. Many people say that pascal is death language, but Delphi and FreePascal don`t think so. It makes sence why many schools teach pascal in programming classes.
Another But!
If you want an optimised game running on most PC`s, you should use C/C++. Why? It is fast! It is the fastest language. All the good games in the shops are written in C++.
Of course there are many more programming languages like Java, Basic and so on, I just recommend GML, 3DRAD, Pascal and especially C++.
But ofcourse there are other better languages too... and C++, undoubt fully rules the lot in power and flexiblity, and ofcourse portability.
I typically use Python with Blender 3D because I'm familar with Blender 3d and the game engine is intergrated. But the only time I use the game engine is to conduct rigid body simulations (we do car wreck animations for greedy trail lawyers...yeah, yeah, scum of the earth, but they pay upwards of $5000 per job).
The nice thing about Blender is that it is cross-plaform compatible. SO if you code on a windows machine, it will work in OSX, Linux, FreeBSD, Solaris, or anyother platform supported by Blender3d. Which is kinda cool.
The basic functions are somewhat limiting, but if you learn Python (which isn't as bad as say any version of C) you can do some really powerful stuff and customize just about everything.
Again Blender is designed to create 3D FPS and even RTS games and has a hefty learning curve if you want to learn how to model, texture, and animate. These days developement of Blender is more towards competiting with application like 3D Studio Max, Lightwave 3D, and Maya not as a game creation utility like it was originally designed for, but the game engine is still alive.
What Language Is Best For Game Programming?
Replying to stylius Pascal IS a death language. It's incomplete, and is taught because it's simple. I remember the pascal version taught at my college didn't support numbers larger than 65535 no matter the data type..
Actually come to think about it, that was free pascal that had the issue with me. The one taught in class was Turbo pascal (I wasn't paying for their compiler...)
As far as easy languages, my friend tends to use Dark Basic Pro. He's not really the best programmer out there either.. So the fact that he learned it has to mean something..
-reply by NovaHorizon
I try many open source graphic engine and most of them are only written in C++. There are many advantages when you program with C++ language, C++ has an excellent memory managament system, which is very important in game programming.
Hope this helps!
I'm hoping to develop a simple computer game for kids. Would C# be a good choice
best language for game development
Similar Topics:
what web programming language is be...
Ruby Better Programming Language ...
How To Learn A Programming Language
Need A Person To Make 3d Models (3)
|
(2) Gamemaker Version 6.1 Released
|
HOME 





C Programming Tutorial 1 Learn C Programming: Game Programming
Computer Science Technology Game Programming
Introduction to Programming: Game Development
Episode 27 - Decorating the Launcher! :: 3D Game Programming in Java
Episode 1 - Window :: 3D Game Programming in Java - Making a First Person Shooter from Scratch
Episode 29 - Launching The Game! :: 3D Game Programming in Java
Episode 4 - Drawing Pixels! :: 3D Game Programming in Java
C++ Game Programming: Creating a Win32 Window
C Programming Tutorial 3- Strings and Char Data Type in C: Game Programming Series: Part 1
C Programming Tutorial 2 (Part 2) Learn C Programming: Game Programming

