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3D Modeling | ||
Discussion by Trekkie101 with 29 Replies.
Last Update: May 6, 2009, 8:30 am | |||
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I would like to do small animations, maybe an minute or two long in 3D, hell maybe make a crappy little series but I dunno how to do work like that. Ive never tried before, Ive always focused on coding things but dont understand graphics, so is it easy after a while?
3D's Max is a lot of money. A couple hundred, it might even be a thousand.
QUOTE (MrBond)
Another good free 3D program is Milkshape.3D's Max is a lot of money. A couple hundred, it might even be a thousand.
I believe 3ds max is around 500 right now, I believe. I have used it, and have a very limited knowledge of it though I can make basic, boxy models.
I've also heard milkshape was very easy to use, and it only costs around what...$25 for a license to use it?
@trekki - don't start big though, start learning how to make simple shapes and everything before you advance to animation.
I think I may just go back to coding, its a lot easier and free.
QUOTE (Trekkie101)
lol there goes my chance at becoming Shrek 3 lolI think I may just go back to coding, its a lot easier and free.
Haha yea - what do you need to code...notepad and a compiler?
I'd say that if you don't have a very specific reason to start learning 3d modeling (eg - making models for a game modification) - then it's best you don't try to learn. It's not a very easy thing to pick up, it takes time and determination to go through countless tutorials to learn the program. If you don't have a final goal, then chances are you're going to lose interest somewhere in the process of learning
www.wings3d.com
It is hosting on sourceforge and gives full CVS access, it is heavly developed to long awaited version 1.0, now it is 0.98.29a - it will happend preaty soon
--Go here for a 3ds Max 7 trial
--A very awesome 3ds Max texturing/modeling tutorial.
--3d Total
Those will be good to get you started. I highly recommend using 3ds max. You can learn a lot during those 30 trial days, and if your trial runs out, you could always scrounge up a 3ds Max 5 or 6 tutorial somewhere.
I have some images of models I've made. I do environments/furniture/so on in school, but I find them boring. Character modeling is where it's at.
I'm first year and my instructor has absolutely no clue what he is doing, so bear with me. I still have a very long way to go.
The one on the bottom is far from done. Very far. Haha. The top two were done within my first month or so of learning to use the program.


So yes.
QUOTE (Trekkie101)
Ive got the open source program Blender and such but im at a total loss of knowledge on how to use it.I would like to do small animations, maybe an minute or two long in 3D, hell maybe make a crappy little series but I dunno how to do work like that. Ive never tried before, Ive always focused on coding things but dont understand graphics, so is it easy after a while?
well.. i had got a computer magazine CD (chip india) where they gave blender with a couple of video tutorials and also had an article in the mag how to get started....
i think blender has a really nice interface and is easy to use.. ofcourse i had some small experience in CAD before this so that helped..
i think blender has a site (maybe blender.org or blender3d.org ) where there are forums where u can ask for more help and get tutorials.
The lighting's a bit too much though... Too much light reflecting on the face makes it blinding and unseeable, unless you want that effect...
QUOTE
maybe blender.org or blender3d.org
QUOTE (szupie)
Wow, those are very nice!!! You're either learning very fast, or your instructor's really great. Or both. The hair's really realistic. Did you use multiple maps for the first two?The lighting's a bit too much though... Too much light reflecting on the face makes it blinding and unseeable, unless you want that effect...
My instructor has no idea at all what he is doing haha. For the first two, I used only a basic material for the hair with a very high Noise map - no personalized maps textured in an image editing program at all. The bottom one I textured the hair and eyes for, and at this point in time have only used one map for each. Top layers of the hair will have their own map.
I was going for the blinding effect. I enjoy forcing people to focus on the key areas of a face - eyes, lips, how the hair falls around and frames it. Here's one without the lighting:

At that point in time I had not attached the two halves of the head, which is why there's a nice bulky line right down the center of the face haha.
Mesh Smooth
Turn to poly
Symetr
Editable Mesh / Poly / Whatever
probably you would get slight better result, at symetry line, if not, just pull back some points and it would look a lot better... just don't move them in other axis, but for sure you already know that
I enjoy being tedious.
QUOTE (Trekkie101)
Ive got the open source program Blender and such but im at a total loss of knowledge on how to use it.I would like to do small animations, maybe an minute or two long in 3D, hell maybe make a crappy little series but I dunno how to do work like that. Ive never tried before, Ive always focused on coding things but dont understand graphics, so is it easy after a while?
my brother learnd Blender In just a month. I know, It seems a loong time, but for a month you can learn it very very good. Just google for some blender tutorials (there are plenty on internet for free...) and start reading them, soon you will crack the idea about blender and how it works, I can't really tell you how it's best way to start up with blender, But I can tell you I learned 3dsmax in just a 2 weeks, not entirely ofcourse but enough to get me started with 3d stuff. So get the tutorials and help documents, and kickit.
It is a leader in the modeling and animation market, and it is a one stop application for most if not all of the operations you'll need to do.
The recent update, version 7.5, added Joe's Haircut and a Shave hair system as well as an improved version of Mental Rays, a previous update also added an enhanced cloth simulation addon.
Please be aware that 3D Studio MAX is a professional software, and you can not expect to simply jump into the world of 3D right after launching it, it takes a long time to learn how to create in a three dimensional world and gain enough experience before moving on to large scale projects.
You can check out my portfolio (in my signature) for some work done with MAX, bare in mind that it is not complete yet, at the moment I have just one animation and one model there as I did not have enough free time to add everything yet.
http://www.blender3d.org/
Give it a try!'
Good luck!
heres a list of loads of tutorials to help you. Even if your a beginner, there is lots to get you started!
http://www.pixel2life.com/tutorials/Cinema_4D/All/
hope this helps!
Ed
I've heard about 3D Max... it is frightfully expensive... don't know exactly how much though... I'll look out for Milkshape though... and gicve it a shot...
Rashid Ahmed
P.S Blender does has a very sophisticated UV mapping feature that facilitates the mapping of organic surfaces.
Ray dream is a Corel 3D editor its old and out dated and doesn’t support animation every well and is a bit hard to use but i think it might be free now i think Corel abandon it. So you might want to give that a go or ever cararra.
Here are the links to carrara:
www.eovia.com
www.carrara.com
You might have to look around for raydream like i said its ooollllldddd.
There are a lot of paid 3d programs, like Maya, 3dsMax, Lighwave, Cinema4d... Blender is a free program.
Normally 3d programs are very expensive... Maya for example costs a lot of thousand dollars.
Rgds
tuba3d
Blender is very hard to use at the start, I'm not a pro or anything and I'm only 16 but you will get used to it. The main things to help you get used to it:
Use Right Click.
Use "object" instead of "editing"
reply by JacK
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