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3D Modeling

 
 Discussion by Trekkie101 with 29 Replies.
 Last Update: May 6, 2009, 8:30 am
 
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Ive got the open source program Blender and such but im at a total loss of knowledge on how to use it.

I would like to do small animations, maybe an minute or two long in 3D, hell maybe make a crappy little series but I dunno how to do work like that. Ive never tried before, Ive always focused on coding things but dont understand graphics, so is it easy after a while?

Notice from microscopic^earthling:
Wrong forum. Moved to Software > Graphics Design









   Sat Mar 19, 2005    Reply         

I've tried Blender for about 5 minutes before, but it was unlike 3ds Max, so I gave up on learning how to use it... But, I think that it still can be learned after you mess around with it more. Did it come with tutorials or references?

   Sat Mar 19, 2005    Reply         

Whats 3DS Max like? Ive heard about that before, the tutorials are pretty boring for Blender.

   Sat Mar 19, 2005    Reply         


Another good free 3D program is Milkshape.

3D's Max is a lot of money. A couple hundred, it might even be a thousand.

   Sat Mar 19, 2005    Reply         

QUOTE (MrBond)

Another good free 3D program is Milkshape.

3D's Max is a lot of money. A couple hundred, it might even be a thousand.
[post="23155"]<{POST_SNAPBACK}>[/post]

I believe 3ds max is around 500 right now, I believe. I have used it, and have a very limited knowledge of it though I can make basic, boxy models.

I've also heard milkshape was very easy to use, and it only costs around what...$25 for a license to use it?

@trekki - don't start big though, start learning how to make simple shapes and everything before you advance to animation.






   Sat Mar 19, 2005    Reply         

lol there goes my chance at becoming Shrek 3 lol

I think I may just go back to coding, its a lot easier and free.

   Sat Mar 19, 2005    Reply         


QUOTE (Trekkie101)

lol there goes my chance at becoming Shrek 3 lol

I think I may just go back to coding, its a lot easier and free.
[post="23184"]<{POST_SNAPBACK}>[/post]

Haha yea - what do you need to code...notepad and a compiler? :D

I'd say that if you don't have a very specific reason to start learning 3d modeling (eg - making models for a game modification) - then it's best you don't try to learn. It's not a very easy thing to pick up, it takes time and determination to go through countless tutorials to learn the program. If you don't have a final goal, then chances are you're going to lose interest somewhere in the process of learning :D

   Sat Mar 19, 2005    Reply         

I dont have patience so long tutorials would bore me to death. Code is a lot better, you can start wherever you want and get where your going a lot faster.

   Sat Mar 19, 2005    Reply         

I have tried to model in the past, but it happened to be quite difficult (same happened with programming). Anyone knows a "3ds for dummies" tutorial or something like that? That would be quiiiiiiiiite usefull for some of us...

   Tue Mar 22, 2005    Reply         

Hi, I'm modeler for a long time, in work I was using 3d Studio max, and Maya, but I wanted to get hands on something OpenSource... I was looking at Blender, but it is great tool for animation, unfortuneatly my work is sub-surface modeling or organic characters - in Blender it was realy hard... when I found OpenSource application called Wings 3D I was realy suprised, creating of models was never so easy - clean interface and nice mechanics gives amazing freedom !! I can surely recomend it, since company I work for went to Wings when I showed them what it can... besides... It is fastest modeling application ever with great Video Tutorials... you can find list of tutorials on Wings Forum... You must see IT!!! :(

www.wings3d.com

It is hosting on sourceforge and gives full CVS access, it is heavly developed to long awaited version 1.0, now it is 0.98.29a - it will happend preaty soon :)

   Tue Mar 22, 2005    Reply         

I am a high-school student that has been using 3ds Max 5 for the past six months or so. I have a lot to learn as far as modeling goes, but I have some links that you may find useful.

--Go here for a 3ds Max 7 trial
--A very awesome 3ds Max texturing/modeling tutorial.
--3d Total

Those will be good to get you started. I highly recommend using 3ds max. You can learn a lot during those 30 trial days, and if your trial runs out, you could always scrounge up a 3ds Max 5 or 6 tutorial somewhere.

I have some images of models I've made. I do environments/furniture/so on in school, but I find them boring. Character modeling is where it's at.

I'm first year and my instructor has absolutely no clue what he is doing, so bear with me. I still have a very long way to go.

The one on the bottom is far from done. Very far. Haha. The top two were done within my first month or so of learning to use the program.

tehpumpkinking.jpgpkthumb.jpg
pumpkin.jpg

So yes. :) Modeling is fun. I very much hope to go to college for it.

   Fri Mar 25, 2005    Reply         

QUOTE (Trekkie101)

Ive got the open source program Blender and such but im at a total loss of knowledge on how to use it.

I would like to do small animations, maybe an minute or two long in 3D, hell maybe make a crappy little series but I dunno how to do work like that. Ive never tried before, Ive always focused on coding things but dont understand graphics, so is it easy after a while?
[post="23126"]<{POST_SNAPBACK}>[/post]

well.. i had got a computer magazine CD (chip india) where they gave blender with a couple of video tutorials and also had an article in the mag how to get started....
i think blender has a really nice interface and is easy to use.. ofcourse i had some small experience in CAD before this so that helped..
i think blender has a site (maybe blender.org or blender3d.org ) where there are forums where u can ask for more help and get tutorials.

   Fri Mar 25, 2005    Reply         

Wow, those are very nice!!! You're either learning very fast, or your instructor's really great. Or both. The hair's really realistic. Did you use multiple maps for the first two?

The lighting's a bit too much though... Too much light reflecting on the face makes it blinding and unseeable, unless you want that effect...

   Fri Mar 25, 2005    Reply         

Yup - Blender is program with nice features... There are many tutorials, It's best to start at [Official Blender Tutorials] and yup amkint:

QUOTE

maybe blender.org or blender3d.org
- both :) at [Blender.org] there is project page, where you can read news and annoucments, and at [Blender3D.org] there is page, where you can find in using blender and download, there is also a GREAT gallery... [Official Blender Gallery] - just try it :(

   Fri Mar 25, 2005    Reply         

QUOTE (szupie)

Wow, those are very nice!!! You're either learning very fast, or your instructor's really great. Or both. The hair's really realistic. Did you use multiple maps for the first two?

The lighting's a bit too much though... Too much light reflecting on the face makes it blinding and unseeable, unless you want that effect...
[post="24251"]<{POST_SNAPBACK}>[/post]


My instructor has no idea at all what he is doing haha. For the first two, I used only a basic material for the hair with a very high Noise map - no personalized maps textured in an image editing program at all. The bottom one I textured the hair and eyes for, and at this point in time have only used one map for each. Top layers of the hair will have their own map.

I was going for the blinding effect. I enjoy forcing people to focus on the key areas of a face - eyes, lips, how the hair falls around and frames it. Here's one without the lighting:

notdonehead.jpg

At that point in time I had not attached the two halves of the head, which is why there's a nice bulky line right down the center of the face haha.

   Sat Mar 26, 2005    Reply         

I like cinema 4d it works really well

   Sat Mar 26, 2005    Reply         

Hmm. Do you prefer to use symetry for attaching the two halves? Or mirror? I like symetry, it usually makes it more rounded.

   Sat Mar 26, 2005    Reply         

Bryce is a very ideal 3d modeling program for beginners. You could create and edit 3d landscapes terrains and artworks here in a breeze. Bryce though isnt actually a figure or modelling software.

   Mon Mar 28, 2005    Reply         

I also used symetry... but remember about such thing like putting it under meshsmooth... I also heard (not confirmed) that it is useful to put betwean symetry and meshsmooth a turn to poly... so modifier stack would look like this:

Mesh Smooth
Turn to poly
Symetr
Editable Mesh / Poly / Whatever :)

probably you would get slight better result, at symetry line, if not, just pull back some points and it would look a lot better... just don't move them in other axis, but for sure you already know that :(

   Mon Mar 28, 2005    Reply         

After I've gotten a little bit done on one half of the face, I apply a meshsmooth modifier to it and just copy one half of the face as an instance and mirror it. I weld the two halves together vertex by vertex down the middle after it looks how I want it to.

I enjoy being tedious. :P

   Sat Apr 2, 2005    Reply         

QUOTE (Trekkie101)

Ive got the open source program Blender and such but im at a total loss of knowledge on how to use it.

I would like to do small animations, maybe an minute or two long in 3D, hell maybe make a crappy little series but I dunno how to do work like that. Ive never tried before, Ive always focused on coding things but dont understand graphics, so is it easy after a while?

Notice from microscopic^earthling:
Wrong forum. Moved to Software > Graphics Design

[post="23126"]<{POST_SNAPBACK}>[/post]

my brother learnd Blender In just a month. I know, It seems a loong time, but for a month you can learn it very very good. Just google for some blender tutorials (there are plenty on internet for free...) and start reading them, soon you will crack the idea about blender and how it works, I can't really tell you how it's best way to start up with blender, But I can tell you I learned 3dsmax in just a 2 weeks, not entirely ofcourse but enough to get me started with 3d stuff. So get the tutorials and help documents, and kickit. :P

   Fri Apr 8, 2005    Reply         

I would highly recommend the 3D software I am currently using which is 3D Studio MAX by Autodesk\Discreet.

It is a leader in the modeling and animation market, and it is a one stop application for most if not all of the operations you'll need to do.

The recent update, version 7.5, added Joe's Haircut and a Shave hair system as well as an improved version of Mental Rays, a previous update also added an enhanced cloth simulation addon.

Please be aware that 3D Studio MAX is a professional software, and you can not expect to simply jump into the world of 3D right after launching it, it takes a long time to learn how to create in a three dimensional world and gain enough experience before moving on to large scale projects.

You can check out my portfolio (in my signature) for some work done with MAX, bare in mind that it is not complete yet, at the moment I have just one animation and one model there as I did not have enough free time to add everything yet.

   Wed May 25, 2005    Reply         

The 3D modeling program I use, is called Blender. It is a free, open source (now) program and I've run it on both Windows and Linux alike. It runs fast and relaibly on both OS's and is my personal favorite right now. Also has a nice game engine, and a big community full or tutorials and tips. I'm pretty sure there is a free online manual for it.. I've used it and learned how to make a gingerbread man (buttons, textures, and all) and animate him within 30 mins... Very useful for animations, mini-games, 3D layouts, etc.. I've seen some very beautiful pics made from Blender. Also has a rendering plugin for more realistic rendering that you can get from it's site.

http://www.blender3d.org/

Give it a try!'
Good luck!

   Mon May 30, 2005    Reply         

cinema4d is good

heres a list of loads of tutorials to help you. Even if your a beginner, there is lots to get you started!

http://www.pixel2life.com/tutorials/Cinema_4D/All/

hope this helps!

Ed

   Sat Jun 11, 2005    Reply         

I gave Blender a go for about 5 minutes too... but then I was short on time (well I still am) and sort of lost interest... At present though... really keen on getting all the info about the various 3D modelling software that is out there... Blender is still an option... but as soon as I get my Oomp fixed... it'll be onl linux... so if anyone knows about an easy to learn yet full featured 3D modelling and animation software... I'm all ears...

I've heard about 3D Max... it is frightfully expensive... don't know exactly how much though... I'll look out for Milkshape though... and gicve it a shot...

Rashid Ahmed

   Sat Jun 11, 2005    Reply         

Blender is good and bad because it is free. Although it is free, it lacks a lot of features that other 3d packages like maya has. For instance, blender's animation package is mush less sophisticated than maya's. If you want to pursue your idea as a hobby, blender is more than enough, but if you are one of those people who has a very specific aethestic vision, you might be better off learning maya.

P.S Blender does has a very sophisticated UV mapping feature that facilitates the mapping of organic surfaces.

   Sun Jun 12, 2005    Reply         

3ds max is preety neat..its awesome and has tons of tutorials online..i mean if u buy a dvd tutorial you can be like a pro in seconds haha.its awesome..its for pro but you can understand it really easy..you just gotta know where everything is and after that you can manage to work on your project faster and easier

   Mon Jun 13, 2005    Reply         

why not try out something like Carrara or Raydream by Corel both are relatively cheep around $300 its can get cheaper depending on the version but its simple to use and has allot of great features its user friendly and has great tutorials for beginners. It’s my personal favorite used it since i started.

Ray dream is a Corel 3D editor its old and out dated and doesn’t support animation every well and is a bit hard to use but i think it might be free now i think Corel abandon it. So you might want to give that a go or ever cararra.

Here are the links to carrara:

www.eovia.com
www.carrara.com

You might have to look around for raydream like i said its ooollllldddd.

   Sun May 7, 2006    Reply         

Some commercial programs, like former Alias Maya (now Autodesk) offer trial or educational versions, which you can use with some restrictions like watermark for example.

There are a lot of paid 3d programs, like Maya, 3dsMax, Lighwave, Cinema4d... Blender is a free program.

Normally 3d programs are very expensive... Maya for example costs a lot of thousand dollars.


Rgds
tuba3d

   Mon Jun 11, 2007    Reply         

BLENDER3D Modeling

Blender is very hard to use at the start, I'm not a pro or anything and I'm only 16 but you will get used to it. The main things to help you get used to it:

Use Right Click.

Use "object" instead of "editing"

reply by JacK

   Wed May 6, 2009    Reply         

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