Age Of Empires Or Starcraft? - who comes out victorious?
Discussion by parzons with 11 Replies.
Last Update: September 25, 2010, 7:10 am
I wanna know which one u guys think is better?
Age of Empires....or......Starcraft??
BTW, I'm talking about the Brood War expansion for SC and AoE II and onwards.
On the other hand, when I want to do a quick melee game with other networked players, I tend to prefer Starcraft. Yes, rushing is easier (and can be a drag), but that is reflective of how it is faster to build up an army and a base.
Age of Empires is entertaining to build up huge nations and trade/compete etc but Starcraft is just fighting and stategy! Its easier to control units in Starcraft and they are more likely to do what you 'want' than what you 'tell' them to do!
Although Age of Empires does provide more hours of gameplay because ther is so much more to do! The games take longer and there are several ways to win!
Well, thats what I think anyway!
PS. Wouldn't this fit better on the strategy games board?
QUOTE (Aequitas619)I thought AOE's catapults etc didn't work well and its really annonying when the computer attacks you from further than your towers can shoot!
QUOTE (brcmville)The point of the catipult in AOE 1 was to act as a siege unit that had the power to destroy the towers. In Age of Empires 2, things are much different and the catapults know not to attack near your own soldiers and there are now trebuchets that can take down the towers.
Link: view Post: 98154
I agree, there were many improvements made to the siege units in Age of Empires 2. Although the annoying fact remains... The siege units stil fire further than towers. So everytime the someone attacks you have to get some units and trot out to kill them. Or lure them closer to your towers.
Although it was nice that the catapults stopped firing near your soldiers!
Forgive me for necromancing.
People who say that one of AoE's flaws is that siege units have a longer range than defensive structures have definitely never experienced a Guardian, Reaver, Siege Tank or Yamato Gun.
And I think that it's very balancing to have that anyway--if people just turtle, it'll be VERY difficult to knock down their defensive structures (never mind their army) without proper siege units. The game will drag out for a long time, and will probably stalemate. If trebuchets taking down towers is a problem, just garrison a few units, or have a mobile strikeforce of Paladins/Hussars/Cavalry Archers/Cataphracts/Mangudai/etc. Roaming about taking down trebs. Part of playing an RTS is that you have to pay attention--not just lean back and say "Ah, my base will take care of itself now. Where'd that beer go?"-reply by TMa
my opinion is that the age of Empires3 is a better game than starcraft2 in every way.
graphics are refreshing game play is better, you know what your units are and the weapons they possess. Also the LAN play did I forgot to mention that.[img]/txtmngr/images/smileys/smiley2.Gif[/img]
for me starcraft 1 and 2 are too dark to look at, too much imaginary, and did I MENTIONED TOO F... DARK
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