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when can I to learn to build games? | ||
Discussion by megaboy with 19 Replies.
Last Update: March 31, 2005, 9:53 pm (View Latest) | Page 1 of 2 pages. | ||
With which languages I can build games?
In the request edit the subject's topic to: "where can I to learn to build games"
and remove "In the request edit the subject's topic to: "where can I to learn to build games" "
Thank
Wed Oct 20, 2004 Reply New Discussion
Flash MX 2004,
DarkBASIC, ...
For somebody who knows what he's doing?
C / C++
Java (perhaps, perhaps =/)
& OpenGl
I'm assuming Application Games? Not webbased etc..? Flash is kind of webbased, though.. or just PHP if you're looking to make a webpage that's an interactive game..
Wed Oct 20, 2004 Reply New Discussion
and now i still use VisualBasic ,But + DirectX = =''
Fri Oct 29, 2004 Reply New Discussion
General
http://www.voodooextreme.com Gives you a lot of info and screen shots of the newest games. This might help you keep an eye on what is possible in game programming. Sometimes it provides you with leaked drivers and information on game development, but it's not for developers only.
http://www.bluesnews.com Follows the same rules as Voodoo Extreme. Both are nice sites; they are like your daily newsletter, entertaining and informative.
http://www.realtimerendering.com A list of interesting links for graphics programming.
DirectX Graphics
http://msdn.microsoft.com/directx. This is the source. Read the articles of Philip Taylor.
Sat Oct 30, 2004 Reply New Discussion
DirectX is good... but i would recomend OpenGL.
when chhosing between OpenGL and directX there is no right and wrong.
both are very powerfull, both are supported by all major graphics cards,
and both give similar results in benchmarking tests.
but i would recoment OpenGL for the following reasons...
1)1 find it easyer to learn and use (you may not, this is just a personal opinion)
2) OpenGL is portable.
if you write a game in DirectX you are limiting it run Only On MS windows, X-Box and Under emulation for other platforms, which is extremely slow.
a Ganme written in open GL can easily be ported to any Operating system. Litterally everything supports OpenGL.
Linux is slowly creaping into desktop computers, at the moment linux gamers have a more limited choise of games, if your game will run on windows / Linux in the future you will be opening up your customer base.
In addition to OpenGL, have a look into things like SDL.
SDL is the next level in portability, games written in OpenGL can be easiily re-coded to run in other operating systems, but if you program in SDL, games can run on multiple platforms without having to tweak the source code,
Also... anouther thing OpenGL has got going for it...
the GREATEST game programming tutorial website ever......
definatly have a look at this website
http://nehe.gamedev.net/
hope you find this usefull.
Mon Nov 1, 2004 Reply New Discussion
I am hoping to host it on this site once I have enough posts (it will be almost entirely text based, so it won't require much BW or storage). I am planning on using php to create this game (it only needs to be browser based, no graphics, pure text -CLASSIC)
Can anybody advise where the best place to start is (with regards to the programming side - design wise I'm sure I can manage)
Mon Nov 15, 2004 Reply New Discussion
I suggest using one of the following :
- 3Drad ( a free version avaialble )
- Blitz3D ( a powerful but harder than 3Drad since it doesnt have a Virtual Editor )
- DarkBasic ( havent really played with it but it's very popular )
If you want to Harden thigns a little go for
Torque ( it's the engine behind Tribes 2 )
URLS :
3Drad - http://www.3drad.com
Blitz3D - http://www.blitzbasic.com
Darkbasic - http://www.thegamecreators.com,
Torque - http://www.garagegames.com
hope I helped
Thu Nov 18, 2004 Reply New Discussion
Thu Nov 25, 2004 Reply New Discussion
make object cube <object number>, <size>
It's as simple as that. If you were to enter that code (with numbers replaced with the items in the brackets) in the built-in compiler, then you would see a simple cube on the screen. I'm sure that there is a lot more commands than that, but I wanted to give you an example. There are two versions of this product: Classic and Professional. Both are good, but it all depends on the features you want and what you are willing to pay.
DarkBASIC Homepage
Sat Dec 11, 2004 Reply New Discussion
Sun Dec 12, 2004 Reply New Discussion
Mon Dec 13, 2004 Reply New Discussion
Wed Dec 15, 2004 Reply New Discussion
It takes time, a knowledge of mathematics, a knowledge of a programming language and dedication. But it is very rewarding when you complete your first 3D engine.
I use QuickBasic, slow as it may be, but a sweet language to progam in never the less.
Mon Dec 20, 2004 Reply New Discussion
QUOTE
Is there a tool for beginners for free? I'm beginner in games but i'm able to model (with gmax) and scripting (with html and PHP).There is a website that contains some game engines that people have written. The very cool thing about it is some of them, is that the authors allows you to use them for free:
http://cg.cs.tu-berlin.de/~ki/engines.html
Wed Dec 22, 2004 Reply New Discussion
In any case, hunt around on sourceforge for whatever it is you are looking for.
Wed Dec 22, 2004 Reply New Discussion
what language do u use? in creating games? (41)
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(12) DarkBasic anyone use this language?
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