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bookmark - Face Of A Friend A vector artwork to gift a friend

Face Of A Friend - A vector artwork to gift a friend

 
 Discussion by Vyoma with 45 Replies.
 Last Update: January 26, 2007, 11:58 pm (View Latest)
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Here is a work in progress I would like to share it with Astahosters.

Lately, a friend of mine joined my blogging team at Splat. She had been of great help even before when I was working on my website WiseTome.com though she just joined Splat. To show my appreciation, I thought I would gift her an artwork. And with this, I hope to improve my skills too.

So, here goes.

facenm8.png

It is still a work in progress.

I used her photograph as a reference and worked on it from scratch in Inkscape. The basic outline with flat colors is done, and I have just started to work on the details.

I hope to complete it as early as possible, but every now and then, I would post updates here. Nothing much would change other than the shading detail I would be adding. Right now, little work has been done on the highlights - work still remains on the highlights. After that, I would need to work on the shadows.

For those who know vector art, I would like to state that to this point, I have not used any gradients. I have only used bezier paths and polygons with flat color fills. I might use few gradients to give additional depth at the end of it. But as far as possible, I am trying to get this artwork done with flat colors.

Effort Spent: 3.5 hrs
Software: InkScape

   Fri Dec 29, 2006    Reply         

I don't know much about drawing, but I'm wondering is that weird colour blotching due to the image perhaps being compressed or some such? Iv'e noticed that look one some video and games the it's lost colour or had it reduced, something like that.

Or is that how it is meant to look?

   Fri Dec 29, 2006    Reply         

The blotching look would come, Chesso, since I am still working on it. It still have just basic flat colors applied.

To illustrate the point, look at her left eye and right eye. Her right eye (left one on the image) is less blotchy looking and more crisp for one reason - it has more details. Her left eye (right one on the image) is very blotchy and flat. I have not yet put in the details.

Here are some screen shots from Inkscape of the left and right eye.

Her left eye (less detail):
facelefteyegx6.png

Her right eye (more detail):
facerighteyetg8.png


Similarly, her left cheek looks blotchy:
faceleftcheekbs5.png

And her right cheek and nose looks smooth and shaded:
facerightcheekcz1.png

Get it? So, it is not because of the compression or something. It just has that much details - I am yet to begin fleshing it out. As indicated it is till in the WIP phase.

   Fri Dec 29, 2006    Reply         


Oh I see, it's just that I see that blotchyness alot due to image compression on a lossy level for because of reduction in or stretching in size and what not.

I never thought of an image starting out that way lol but I understand why now.

   Fri Dec 29, 2006    Reply         

The eyes and teeth you drew are a bit too big, I don't know if she really looks like that, but I don't find it feminin, you should check the proportios of the picture before including more details.

   Fri Dec 29, 2006    Reply         

What makes you think there too big? They look fine to me, if anything i'd say the nose is too big but some people have big noses so meh.

It's not like there animish :).

   Fri Dec 29, 2006    Reply         


QUOTE (Chesso)


Oh I see, it's just that I see that blotchyness alot due to image compression on a lossy level for because of reduction in or stretching in size and what not.

I never thought of an image starting out that way lol but I understand why now.

Link: view Post: 94661


Chesso - no problem. I am glad that I could clarify.


QUOTE (borlafu)


The eyes and teeth you drew are a bit too big, I don't know if she really looks like that, but I don't find it feminin, you should check the proportios of the picture before including more details.

Link: view Post: 94668


I too had doubts that I drew the eyes and mouth (with teeth) a little big than it is. To verify, I overlayed the photo I used for reference on the image I drew with a bit of low transperency. It matched, and it looked like the proportions were correct.

It all lies in the use of light and dark tones to emphasise the curves. I have not yet reached that point yet, and I hope I catch those cruves and creases properly to accent the feminine feature. Thanks for pointing it out though.

QUOTE (Chesso)


... if anything i'd say the nose is too big but some people have big noses so meh.

Link: view Post: 94669


:) She does have a chubby nose - but yeah. I need to flesh out the cheeks a bit more. :)

And even now - the teeth looks a bit big now. I studied the photo a bit in detail and here is what I found out. Brighter colours make the objects look bigger than they are. When I add shading, and tone it down a bit they will look in proportion.

QUOTE (Chesso)


...
It's not like there animish :).

Link: view Post: 94669


Ha! Yeah. Anime does have the effect on how we expect the images of women to be - big eyes, small mouth. (Most of the times, no nose).

Here I was trying to draw a vector art that was close to reality.

   Fri Dec 29, 2006    Reply         

Real women with big eyes and small mouths and next to no nose, for some reason the thought of that scares me greatly lol.

   Fri Dec 29, 2006    Reply         

I think it would scare me too. I mean what has big eyes, small mouth and no nose?

Here is a quick and dirty sketch up in MSPaint:
besmtj7.png

:)

   Fri Dec 29, 2006    Reply         

Ok yeah, the big eyes, small mouth and no nose thing can stay with animation lol.

   Fri Dec 29, 2006    Reply         

OK. Here is one update:

facedu9.png

Major work on the flesh tones is done. Next, I will be working on the eyebrows and mouth.

Total effort: 5 hrs
Software: Inkscape

   Fri Dec 29, 2006    Reply         

Ahhh there we go, it's starting to piece together and look much nicer now with more detail and colouring in there :).

Good job so far!

   Fri Dec 29, 2006    Reply         

Thanks Chesso. :)

There are so many polygons in there that my old PC is starting to crawl a bit. I hope it holds on a bit longer until I finish this piece.

   Sat Dec 30, 2006    Reply         

Out of curiosity, what is the specs of the machine your using for this project?

   Sat Dec 30, 2006    Reply         

Here is my system spec:
Inter ® Pentium ® 4 CPU 1500 MHz
256 MB RAM
On board graphics card (I am not sure about the VRAM)
80 GB + 20 GB Hard Disk <-- (The 20 GB is an ancient one that I still keep)
15" SAMTRON color montior

Yup. That is about it. Pretty antique kind of specs - I know.
(May be I can sell the artworks I do or work on artworks for commission and buy new PC out of it. :))

   Sat Dec 30, 2006    Reply         

That's not too bad, a bit of ram and a half arsed $50 graphics card and you'll be sweet :).

   Sat Dec 30, 2006    Reply         

OK. Here is another update. About an hour and a half of work on her eyebrows, teeth and lips.

facetn3.png

Total Effort: 6.5 hrs
Software: Inkscape

   Sat Dec 30, 2006    Reply         

From the close up view, the eyebrows look a bit weird like some is detailed and dark brown and the rest is black.

But I'm assuming that the eyebrows aren't finished and that's why it's like that lol, it seems to like fine as is on the smaller ones though, don't really notice it.

The lips are starting to look really good too.

   Sat Dec 30, 2006    Reply         

Hmmm. I thought of leaving the eyebrows just like they are now. But after your comments, I might add a little more detail to it after all - I will do it in the final stage when I will adding tiny details.

The lips are done. I do not know if I can cram in any more details there.

You see, this is my 4th vector art. I still have a long way to improve my skills in Inkscape as well as vector art. This piece of work is really helping me learn few tricks here and there.

Next, I think I will work on her top. It is said that the vectoring of hair is a bit hard and requires a bit of advanced visualization skills. And the vectoring of clothes is the next hardest. So, I will work on her shirt/top first. That should get me on track. Then I will go for the daunting task of detailing her hair. (May be once I do the hair, I can do the eyebrows better).

About a month and a half to go for her birthday - I think I have just enough time to complete this work by then. :)

   Sat Dec 30, 2006    Reply         

Ouch, I can barelt draw a stick figure let alone anything else (wish I could draw 2d stuff on PC or make 3D models, I can program games a little but can't draw :)).

   Sat Dec 30, 2006    Reply         

Oookay. Here is another update. I worked on her cloth for about an hour.

facefo6.png

This is how much I can vizualize her shirt/top. I know - it is not that good compared to the other parts but for now I seem to have hit the ceiling of my skills. I cannot stretch it anymore. Hopefully it will improve as I work on other artworks.

   Wed Jan 3, 2007    Reply         

Awww I dunno, it looks pretty darn good to me.

Obviously the quality of detail and colour could be improved on, but it has the right look, so your heading in the right direction.

   Wed Jan 3, 2007    Reply         

Thanks Chesso. I am now doing some research with Google to find out write ups on doing vector art hair. I need to find a right way to do it. I have seen many people do excellent works but do not yet know how.

   Thu Jan 4, 2007    Reply         

Btw, don't think I asked this, but is this purely a hobby alone or are you working towards something (Graphics Designer in General, game Graphics Designer, etc etc)?

   Thu Jan 4, 2007    Reply         

Well as of now, it is purely a hobby. I am an IT professional, and my day job involves me in coding, support of few systems, and managing a team. But after that, after few drinks of coffee with some of my buddies, I come home and work on these things. I have been dabbling with traditional artwork for some time, and did get involved in computer graphics, in terms of 3d design and raster graphics (GIMP! Yay!). Lately though, I have almost become an addict of Vector Art, and have been augumenting it with my blog, Splat.

Given a choice and if I reach a financial state where money is not a question, then I think I would be glad to move into the career path of an illustrator or game/graphic designer. :)

   Thu Jan 4, 2007    Reply         

Dang, wish I could work in that field. Doesn't seem to much of that work here meh >_>.

Plus I don't have any certificates, mwuhahaha.

   Thu Jan 4, 2007    Reply         

It can be quite a lot of work actually. When deadlines are involved. There was this instance when I entered for a competition at a forum. Man! It was really a sleep killer as the D-Day came close.

I too do not have any certificates. :) Wish I could have had some formal training in arts. :)

   Thu Jan 4, 2007    Reply         

Yeah, I wouldn't mind having some drawing talent either :), well i'd mostly be doing pixel art but either way I suck at both majorly.

It's nice to know someone else out there is working in the field despite not having any formal qualifications. Gives me hope LOL.

   Thu Jan 4, 2007    Reply         

I did try pixel art. You will see some incomplete projects displayed here at the forum.

Well, here is a small update. Small I say in terms of progress, but I did spend about one hour on it.

facevc8.png

Just finished one lock of her hair. So much more to go! And I do not even have the photographic reference for the hair, because I restructured her hair than the way it is in her photo.

Total Effort: 8.5 hrs
Software: Inkscape

   Thu Jan 4, 2007    Reply         

Got any tips on learning pixel art lol. It'd be usefull if I knew how, for making my games, so far I'm doing good on the programming side, but for making characters and things, I suck lol.

Out of curiosity I wonder how long it would take to do a whole 3D model with textures like that :|.

   Thu Jan 4, 2007    Reply         

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