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bookmark - 3ds Max Tutorial #2-creating Reflective Materials

3ds Max Tutorial #2-creating Reflective Materials

 
 Discussion by nakulgupta with 1 Replies.
 Last Update: July 23, 2008, 5:22 am
 
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The next tutorial is based on creation of a reflective material in 3ds max. this tutorial will help u create a surface that reflects everything in sight.

1. Fire up 3dsmax.
2. Press 'm'
3. Change the box where u see 'Normal' i.e. material type. Change it to raytrace.
4. Change the colours to the colours you want.
5. In the maps section click the box next to reflection.
6. Select raytrace from the list.
7. Apply the material to any object.
8. Render the scene

Voila!!! you have created a reflective material.

You can also try..
1. Using the mental ray renderer (More on that later) for better reflections.
2. appling the noise map.
3. Animating the object to move around and seeing the reflection change.





   Thu Apr 14, 2005    Reply         

I only want to thank you for the reflecting tutorial!

-reply by Riivah

   Wed Jul 23, 2008    Reply         

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