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Whats The Best Tool For A Beginner? - whats the best program for a beginner? | ||
Discussion by konedima with 17 Replies.
Last Update: June 3, 2005, 9:25 pm | |||
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If you are wanting to make desktop games I would suggust that you learn either Java or C++. If you are new to programming, then Java would probably be a better choice, although either would work. In my opinion Java is a little easier for beginners than C++ is.
Assuming you want to use Java, the main tool you will need is the JDK, Java Development Kit. You can find it on Sun's web site. They also have some tutorials on Java. Also check out the tutorial section here, I know there is a beginning Java tutorial there.
I hope this helps out some. If you need anymore information just ask.
I'd recommend that if you learn Java, try and make the jump to C/C++ eventually. It's a lot more powerful. Java makes everything easy but comes with the overhead of having to run the Java Virtual Machine and isn't near as fast as a precompiled C++ program. The most difficult aspect for most people to grasp in C++ is pointers but if you just read some tutorials and learn some pointer arithmetic it's not that bad. I'd also recommend looking at the assembly generated by your compiler sometime to see how it allocates memory, this can help you understand pointer math a lot, and you only really need to understand a couple assembly instructions to understand most of it.
I've heard of a program called DarkBASIC. It's based on the old BASIC programming language, but it's revamped for game programming. This might be a good place to start to learn basic game theory.
If you get discouraged take a break and seek inspiration in programmable games like Starcraft and Neverwinter Nights. The programming features of these are so flexible people have made modules that simulate competely unrelated games. There is fantasy roleplaying module that someone cooked up for starcraft. Another person made a modue for Neverwinter Nights that simulates a collectible card game (its called Demon Cards). With these as programming platforms you can see some spectacular results fairly quickly and find the inspiration to keep studying the basics which will liberate you from their limitation. All the tools you need to get started with these come with the games, and there are plenty of examples in the modules that others have written that you can download (find them with a google search).
If you have never programmed before,
and you want to experience what is required
to deliver a running game,
I propose that you take a look first at a very
simple environment.
One that does not immediately requires you
to learn a computer language, but rather allows
you to focus your attention on the LOGIC that
is needed to produce a program, and also gives
you a simple interface that you can use to design
your game.
Please visit the Peter Programming System at this site:Peter
At first look, it may seem childish, but don't be fooled
by the cute looks: programming a game is not simple,
you will need logic, discipline, planning, and before
all: AN IDEA !
So: look at the examples, and download PeterLite.
It has a simple and easy to use interface, you don't have to write any code to make a game because it has a drag & drop feature that makes it easy to produce games. But if you want to use code you can use it's built-in langauge, GML (Game Maker Language). GML is based of C++'s structure, so you should be able to get some skills so you can learn that. Also if you learn to program in a langauge that can create .dll's (dynamic link libraries) thenyou can extend the features. The newest version has built in featrues to make 3D games, but requires a 20 dollar registration fee to do so.
You can also make online games with it, there are alot of things you can od with it.
It also has a very active support community http://forums.gamemaker.nl/index.php?act=idx
By the way, HTML seems to be the easiest language, it sure is the best way to start and learn what a programming language is.
GreetingZ
Hope I helped.
QUOTE (hazeshow)
I have no idea which tool might be the best one for a programming beginner, I just want to let you know, that Microsoft offers a Visual Studio 2005 Beta Version HEREBy the way, HTML seems to be the easiest language, it sure is the best way to start and learn what a programming language is.
GreetingZ
HTML is a Markup Language. It's not really programming. It uses a series of tags to tell a web browser or other html parser to format a page. HTML is not a good place to start learning how to make games.
So my suggestion to you is Game Maker, although it is not a programming language per se, it enables begginers to get into the world of programming with more ease, gain experience, and than either stay with the program and make more advanced stuff or move on to more robust programming languages.
You should definately check the Game Maker community at www.gamemaker.nl and get some impressions from the hundereds of available games to download.
QUOTE (jonypawks)
HTML is a Markup Language. It's not really programming. It uses a series of tags to tell a web browser or other html parser to format a page. HTML is not a good place to start learning how to make games.That's right, of course programming games and HTML have got nothing to do with each other. But I think it's a good starting point for somebody who has absolutely NO programming experience. Next he can get to know Javascript and so on and so on ...
For me it's till hard to understand what a class is, what a function is, what a variable is ... and all this. I think it makes no sense to use graphical programming tools without understanding what's going on in the source code. Well, I talking about programming a little calculator in Visual Basic for example. That's a different pair of shoes than programming a game, and I have absolutely nooo idea about things like that.
GreetingZ
QUOTE (hazeshow)
That's right, of course programming games and HTML have got nothing to do with each other. But I think it's a good starting point for somebody who has absolutely NO programming experience. Next he can get to know Javascript and so on and so on ...I don't think that's the best way to learning game programming, it takes a lot more time if you first learn HTML then JavaScript and so on. GML is just as easy, or maybe even easier to learn and it's much more similar to normal programming languages then HTML/JavaScript. No, there must be easier ways to make games then HTML.
Visual Basic: A good simple Object-Oriented programming language to start with. You can add the images you want and just add bits of code to them. Of course, games created in this won't be anything flashy, but the experience is useful.
Java: It's what I learnt at uni for first year. It's pretty handy and very useful when being taught a lot of new concepts as they are easier to test out and try. The coding is fairly easy to grasp and resembles C++ heaps, which is good for me I guess as I hope to pick up that language somewhere along the line.
Still, it's up to you what you try, but these two languages are good to start with. If I were to recommend one of these over the other, I would say Java if you are willing to put in some time to learn about programming and produce better games or Visual Basic if you are after more immediate results. The quality of games made in visual basic probably wouldn't compare to GameMaker though (Based on it's screenshots), but I don't know much about it so I'll leave the decision up to you
QUOTE (konedima)
my question is simple: what is the best programming tool for a beginner to programming like me? mainly i want easy to learn
Check out:
- Darkbasic - Good Points : Inexspensive, simple, lots of customer suport Bad Points : Relatively 'Low Quality' graphics along the lines of PS1 styles.
- Blitz - Good Points : Relatively Inexspensive, simple, Good graphics Bad Points : More exspensive than DarkBASIC, forums are not as practical
But any BASIC language is ideal for the beginner. Explore the DarkBASIC website a bit, and then see what you think. Any further questions feel free to e-mail me.
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