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Opengl Or Direct-X? | ||
Discussion by xboxrulz with 8 Replies.
Last Update: March 16, 2006, 5:26 am | |||
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xboxrulz
It can be used in any platform.
and I am learning OpenGL..
if some one says text based , or none ...guess what he is saying...he doent need 3d ..or to vote...
sorry had to say this...
another thing. DirectX is also an Industry Standard..its properiety but still industry standard (the fact that there are like zillion jobs for DirectX programmers)
In the other hand alor of the new video games are using DirectX. Thing is i dont know much about it.
I dont see why anyone would purposly lock themselves into MS only platforms.
However, i do remember the halfLife hads, where in the advanced graphics options you had a choise of "Sotfware, OpenGL or DirectX"
Have you guys ever played UT200X on both windows and Linux platforms ?
in windows, the game runs DirectX, in Linux it uns OpenGL.
the graphics look exactly the same.
there's a sligh performance boost under linux.. but its hardly a fair test, as im running 64bit gentoo on a Amd64 machine, vs 32bit windows.
Back on track.... The performance and quality of OpenGL and DirectX are almost identicle, but openGL has the added bonus of portability.
if MS made directX Open.. or atleast portable.. then it would be a very difficult decision.
HOWEVER... the Cedega team have done well creating a compatability layer to run directX on Unix / Linux. Maybe one day they will manage to write a native DirectX kernel driver??
dont hold your breath.... but anythigns possable.
I guess the best point about it is indeed the fact it's cross-platform and since I tend to use Linux to code a lot more than Windows, yeah it's good!
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