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bookmark - Opengl Or Direct-X?

Opengl Or Direct-X?

 
 Discussion by xboxrulz with 8 Replies.
 Last Update: March 16, 2006, 5:26 am
 
bookmark - Opengl Or Direct-X?  
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Well, I want to know how many people here like one over the other. I vote for OpenGL because it's the industry standard, it performs better and that it is cross platform :)

xboxrulz











   Tue Nov 22, 2005    Reply         

I voted for OpenGL as it is a open standard.
It can be used in any platform.
and I am learning OpenGL..:)

   Wed Nov 23, 2005    Reply         

ok having your own 3d engine as an option is acceptable..u caouls hev said 3rd party library...but none of the above or text based shound have been an option...

if some one says text based , or none ...guess what he is saying...he doent need 3d ..or to vote...
sorry had to say this...

another thing. DirectX is also an Industry Standard..its properiety but still industry standard (the fact that there are like zillion jobs for DirectX programmers)

   Wed Nov 23, 2005    Reply         


I voted OpenGL alot of the old PC games use this, games that I grew up with. But it has its limits.

In the other hand alor of the new video games are using DirectX. Thing is i dont know much about it.

   Thu Nov 24, 2005    Reply         

I like OpenGL because it's open : Open Source, Cross Platform . Those also make it a standard. When using Directx, we can't understand how it work. We just can use its API. But with OpenGL, we know what's happening. We can do better programming work, make better 3d App.

   Thu Nov 24, 2005    Reply         

I run a FreeBSD + GNU/Linux system.. need i say more.
I dont see why anyone would purposly lock themselves into MS only platforms.

However, i do remember the halfLife hads, where in the advanced graphics options you had a choise of "Sotfware, OpenGL or DirectX"

Have you guys ever played UT200X on both windows and Linux platforms ?

in windows, the game runs DirectX, in Linux it uns OpenGL.

the graphics look exactly the same.

there's a sligh performance boost under linux.. but its hardly a fair test, as im running 64bit gentoo on a Amd64 machine, vs 32bit windows.

Back on track.... The performance and quality of OpenGL and DirectX are almost identicle, but openGL has the added bonus of portability.

if MS made directX Open.. or atleast portable.. then it would be a very difficult decision.

HOWEVER... the Cedega team have done well creating a compatability layer to run directX on Unix / Linux. Maybe one day they will manage to write a native DirectX kernel driver??

dont hold your breath.... but anythigns possable.

   Thu Nov 24, 2005    Reply         


I voted for OpenGL, due to i know more about it than about directx, well i do not want to repeat other said comments. :)

   Thu Nov 24, 2005    Reply         

OpenGL definetely gets my vote here for all the above reasons and a few others.

I guess the best point about it is indeed the fact it's cross-platform and since I tend to use Linux to code a lot more than Windows, yeah it's good! :o

   Tue Mar 7, 2006    Reply         

I voted for Direct3D. Direct3D is designed to be a 3D hardware interface. The featureset of D3D is derived from the featureset of what hardware provides. OpenGL, on the other hand, is designed to be a 3D rendering system that may be hardware accelerated.

   Thu Mar 16, 2006    Reply         

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