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How Can I Start On Game Programing - help plz | ||
Discussion by tsakis with 21 Replies.
Last Update: June 20, 2007, 6:07 pm | |||
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i know some basic programming and i do the grafics myself but i still cant find a reliable machine to make my games...
i mean like i have tried different progs like DarkBasic,Macromedia flash,c++
but with none of them i dont th power i want...
i only once found a good prog BlitzBasic3d but i cant fnd a cracked version and the demo version has a code limiter...
so if there are any1 who can help me or suggest something plz pm me...
I know its very appealing to give things a try b4 u buy them..thats why all good procuts have evaluatin periods.
As for serious game programming ..just make up your mind what you really wnat to do. There are so many things , like enginer devlopment , modeling , AI.
As for engines you may want to be really good in C programmin(not C++ there are subtle differences ..even though C++ is superset of C , its mostly way of thinking ..way of programming). Infact with a good grip on C you can do almost any thing with Computers. But C will help you in Graphics (OpenGL, DirectX) and General Game Engines.
As for the power you want (which i guess is power of rapid devlopment..ie to make your ideas realize easily and without much effort) you would probably be better off learning to use pre-made Libraries and Engines. Big Companies like Epic Software sell their engines for very high price (retail value of UT2004 gaming engine was 350k $ last time i checked) But you can find low end and free/open source engines to play with. Since most engines depend on C/C++ you will need a grip of the language.
Finally , Game Programming has emerged as a subject in some colleges/universities (i heard on such program in Canada). You may want to check out their course content to get a feel how things go in the subject
And, of course, you need to practice a lot. By the way, most of the universities now ask their student to write down games, because it's a good way for learning ; and it's rather difficult if you did not learn the subject.
P.S. gamemaker costs $15 to register but for the un-registered version theres no time limit you just get less functions(registered allows you to play cds and call particles to the screen).
secondly using one of those programs isn't programming... it's like playing a game... if you are just starting don't expect to write a game like diablo first off... cause no one really can... game companies have lots of people working on the projects all at once... the best way is to just make simple fun addictive games in VB or even better these days FLASH... would be a good start off point... if you must use games packages... AGS is very good can make sierra style games with only 1 week of learning. But really if you are dedicated you should do a course in programming.. and then be around other programmers and you'll get good eventually.
the first thing to start making game is to create a game design.
Activities involving game design are : story, lore, storylines, characters, maps, game analysis.
The second stage are : requirement analysis, cost estimation(you want to estimate how long will it take you to finish), environment (what is the implementation language, the infrastructure if you are creating a multiplayer game).
The third stage is to find someone who has the same game interests as you, nothing is more enjoyable than working in a team.
The fourth stage is to get some funding or sponsors.
The fifth stage is start making your game.
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Firstly one of my mates has a cracked version of blitz 3d...Read the forum rules, no such things here !
QUOTE (virtuous8)
First of all, if C++ doesnt give you power then you can go to C,
Link: view Post: 72953
I'd say it's the other way around... C++ has all that C has and more (like classes for Object Oriented programming) and if you know how to move your way around you can avoid a WHOLE lot of pointers, which for some reason I fail to understand makes some programmers get all scared up.
QUOTE (virtuous8)
the first thing to start making game is to create a game design.
Activities involving game design are : story, lore, storylines, characters, maps, game analysis.
Link: view Post: 72953
Indeed, it is pointless to start making a game if you are not absolutely sure what you want to do. If you don't think up thoroughly, you'll just end up giving up in the middle. No need to get through every little detail, though. Work out the basic game mechanics, find a suitable (i.e. plausible and feasible) setting for the game story (if any) and basically figure out what puts it all together.
QUOTE (virtuous8)
The second stage are : requirement analysis, cost estimation(you want to estimate how long will it take you to finish), environment (what is the implementation language, the infrastructure if you are creating a multiplayer game).
Link: view Post: 72953
If making a game for fun, I'd say all you actually need to know is how much time you're WILLING to invest in the creation process and the language you will use (ask yourself questions like: "Can I do it with this?", "Am I fluent in this language?" or "Should I lose a few more weeks to learn this language because it fits the job better?"). Requirement analysis can't be done effectively without crippling the game before you even started coding. Unless you know the limitations of platforms you are expecting it to work and the limitations of the language itself.
QUOTE (virtuous8)
The third stage is to find someone who has the same game interests as you, nothing is more enjoyable than working in a team.
Link: view Post: 72953
Definitely!
QUOTE (virtuous8)
The fourth stage is to get some funding or sponsors.
The fifth stage is start making your game.
Link: view Post: 72953
You can ignore the 4th step if working for fun!
go see darkbasic.com, its really great and you can have a fps made in no time with fps creator, or you can learn to programm in a basic style with very fast results, since theyre engine is BASIC language with inbued directx 9 commands, great community by the way, look for an user called "supremacy", haha, really, very good way to start is at those guys site, and offcourse, at gamedev.net, theres also some indigameforums.com or something like it,
cheers
darkbasic.com or thegamecreators.com
so ive read the posts and im sure you want make a game the ways theyre telling you to, you must start small, go from 2d to 3d and start with a procedural language, dont go diving right trough c++, youll get really confused,
and in realation to some vb comments ive seen like
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Read 1 or 2 C++ Books. Then familarize yourself with java and php. SHould be easy after you learn C++. Don't bother with Visual basic. Some don't even consider it a programming langauge. If yoiu're serious about creating a game, don't depend on VB otherwise VB is the way to go!
i strongly disagree, vb is very powerfull, sometimes even faster then some c++ compilers ! and very easy to code to, and the ones that dont consider vb a programming language are not worth listen, also, there are powerfulls engines that easaly wrap around vb6, i remenber playing a lot in vb6 with one great engine, truevision3d.com , i thinks this was it, very powerfull and fast!
theres always preferences and divergencies in programming languages, and game making is a flammy matter, ive been there, you really want a good advice ? go learn c#, its the future.
VB has it's own other issues, sure, but that's the main one.
And to see how powerful C++ really is, in little less than 2 weeks and using a 2D graphical library (knowing NOTHING about the lib previously), I made it half way into an online remake of Bomberman (missing the "online" part heh). So yeah, I'd recommend it. Gotta finish that project anytime soon, but meh, college, exams, you name it...
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Firstly one of my mates has a cracked version of blitz 3d...secondly using one of those programs isn't programming... it's like playing a game...
you couldnt be more wrong......
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vb is very powerfull, sometimes even faster then some c++ compilers !Could be right, could be wrong.
I'm pretty sure it's wrong most of the times.
The only way to be sure, is to write down two programs doing the same thing (let's say calculating the tenth decimal of pi) one version in vb and one version in C, compile both, run both, and see which one goes faster.
QUOTE (yordan)
Could be right, could be wrong.
I'm pretty sure it's wrong most of the times.
The only way to be sure, is to write down two programs doing the same thing (let's say calculating the tenth decimal of pi) one version in vb and one version in C, compile both, run both, and see which one goes faster.
Link: view Post: 81133
Obviously supposing the quality (and thus efficiency) of the code is equal in both languages.
Nevertheless, it's is the way to go and check it out. I guess VB has lower performance on larger projects though.
you arent going to be able to do game programming now. you cannot just decide you want to do it and think you will pick it up, and majority of the aspects behind it you wont even be able to comprehend right now. That comes with time. something that doesnt make sense to you now, further down the road will be easier to undersatnd. so my advice for you is:
take about 10 steps back.
do as the previous posts here have said and learn C/C++.
then learn it some more
then eat sleep and breath it a while longer, heh
Don't use some "game maker program" as they are all give horrible outcome, and you cant have any real satisfaction in anything that you make with them, cuz you didnt didnt make it yourself.
and most importantly, start with the basics......after you've been learning C for a while, go ahead and make a game, but go back to the very beginning. meaning, make a small pong game. and once you start this, and realize how difficult it is for you (at your level of experience) to even make 2 moving lines and a ball that bounces accross the screen in 2d, then maybe you'll have more understanding on the complexity behind what you are wanting to do, and can move forward from there if you choose to xD
Hope this helped
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