| | my question is simple: what is the best programming tool for a beginner to programming like me? mainly i want easy to learn |
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I think the best launguage for developin games has got to be BASIC. It's much more simple than C++, and is usually inexspensive. Most BASIC programs use Direct X too. Check out: Darkbasic - Good Points : Inexspensive, simple, lots of customer suport Bad Points : Relatively 'Low Quality' graphics along the lines of PS1 styles.Blitz - Good Points : Relatively Inexspensive, simple,... read more.
If you are wanting to make desktop games I would suggust that you learn either Java or C++. If you are new to programming, then Java would probably be a better choice, although either would work. In my opinion Java is a little easier for beginners than C++ is. Assuming you want to use Java, the main tool you will need is the JDK, Java Development Kit. You can find it on Sun's web site. They also have some tutorials on Java. Also check out the tutorial section here, I know there is a beginning Java tutorial there. I hope this helps out some. If you need anymore information just ask.
If you're going to use Java I recommend the Eclipse Development Environment. It's by far the best IDE I've used for Java development. Another one that others like that I'm not too keen on is Borland's JBuilder. It has a built in GUI creation tool, but I was not impressed with the code created by it. There are plugins for Eclipse that do a much better job in my opinion.
I'd recommend that if you learn Java, try and make the jump to C/C++ eventually. It's a lot more powerful. Java makes everything easy but comes with the overhead of having to run the Java Virtual Machine and isn't near as fast as a precompiled C++ program. The most difficult aspect for most people to grasp in C++ is pointers but if you just read some tutorials and learn some pointer arithmetic it's not that bad. I'd also recommend looking at the assembly generated by your compiler sometime to see how it allocates memory, this can help you understand pointer math a lot, and you only really need to understand a couple assembly instructions to understand most of it. I've heard of a program called DarkBASIC. It's based on the old BASIC programming language, but it's revamped for game programming. This might be a good place to start to learn basic game theory.
The advice of these others are quite correct. But if you want to progress faster I would get into either DirectX or OpenGl right away. For DirectX the easiest approach would be to get Microsoft Visual Studio, preferable with a student discount. I think OpenGL is a little more programming platform independent and there are great tutorials on the internet (I reccommend Jeff Molee's NeHe tutorials).
If you get discouraged take a break and seek inspiration in programmable games like Starcraft and Neverwinter Nights. The programming features of these are so flexible people have made modules that simulate competely unrelated games. There is fantasy roleplaying module that someone cooked up for starcraft. Another person made a modue for Neverwinter Nights that simulates a collectible card game (its called Demon Cards). With these as programming platforms you can see some spectacular results fairly quickly and find the inspiration to keep studying the basics which will liberate you from their limitation. All the tools you need to get started with these come with the games, and there are plenty of examples in the modules that others have written that you can download (find them with a google search).
I always suggest GameMaker, since you can make games with it in a very easy way, even if you don't know anything about programming. When you want to make some more advanced games you should learn GML (GameMaker Language), the language of GM. With GML you can make 3D games that look pretty cool. This is the website of GM. And you can download the latest version of it here. Click here to download the documentation.
Dear konedima,
If you have never programmed before, and you want to experience what is required to deliver a running game, I propose that you take a look first at a very simple environment. One that does not immediately requires you to learn a computer language, but rather allows you to focus your attention on the LOGIC that is needed to produce a program, and also gives you a simple interface that you can use to design your game. Please visit the Peter Programming System at this site:Peter At first look, it may seem childish, but don't be fooled by the cute looks: programming a game is not simple, you will need logic, discipline, planning, and before all: AN IDEA ! So: look at the examples, and download PeterLite.
konedima, the best program for someone who has never programmed before is easily Game Maker 9http://www.gamemaker.nl/index.html.
It has a simple and easy to use interface, you don't have to write any code to make a game because it has a drag & drop feature that makes it easy to produce games. But if you want to use code you can use it's built-in langauge, GML (Game Maker Language). GML is based of C++'s structure, so you should be able to get some skills so you can learn that. Also if you learn to program in a langauge that can create .dll's (dynamic link libraries) thenyou can extend the features. The newest version has built in featrues to make 3D games, but requires a 20 dollar registration fee to do so. You can also make online games with it, there are alot of things you can od with it. It also has a very active support community http://forums.gamemaker.nl/index.php?act=idx
I have no idea which tool might be the best one for a programming beginner, I just want to let you know, that Microsoft offers a Visual Studio 2005 Beta Version HERE
By the way, HTML seems to be the easiest language, it sure is the best way to start and learn what a programming language is. GreetingZ
The first time that I started programming was about a year ago. I used Blitz3D. It was amazing I learned it very fast and it was very easy. I suggest you get that. www.Blitzbasic.com and if you do get it go to www.blitzcoder.com for resources.
Hope I helped. QUOTE(hazeshow @ May 22 2005, 12:50 PM) I have no idea which tool might be the best one for a programming beginner, I just want to let you know, that Microsoft offers a Visual Studio 2005 Beta Version HERE By the way, HTML seems to be the easiest language, it sure is the best way to start and learn what a programming language is. GreetingZ HTML is a Markup Language. It's not really programming. It uses a series of tags to tell a web browser or other html parser to format a page. HTML is not a good place to start learning how to make games. Latest Entries
I think the best launguage for developin games has got to be BASIC. It's much more simple than C++, and is usually inexspensive. Most BASIC programs use Direct X too.
Check out:
But any BASIC language is ideal for the beginner. Explore the DarkBASIC website a bit, and then see what you think. Any further questions feel free to e-mail me. QUOTE(konedima @ Apr 30 2005, 01:20 AM) my question is simple: what is the best programming tool for a beginner to programming like me? mainly i want easy to learn
I would either recommend Visual Basic or Java.
Visual Basic: A good simple Object-Oriented programming language to start with. You can add the images you want and just add bits of code to them. Of course, games created in this won't be anything flashy, but the experience is useful. Java: It's what I learnt at uni for first year. It's pretty handy and very useful when being taught a lot of new concepts as they are easier to test out and try. The coding is fairly easy to grasp and resembles C++ heaps, which is good for me I guess as I hope to pick up that language somewhere along the line. Still, it's up to you what you try, but these two languages are good to start with. If I were to recommend one of these over the other, I would say Java if you are willing to put in some time to learn about programming and produce better games or Visual Basic if you are after more immediate results. The quality of games made in visual basic probably wouldn't compare to GameMaker though (Based on it's screenshots), but I don't know much about it so I'll leave the decision up to you QUOTE(hazeshow @ May 25 2005, 05:23 PM) That's right, of course programming games and HTML have got nothing to do with each other. But I think it's a good starting point for somebody who has absolutely NO programming experience. Next he can get to know Javascript and so on and so on ... I don't think that's the best way to learning game programming, it takes a lot more time if you first learn HTML then JavaScript and so on. GML is just as easy, or maybe even easier to learn and it's much more similar to normal programming languages then HTML/JavaScript. No, there must be easier ways to make games then HTML. QUOTE(jonypawks @ May 25 2005, 03:52 AM) HTML is a Markup Language. It's not really programming. It uses a series of tags to tell a web browser or other html parser to format a page. HTML is not a good place to start learning how to make games. That's right, of course programming games and HTML have got nothing to do with each other. But I think it's a good starting point for somebody who has absolutely NO programming experience. Next he can get to know Javascript and so on and so on ... For me it's till hard to understand what a class is, what a function is, what a variable is ... and all this. I think it makes no sense to use graphical programming tools without understanding what's going on in the source code. Well, I talking about programming a little calculator in Visual Basic for example. That's a different pair of shoes than programming a game, and I have absolutely nooo idea about things like that. GreetingZ
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