| | Can sombody tells me some good books for game programming with C++? |
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A good book about making games in generaly, not in C++, is this one:
Andrew Rollings, Ernest Adams, On Game Design, New Riders Publishing, 2003, ISBN 1-5927-3001-9. I don't know much about C++ books, but I'm sure this will help you. -=jeroen=- QUOTE(hasib @ Sep 18 2005, 05:58 AM) I had a copy of Cutting-Edge 3d Game Programming With C++ by John de Goes and it was decent. It is a bit older, mostly DOS-based, but went through a good deal of the concepts, walks you through the construction of a basic 3-D engine and so forth. If you have looked at the inside of the open source Quake code, this book will hold no surprises for you as far as the engine design. The C++ class/object organization may be new to you. Another good book is O'Reilly's Physics for Game Developers by David Bourg. The examples are all in C/C++. It is Windows-centric (I am a Mac/UNIX programmer), but the meat of the examples is portable. It does a very good job of teaching both basic principles of physics which most people miss (or forget) from school in the context of game-design and does a very good job. I have lost my copy in a move and miss it regularly.
Look for "Beginning OpenGL programming"... I recommend getting in touch with openGL if you plan to use a cross-platform system programming language like c++ --- then perhaps look into your DirectX or other SDK's.... SDL for example will continue the cross platform attitude - and abstract the intricate window creation and message pumps...
Good luck.
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![]() What Are Some Good Game Programming Books ? |
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