bigd1
Jun 10 2005, 06:12 PM
| | ok I am trying to get into programming and then into games. So i was wondering if anyone knows a good language except c++. I have started to learn it but the problem is its not user friendly for a first time programmer. So I would appreciate it if you can maybe name some languages and there weak points and strong points i would aprreciate it. |
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warbird
Jun 10 2005, 06:35 PM
GML (GameMaker Language, the language of the game-creating program GameMaker) is very user friendly and it's pretty much similar to C++, it's like a stripped version of it. You will like it I think. You can download GM here.
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bob3695
Jun 11 2005, 02:35 AM
A good choice...but an sort of expensive choice would be 3D Game studio. It has a level designer, model creater and it also has a stripped down version of C++. The *cheapest* version is $50 but you could spend up to $900. Check it out at www.conitec.net/a4info.htm. This is for 3D games, for 2D games I would go with GameMaker like warbird sugested.
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FearfullyMade
Jun 11 2005, 04:03 AM
I would suggest giving Java a try. It is very similar to C++ as far as syntax and what you can go with the language goes. However, I think it is a little bit easier for beginners to learn. If Java is still to much for you at first, then try either some form of basic or a language like what warbird suggested. They should be even easier to learn. I like Java (and C++) because of all the power and freedom you have. If you have enough expierence you can do pretty much anything you want. Unfortunately, all that power and freedom does make them kind of hard to learn. My best piece of advice for you is to not give up. Regardless of what language you chose it is going to take some time before you become good with it. And it will even longer before you master the art of making games. But if stick with it and don't give up then I think you will eventually succeed regardless of what language you chose.
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warbird
Jun 15 2005, 03:19 PM
I agree with you fearfullymade, but if you start you better should start with GML, it's the same, but C++ (and Java) just have some more options that you don't have in GML but you will not need them if you are a starter so that's why I say GML. Another "problem" with C++: because there are more then one compiler you can use, the result will change a bit sometimes, that's not a problem with GML, it just has one compiler: GameMaker.
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Andyspics
Jun 25 2005, 09:15 PM
I Downloaded GM I really liked it TY for the suggestion.
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IcedMetal
Jun 26 2005, 12:49 AM
Well, I have never really liked GM because it didn't seem like you were really doing what you had to to make a game. It felt like there was a little person inside your computer slaving away writing the code for you while you just point-and-click away. So I perfer C++ because you are doing alot more and you get more of a sense of satisfaction.
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warbird
Jun 26 2005, 12:28 PM
If you don't like that, you have to use the script function and not the drop-drag thing, I don't like that either. You don't have any control of what you're doing. -=Jeroen=-
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SadElated
Jun 26 2005, 06:49 PM
Hey! Well with Video Games, I know it's always a good idea to have a roughg idea of what your game does and how it works, before you jump right into making it with any language. If you make a quick prototype on another easy language or programming language it's always easy to look at it and test it for kinks before you bring it forth and really do the extra and minute details with the more advanced languages. Visual Basics is amazing for this. It allows you to do a lot of stuff simply which gives you a quick idea of what you want your game to generally look like, as well as how you want it to somewhat run. It's AWESOME for Adventure games and RPGs, you can make the scenarios and visuals and test run them in VB allowing you to do a consistant run-through with minimal game play just to let you see how your game flows and whether the graphics work with one another. Sometimes when using graphics it's tricky to really get them to mesh and flow with one another. I've found using VB first and then going back and forth between it allows you to have something like a story-board for your game and it's a lot of fun. It's also great to send to friends, and others people to get them to test your game and see if it even appeals. Then you advance on it and dive deeper into coding and all that jazz. Anyways, good luck!
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warbird
Jun 27 2005, 11:00 AM
VB also has to be great, I never tried it myself but a friend use it and he say it rocks, maybe I'm gonna try it too, can you give me some handy information SadElated? I would appreciate that. -=Jeroen=-
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iGuest
Nov 9 2008, 09:17 AM
it IS dead
What Language Is Best For Game Programming?
Replying to stylius Pascal IS a death language. It's incomplete, and is taught because it's simple. I remember the pascal version taught at my college didn't support numbers larger than 65535 no matter the data type.. Actually come to think about it, that was free pascal that had the issue with me. The one taught in class was Turbo pascal (I wasn't paying for their compiler...) As far as easy languages, my friend tends to use Dark Basic Pro. He's not really the best programmer out there either.. So the fact that he learned it has to mean something.. -reply by NovaHorizon
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valcarni
Mar 2 2006, 04:19 PM
I use VB a lot and it's extremely easy to use... but really the best language is C++ with asm routines.. every game toolkit is basically based in C++ too.. but if u don't care about speed of your program and if it's okay to run 40 times slower use something else
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unimatrix
Jan 19 2006, 09:23 PM
I am a 3d animator 1st, game programer about 51st, but I downloaded Game Maker and it seems like a great application and pretty cheap too to create simple and complex games for non-coders. Which could be a blessing if you have some technical skills, but are a better storyteller or creative type that doesn't need 5 years of C++ classes not to mention how to write a graphics shader from scratch. I typically use Python with Blender 3D because I'm familar with Blender 3d and the game engine is intergrated. But the only time I use the game engine is to conduct rigid body simulations (we do car wreck animations for greedy trail lawyers...yeah, yeah, scum of the earth, but they pay upwards of $5000 per job). The nice thing about Blender is that it is cross-plaform compatible. SO if you code on a windows machine, it will work in OSX, Linux, FreeBSD, Solaris, or anyother platform supported by Blender3d. Which is kinda cool. The basic functions are somewhat limiting, but if you learn Python (which isn't as bad as say any version of C) you can do some really powerful stuff and customize just about everything. Again Blender is designed to create 3D FPS and even RTS games and has a hefty learning curve if you want to learn how to model, texture, and animate. These days developement of Blender is more towards competiting with application like 3D Studio Max, Lightwave 3D, and Maya not as a game creation utility like it was originally designed for, but the game engine is still alive.
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Killer008r
Jan 19 2006, 05:15 PM
Visuall basic is ran off of C++... It's a more simple version of C++ that is. I use C++, VB, GM, And I am having alot of fun with that 3DRAD that stylius posted about  ty.
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CaptainRon
Jan 19 2006, 04:34 PM
Visual basic is equally fast on Windows machine as C++. Read the book called Advanced Visual Basic (available free on net) and it gets u an insight into probably the most powerful/easy windows programming language ever. It beats C++ in performance at times, and ofcourse, cuts teh development time into nearly half. But ofcourse there are other better languages too... and C++, undoubt fully rules the lot in power and flexiblity, and ofcourse portability.
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