The original was a classic in every respective and alot of hype came from it. The reviews were far from giving it bad marks and everyone was talking about it. The graphics were really good for its time but obviously after having the consoles we have now we can look back and complain it hurts our eyes. The storyline was reasonable for a lightgun game as well. Basically you, Richard Miller, infilatrate a enemies castle to rescure a girl Rachel, the mayors daughter their holding captive for ransom. This is the first shoot 'em up to hold a story.
The sequel came in the arcades about a year before it came for the Playstation 2, which had updated and improved graphics. The original was immediately forgotten and this was hailed as the best shoot 'em up ever. Even though these was starting to be known for its short side, Namco decided to add mini games and challenges to the PS2 version. They also brought out another innovation which is a pure classic; you can either play solo or with another player by ilink. When you go to the arcades you will find the machine to have two screens, two guns and two pedals. Basically your character, depending which one your playing will go through different routes showing his perspective of the environments around you guys. This will add to replay vlaue, a genius idea. The storyline is something more advanced as you gotta stop a powerful guy from launching a nuclear satilite, by doing so you will engage in shoot outs on speed boats, fast moving trains, and villages. The music has been updated to a rock-style version which has the best music I have ever heard in the Time Crisis series. This is the best in my opinion.
Crisis Zone was a side project for Namco, back to a one player game in the arcades it came with a submachine game which you can just hold your finger on the trigger and let her rip. The other innovative idea is your bullets interact with the enviornments making everything destructable. You can shoot through glass, balls, surf boards in sport shops and cds, posters, videos, tv screens in a music store in the shopping mall level. You will get the choice out of three levels, which order you do them is entirely up to you. The at the end is the final boss. I havent played it for the PS2 just of yet but screenshots look awesome showing the graphics are updated like TC2.
Time Crisis 3 was a huge letdown. The graphics seemed to have improved but they way they use it doesnt come across visually nice at all. The music is basically the same with some new tracks that doesnt beat the first two. Also Mad Dog is back which is really becoming tiresome of shooting at him yet again. The environments are not creative, there are the occasional few good missions like when the train is dangling from a bridge and when you shoot the enemies they fall off and go down the cannyon as you hear their screams fade. They have a weapon selection system which the way it works is clever and simple as you can choose from the pistol, machine guns, shotgun and grenade launcher. However the guns apart from the pistol are limited and the only way you can get more bullets for them is by shooting the yellow color coded enemies that was onced used for extra points and time in the other two are now to get more bullets. The storyline is quite pathetic which I dont feel like explaining. There is however another story for the PS2 version that shows the whole game through Alicia's eyes which adds more depth and funner missions. Also she has a sniper which you can use on some missions, but for the rest you just use a pistol

