well, thanks for your comments

As for the colons 3D object, it is true that you don't realize it as part of the name rather than a "gimmick".
Well I don't mind if someone sees it that way

Atleast it spices it up a little bit.
But still I will try different angles for the colons
The game itself is still in very pre-production.
One rule I set to myself is to not use any other libraries than pspsdk.
pspsdk is essential to make your code psp friendly.
However the PSP was never designed to run unauthorized code.
But thanks to some very skilled people in reverse engineering we are now able to run our own code on the psp, which only licensed developers should be able to

By pspsdk I mean the inofficial pspsdk.
I won't give you an adress, cause I don't know how the forums handel this stuff.
So if you want to know more about coding the psp you will have to look for the pspsdk yourself, but anyone with a positive IQ will be able to find it

This psp sdk was coded from scratch, however with this library you are able to make an iso loader -> piracy
pspsdk just utilizes the psps functions and sadly the psp has built in functions to load an iso , but you can also use the sdk for games or emulators,....
Well as said, one rule I set to myself was to not use any other libraries than pspsdk.
There is also a working port of SDL available however I won't use it, which would make things much easier and less time consuming, but I want to make the dirty work myself (e.g. image loading,..)
So far I am able to load and display PCX files

I'm currently working on OBJ loading.
OBJ is used to describe 3D Objects => models
If that is done I'll begin with the actual design process like making models, unwrap it and hopefully display it correctly

So far the game will be an adventure, I don't say which games can be compared with it as my resources are limited and I don't really want to put my bar unnecessarily high.
I could always say :"You will be able to go fishing, take a rest, steal other peoples money,.." but for now my goal is to have a working PCX/OBJ loader and that everything is working fine on the code side.
If that is accomplished I can take these examples into consideration

Not to mention I will keep you informed

e:
new version:

Well I like it more, except the colons, like the first version more ?!
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