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Question About Professional 3d Animating - I.E. Pixar

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Read Latest Entries..: (Post #22) by iGuest on Feb 20 2009, 04:16 PM.
you don't work at Pixar because there is no such thing as Maya "pro"  there is maya complete and Maya unlimited.  differences being that unlimited has fur and fluids.   Renderman isn't an animation or modeling package its a renderer.  it renders images you made in other packages.  you can use it by yourself without a team of engineers.  most big studios use proprietary software that they develope in house.  but they also have licenses for maya when ...
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Question About Professional 3d Animating - I.E. Pixar

lacking_imagination
Does anyone know what kind of animating programs comapanies like pixar or dreamworks use? I'm wondering, because I'm kinda looking into professional animations, and need some advice on what program to use... flash works for 2d, but i dont think i can do 3d very well in in.
Thanks
Peace
aaron

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overture
lacking_imagination: I do not know exactly what software Pixar use, but the closest you will probably get to it is 3D Studio Max (3ds max). I don't think that you will be able to get the exact software which is used by the animation companies. You can download a trial version of the latest version of 3DS Max from discreet.com which is the creator of it.

Other software packages would be like Maya, Lightwave, POV Ray. Good luck with whatever you want to do with it.

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szupie
Yeah, I think 3ds Max and Maya would be the best. The ones Pixar use might be Machintosh ones that they had someone compiled especially for them. I don't know. tongue.gif

http://www.3dtotal.com/ , you can see what people can do with their 3d programs. I think it's Pixar-quality, or even better.

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firedoor
most companies use programs like that in fact i think it's more than likley that 3dsmax (with a few modifications) is what they use for thier modelling at least if not the actual animation. all i can say is that none of the programs mentioned come cheap your looking at about £300-400 each (i don't know what that is in dollars) for a home licence. But i think they can be brought cheaper with student discount ect. It's worth looking into them if your serious.

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bboycraze
speakin of 3d animation.. im a mathmatics major at my school.. and i was looking into goin into some kind of computer animation option... if anybody knows, will u please give me some info on this? thanx

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szupie
Some people are pretty good in making a 3d feel with flash... I just can't do it... I have a friend who has a book about how to make scripts that can generate 3d animations, for example the rotation of a head, tanks going around with a perspective view (He's made a game for it. Actually, 3.). That's pretty cool too.

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agentmax
As shown at the end of all Pixar films, they use Renderman. A program the, of course, they developed themselves. Renderman is the absolute ruler over all animation programs. The only way you can use it is to have an animation team like pixars with different people good with each part of the program. Also, many of them know all the math that goes into it and change the program with each movie.

I found that now they are actually selling it for around 7Gs...
One would pobably have to get a bachelor's in animation to wield that thing (If there is such a degree).

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Shogi
I think most 3d movie companies that don't have their own proprietary software use Maya, because Maya is especially good for creating scenes in a movie.

Game companies use 3ds max mostly.

And yes, sadly, they also use Macs.

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Ploforia
I am currently trying to get some 3d animation going for some projects at my work. Renderman is what pixar uses huh? Any idea who makes that?? Or where to get it? Why do you have to have a team? Is that actually a licensing requirement?? If anyone has more information on this topic - it would be great to hear about. I would expect that there are at least some similarities to other more archaic 3d programs so that some experienced with other programs might make an easier transition to Renderman.

Happy Designing to All

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xtron
QUOTE (Ploforia @ Mar 22 2005, 05:32 PM)
I am currently trying to get some 3d animation going for some projects at my work.  Renderman is what pixar uses huh?  Any idea who makes that?? Or where to get it?  Why do you have to have a team?  Is that actually a licensing requirement??  If anyone has more information on this topic - it would be great to hear about.  I would expect that there are at least some similarities to other more archaic 3d programs so that some experienced with other programs might make an easier transition to Renderman.

Happy Designing to All
*

check this out and the next time read all in the topic if u are interested in the subject
QUOTE (szupie @ Feb 17 2005, 10:55 AM)
Yeah, I think 3ds Max and Maya would be the best. The ones Pixar use might be Machintosh ones that they had someone compiled especially for them. I don't know. tongue.gif

http://www.3dtotal.com/ , you can see what people can do with their 3d programs. I think it's Pixar-quality, or even better.
*

It would make sense ,if ur a big company like Pixar, you would develope your own soft or at least order it .. so you would be the only one with the resources to make this hq movies. SO i dout you will be able to finde and get the SAME soft that pixar uses.. sad.gif only.. if you have any Pixar related "connections" you can "buy" the soft.. biggrin.gif

 

 

 


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Latest Entries

iGuest

you don't work at Pixar because there is no such thing as Maya "pro"  there is maya complete and Maya unlimited.  differences being that unlimited has fur and fluids.  

Renderman isn't an animation or modeling package its a renderer.  it renders images you made in other packages.  you can use it by yourself without a team of engineers.

 most big studios use proprietary software that they develope in house.  but they also have licenses for maya when they need to hire extra help or freelancers during crunch time.

3D is hard!  to you people who think you can pick it up in a weekend and be a pro, go find something else to do.  Because your not going to stick with 3D.  It's hard, tedious, repetitive and I love it.  But its also misunderstood.  People assume its easy because its done on a computer.  Its not. 



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Lancer
I have used a few 3D apps, but Blender and Maya are the two I know best. Neither is better than the other, though each are better at different things. Generaly, there is more detail in most of Maya's tools than in the same tool for Blender, although there are some exceptions. Don't underestimate Blender. I personally find Maya to be the better animation package, but Blender the better modeller. Maya has better shaders and texturing effects and Blender at least has its own compositor (movie mixer).

I understand 3DSMax is good, not used it much more than a quick looksee.

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iGuest
Replying to Ploforia

Renderman is a system where it renders every single frame. Its pixar render farm, where the computer gets all the data from that one frame from the 3d software it uses. It gets every geometry every little detail in that frame and output it to an .Avi or .Mpeg format.

-reply by chili

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iGuest
3ds max
Question About Professional 3d Animating

Now I m doing 3ds max now you can say I m new in 3d. I have completed modeling. And now I m doing animation but I want to know Is 3ds max is not useful in future... Everyone say that maya is best. But I think the software is not important the important thing is your creativity... And basic of 3d.
Any one can tell me...
Which software should I learn if I want to work(modeler) in walt disney com.?

-reply by sujal gaur

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iGuest
I used Maya for about 2 years when I was more into detail 3d modeling and animation four or so years back. If you want to do more animation based work, definitely go for the latest Maya. Buy a few books, get the basics and let your mind flow. Maya is a much better program than 3dsm which is basic for game and limited graphic development. Although some pros can make stunning stuff with 3dsm, it's much easier for moderate users of Maya to make the exact same stuff.. And then they can animate theirs also. You're going to need some serious computing power if you plan some of the animation renders though. Just a heads up.



It should also be known that Adobe CS3 photoshop accepts .Obj files now also, which is the main Maya object file type. This makes them easy to texturize in photoshop if you don't like. CS3 runs around $600 for a student, and $1,800 for any average designer.



Pixar tweaks the mathematics behind Maya to optimize their animations. However, this isn't necessarily better or worse for what any new to moderate to experience animator needs to make some incredible stuff.



Maya = amazing



-reply by Patrick

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