QUOTE(turbopowerdmaxsteel @ Aug 20 2008, 05:38 PM)

I have reached a dead-end, in trying to code the Audio Engine for the game -
Bomber Man. The current engine uses the native functions(waveOutOpen, waveOutWrite, etc) declared in Winmm.dll file. While this allows me to play two sounds together (the Background music and the sound effects), it causes frequent memory corruptions. For instance, it changes the value of an integer variable located in a different and unrelated class. I spent hours trying to find out why the value was constantly changing. When I disabled all the sounds, the problem didn't occur. I used a modifed version of the code given in this
example. The problem is not due to these modifications because it does not occur in a Console Application.
Is there a library for .NET that I can use for playing two or more sounds simultaneously? Also, the above example does a lot of low level handling, which I do not require. All I need is the ability to play WAV files.
I've 2 suggestion.
1. DirectSound - it's meant for game and microsoft has a managed version for directx 9.0c called MDX 1.1. It's written with .Net 1.1. It's quite old but serve the purpose. It can run on .Net 2.0 also. You can look into their documentation. I'm currently using that too for my mutltimedia project. MDX 2.0 was in beta but never release and microsoft moved over to XNA. It's too bulky if you just want to play sound. Btw, what engine did you use for your graphic/sprite?
2. Quick and easy exe - Look for commandline wav player online. Then simply issue "Process.Start()" to have it play your wav files. Normal wav player should allow playing of multiple wav at the same time.
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