Games Programming

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Read Latest Entries..: (Post #30) by ZonerDude on Jul 15 2005, 02:37 AM. (Line Breaks Removed)
I've tried both RPG maker and GM to develop games. Flash is excellent too. They all have their advantages, but nothing beats building something from the ground up. I suggest learning a language. There are a ton of resources on the net to teach you something like C to begin with. If you can master C and C++, you'll almost only be limited by your creativity.... read more.
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Games Programming

dissipate
I'm curious to know if anyone here does games programming or planning, any sort. I'm currently involved in some game design and coding for MUDs and I think it'd be neat to discuss and share ideas here. smile.gif

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p0e35
I have only done games in vb 6.0 but would like to know more about muds

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almoo7
Well, I tried creating a game about 3 years ago, i've used a software though(Game Master Pro 3.5 or something). I did finish it but with lousy graphics and such plus I have to use their DLLs for their games to run... I was not a programmer then, just a video game junkie that wanted to make his own game. rolleyes.gif

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helix
I'm a game programmer but have not yet been able to break into an A list game. I was working for Sierra most recently which was my big break then they shut down the studio lol. sad.gif Just my luck. Now I'm back making casual games. But it's actually pretty cool because I have so much ownership and design control over everything. Plus, if the game I'm working on sucks, I'll have a new one in a few months.

Our final project for one of my intro programming classes was a MUD of sorts. I think mine turned out pretty neat for not really knowing much in the way of programming.

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dissipate
p0e35: MUD stands for multi-user dungeons; it's an online text-based game and most of them are free and open to the public (you can get a listing at http://www.mudconnect.com). practically all of the MUDs out there are based on themes like medieval, modern, space, or based on movies/tv serieses like LOTR, star wars, avp, etc.

helix: wow that sounds tough for an intro programming class...?

QUOTE
I was working for Sierra most recently which was my big break then they shut down the studio lol.

darn :/

what sort of casual games do you make?


one of the sites for MUD developers that ranks high on my list is mudmagic.com. a lot of codebase and game design discussion goes on there. you might even be able to get ideas there for your game even if it's not a MUD.

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daniel15
i've made some simple games with a DOS game creation program called 'Megazeux' (based on ZZT) as well as with a program called 'Klik And Play'. Some of my friends are making simple games in Flash so i am considering starting to make games in flash (i currently only use flash for programming)

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helix
I'm working at WildTangent now and our games cover a number of different genres. I'm currently doing a word game and my next game will be a tycoon style game. Ideally I'd do some arcade style game as those are by far the coolest and most fun to make. We also make racing games so that would be fun...

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wannabeeaweak
do u guys maybe know wut program i could use to make games for like website, and is good for begginers?????????

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helix
QUOTE(wannabeeaweak @ Sep 29 2004, 09:50 PM)
do u guys maybe know wut program i could use to make games for like website, and is good for begginers?????????
*



I would use flash like you said. There are TONS of tutorials online. Java would be another option but not necessarily good for beginners.

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speedi3579
dissipate: Hello there,

I am almost always involved with game design and planning. I am currently a student at Digipen and we don't have time for much else other than that. tongue.gif I have a text game project aproaching next semester and am hoping to convince my team to tackle a dungeon & dragon style command line parser text game. We all have our fair share in what goes into our games, but for my current team I am the technical director, so I'm pretty much happy coding what ever project we decide on, since I get to be in charge of making sure our code is superb. biggrin.gif

MUD's can be very fun. Back when I was learning C I took on a side project to create a single command parder text game that plays like a single player mud. It turned out very well as a learning experience and allowed me to apply much of what I had learned.

Which MUD's do you code for currently? Are you doing the coding in a scripting language developed for those MUDS or using some sort of other language?

wannabeeaweak: Programs for making games for websites. This could be a possibly controversial subject. Many will argue that flash is by far superior, while others will argue that java is. Me, I think any tool is suitable if your comfortable with it. You can even forgo both and use plain html to make a game. It depends on how creative you wish to be. Using a database and php you can create a game similar to Kings of Chaos.

Web Game Builder - Tutorials and other resources for designing web and online games.

Flash Advisor - This place has some handy information for developing games in flash.

Flash MX Trial - And of course, you will need the ability to design in flash if you want to make flash games.

Java Boutique - This place offers tutorials on how to program with java, including designing and making some games. It also has a lot of nice samples to view.

I hope this has been helpful for you to find what you were looking for.

 

 

 


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Latest Entries

ZonerDude
I've tried both RPG maker and GM to develop games. Flash is excellent too. They all have their advantages, but nothing beats building something from the ground up. I suggest learning a language. There are a ton of resources on the net to teach you something like C to begin with. If you can master C and C++, you'll almost only be limited by your creativity.

Reply

warbird
I started programming when I was only 10 years old (I'm now 13). I saw a book about HTML and I getted interested. I buyed the book and I started studying and after a few weeks I was able to make my very first, very simple site, I still have it on my computer, but it never came online because I didn't know anything about uploading and things like that. A few months later I found GameMaker and I started to make my own games.

If you wanna start games programming then you should search on web, it's the largest library on earth and you can find more about game programming then you will anywhere else in this universe. That's also the way I found Astahost.com and Gamemaker.nl, the last one is the site of a very good gamemaking-program that I use now for a couple of years and still like it. The programming language GML that is used in it is pretty similar to C++ but much easier to learn, at least I think so. I tried to learn C++ but the first time I didn't understand the halve of it. Then I started with GML and after that I readed some books about C++ and believe it or not but now I totaly understand the most of it. I can make nice games in GML and I now started to make some games in C++. The thing I want to say is: you should try GameMaker, it's such a nice program and it's realy beginners-friendly. If you want to try it, and I highly recommend that if you are a beginner that wants to see good results at once. You can download it at

www.gamemaker.nl

with a complete documentation that will help you a lot. You can also search the web for tutorials or check the tutorial section at Astahost.com. Here it is:

http://www.astahost.com/index.php?showtopi...92&hl=gamemaker

It isn't the best tutorial I've ever seen, there have to be some better ones on the web, just do some googling to find them. You will get about 557.000 hits if you do. I'm sure there will be some good ones between them that will surely help you to improve your coding.

If you don't want that and just want to C++ I also suggest you search on google, you will find some nice compilers and lots of resources and tutorials. The Astahost tutorial forum has a own section for C++ where you realy will find some interesting things.

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FearfullyMade
From almost the moment I began programming I've made games. They are what spurred me learn programming. Until recently I had wanted to get a job making games after I got out of college. I changed my mind though after reading about the terrible hours game programmers work and about how they typically get paid less than normal programmers. So I think I'll get a normal programming job and keep making games as a hobby.

I agree that GameDev is a great site. It is where I learned a alot of what I know about making games.

My suggustion to anyone who wants to start making games is to search the internet, find a few good tutorials, and dig in. If you decide to use a language like C++ then it will take awhile to learn. But trust me, if you stick with it then all the work will be worth it. It is a great feeling to be able to set back and play a game that you made.

For anyone interested in what I use to make games I use C++ and Directx. For 3-D models I used MilkShape. It is shareware, but it is pretty good.

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Morphoid
This may not be for game making, but according to professionals, Java will kill any C language. And yes GameDev is awesome! smile.gif

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mersalal3rb
3d game studio is the best


try to use it

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