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Runescape was an ok game untill the recent updates.. Ive played for a year with a lv 90 acct.. Total skil lv of about 1300... Lot of work to get there ...Heres the thing.. With the recent updateds...The player interaction is gone...Cant give items or money to your friends at all.. Cant pick other players items up if they die.. And they cant pick up yours.. In other words.. Dosent matter if you have 10 friends with you.. If you die .. You loose all your stuff..Not cool.. Was a huge fan of rs.. But after the updates..They lost 40%of thier client base.. The game is going under.. Just forget about it.. Youll only be dissapointed. If you don't believe me or need any more info.. Just visit the forums on rs website.. Its a very unhappy place... Don't say I didnt warn you..
While I agree that a lot of the player interaction is gone with the recent updates and that donating things to friends is now a pain, I disagree with the idea that if you die, you'll lose all your stuff. Just have your friend stay close to your grave stone and repair it once it becomes damaged. A single repair gives you five minutes extra time to get there and pick up your stuff. It's really not that different in terms of chances of losing all your items; you can still save them with a friend around.
Also, where is this data that they lost 40% of their client base? Just curious... :-)
On the other hand, the unbalanced trade issue, is, IMO, quite annoying. Obviously the update was meant to help curb the real world trading and scamming that was rampant, and though the amount of RWT has probably gone down due to it, it still causes a lot more problems than it solves. First of all, it really kills the idea of legitimate players trading. Secondly, free market is essentially dead, which is a huge problem. If player A had an object that he desperately needed to sell, he might be willing to sell it at any price, even if it were 3000 coins lower than the grand exchange market price. Likewise, if someone wanted to purchase something desperately, they might be willing to spend more than 3000 coins higher than the market price. With the new trade limit of 3000 coins unbalanced, it becomes impossible for prices to properly reflect demand.
Moreover, not all Grand Exchange prices are accurate, so by forcing players into constraints around the
wrong prices, Jagex makes it more annoying for players who have played before to buy or sell objects whose prices they know are wrong. For instance, if a player had bought a rune scimitar before the implementation of the Grand Exchange and afterwards, the scimitar's price took a huge dip, they may be unwilling to sell their scimitar at only 5% deviation off the market price--the loss is simply too big.
Thirdly, some people are charitable towards their friends (and maybe even family) on Runescape, and putting the trade limit there simply discourages people from helping each other. That's quite annoying. There are times in the game where I want to purchase a couple of rune weapons for my little brother only to realize it was impossible to help him.
Also, unrelated to the update, I say the prices of certain objects in Runescape are simply pathetic and insane. It's quite sad to see people valuing a party hat, of all things at 750 million gold pieces. I mean, come on, at least buy things that have practical value instead of wasting your time on something that's nothing more than just for show. The sadder thing of course, is that Jagex will have a hard time getting rid of these items (or making them non tradeable) since the players who have spent so much time saving up to 750 million gold and then bought the hat only to find it worthless will become really angry. After all, 750 million is no chump of cheap change...
On another note though, I say that Runescape as a model of a government-controled market is quite interesting...
Now something addressing the bots: I always thought Jagex should've thought through this one a little more--one of the reasons many people use macros to do certain tasks for them is, obviously because those tasks are highly boring. No user would be stupid enough to get macro to perform a quest since those are relatively engaging and interesting.
A game's fun factor goes down quite a bit when it employs constant repetition to get people to stay in the game. Runescape would be much more interesting if Jagex allowed these tasks to be automated so that a player could set their character to do something and leave them to do that for some period of time (say 4 hours), and then come back 4 hours later to pick up the results. Jagex doesn't seem to realize that people would never bother using macros if the game were designed in a way that engaged their mind fully during all hours of gameplay. The way it's currently designed, a large chunk of the time is spent doing repetitive actions like a robot--and being programmers, shouldn't they know that all repetitive tasks deserve to be automated? :-D
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