(Note the bellow may discourage you from running an online game, if this is something you'd like to do given the bellow statistics it still is possible without spending anything, I will explain later when I have time)
Bar line is that you
A.) Must pay (these are usually in comercial projects and not open source or private projects though)
B.) Must set up a private server system, kind of like Halo (well you just ruled out MMORPG's, and possibly some of the game security)
C.) Package spyware or adware with the game to cover the costs.
D.) Rely on donations, and advertisements often seen on websites and your own income. (you will need a low-grade server, and probably at best a DSL connection and probably have patchy consistancy of the game servers being up and down because of the ability and innability to pay.)
Let's look at the ecenomics behind running an online game server...
First off, you will need a server, a decent one... Let's look into buying a pre-fabricated machine from Dell...
http://www1.us.dell.com/content/products/c...s=04&l=en&s=bsdAlready this could cost us anywhere from $449 to $1,349, now assuming this is a relatively low budget project, and we'll go with the cheaper one, so now we're $449 in the red before we have even launched the game.
Ok, now we need to look into finding a ISP that will give us a decent amount of speed, but also allow us to run a server off them, here is what I found from numerous searching, digging, and 'Googling':
Alltel, BellSouth, Cavalier Telephone, Covad, DSL Extreme, Earthlink, RoadRunner (Tampa Bay), SBC Yahoo, Speakeasy, Sprint, Time Warner Broadband, Visi
Now, I'm going to narrow it down to SBC Yahoo, Srpint, and Time Warner Broadband.
But I'm going to talk to you about SBC Yahoo because I have that (not to run a server though)
First we will need a small buissiness plan, we will also need a static IP adress to run a server.
Here is the best plan priced at $94.99
Downstream Speed: 1.5 Mbps to 6.0 Mbps
Upstream Speed: 384 Kbps to 608 kbps
IP Address: 5 Static IPs
Then we need a website, and to take the load off the server running the game, and keep from buying another server we will find ourselves a paid host.
We will look at computing host... We're going to say that the game's site will be pretty active and contain a decent amount of images and of course a game download, so we will go with Plan E from the basic set of plans, this plan offers a good amount of space and bandwith for a very affordable price, it costs $29.95 a year, for 250 MB of space, and 5 MB of monthly bandwith.
449+(95*12)+30= $1619
So now in our first year we will be paying 1,619 to run a game server and website, however that's before we hire people to maintain the servers if we can't always do that ourselves, we may also need to rent out space to store them.
I'm running out of time to write this, so I'm gonna let you know that you'll need to look into some career outlook manuals (search on google) and look into the salary of network technicians and related jobs, then multiply that by 2-3 assuming you will have that many employees, then look into the prices of renting out office space for a year, and add those two numbers to our first, then you might need to consider things like employee benefits, and taxes. Then divide that by roughly how many people you think will be playing the game... maybe... 1,500 or so, and then divide by 12, and we have how much will be needed from each player on a monthly bases to fund this game, post some of your results so others can see...
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