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Best Modelling Software

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Read Latest Entries..: (Post #24) by Pråsh on Aug 6 2007, 04:58 AM.
I found ZBrush the most efficient for modeling. It's easier to handle than other softwares, and don't need much hardware resources.you check this site, http://www.pixologic.com/home.phpThe reality achieved is phenomenal.
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Best Modelling Software

tezza
Hi guys,

What is the best software to design models like these for a total beginner?

Example Models

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saint-michael
To create something like that besides time and patience would be software like this
HTML
3D Studio Max
Anim8or
AutoCAD
Autodesk Combustion
Blender 3D
BodyPaint 3D
Bryce
Cinema 4D
Lightwave 3D
Maya 3D
Poser
Rhino 3D
Swift 3D
Terragen
Ulead Cool 3D
Wings 3D
ZBrush

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Vyoma
Out of the things that our good saint-michael has indicated, I have personally used Blender and Wings. They are Open Source and I could use them - the rest of the others (I am not sure of all) are commercial software and cost a load.

Between Blender and Wings - the choice comes down to extent of modelling and features required. Wings is good for object modelling purposes and have a very sleek user interface (UI). Blender on the other hand has a bit of complex UI that might take some time to learn and get around with - but after that it is a great tool. It contains most of the basic features and a little more that any other commercial softwares may have. And Blender is also great for a technique called 'Subdivision modelling'. I do not think though that Blender supports 'Patch modelling'.

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tezza
Thanks for the replies guys. But what about for a pure beginner. What would you recommend.

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Vyoma
Again, I dispense my knowldege that is limited only to opensource softwares.
Head to http://wings3d.com/ and download a copy of it for yourself. And then the following things:
1. Go through their manual. You can download it from: http://prdownloads.sourceforge.net/wings/w....1.pdf?download
2. Lurk a little bit at http://subdivisionmodeling.com/forums/ and get a hang of the concepts.
3. Work on some things and get yourself acquainted. Post it here at AstaHost and get some reviews. So you can hone your basic 3d visualization skills.
4. You may think of then shifting to the more advanced Blender 3d after that. It is a real good piece of software - incidentally, it was a proprietry software earlier that was owned by some studio. They realeased it to public some time back.
5. Instead of 4, if you have funds, you can as well buy 3D Max, Maya, ZBrush, or Silo or any of the other ones.

 

 

 


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tezza
Ok I will check it out. I will probably start off with a open source version. However if I was to purchase one, which would people recommend?

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Vyoma
QUOTE(tezza @ Nov 2 2006, 03:20 AM) *

Ok I will check it out. I will probably start off with a open source version. However if I was to purchase one, which would people recommend?


Sorry about that tezza. Any suggestion I give on that issue would not be authoritative. So, I would better keep mum.

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tezza
Thanks for the support anyways. Has anyone else got any views on this?

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unimatrix
Try Blender 3D (free and opensource) or Maya Personal Learning edition if you want to learn on the industry standard application.

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tezza
thanks for the advice. By the way off topic a bit but is Auto CAD as good as everyone says it is?

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Latest Entries

Pråsh
I found ZBrush the most efficient for modeling. It's easier to handle than other softwares, and don't need much hardware resources.

you check this site, http://www.pixologic.com/home.php
The reality achieved is phenomenal.

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vidit
I'll recommend u Rhinoceros, a good modeling software for a pure beginner. I have previously joined a class for animation
and they too started with Rhinoceros. It is based on nerve modeling as Maya rather than 3dmax which is based on Polygon Modeling. Now, it depends whether you are interested in modeling human like models or sharp boundary models.
Human like models are designed with nerve modeling based softwares and sharp boundary models are designed using polygon modeling based softwares.

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Schizi
I've used 3ds max too.It is a best program....

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HellFire121
I've used gmax and 3ds max (gmax is like a free version of 3ds max for game editing etc..) and i'd say from my experience 3ds max would be the way to go. It has tons of features that will come in handy no mater what job you are doing, it's a bit pricey but it will get you there (I think they do have a demo version for you too)

-HellFire

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fear6
k thnx ill use that!

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