The first game I can think of that I purchased that purposely left the ending unresolved was Half-Life 2. Ever since Half-Life 2, it seems like every game I've purchased has had a crappy or unfinished "cliffhanger" ending. I spend $50 + tax on a game, and I spend a good number of hours of my life battling against all odds, and I don't even get a proper ending.
With Half-Life 2, I had grown to love the Gordan Freeman experience, and I had a true connection with Alyx and the other characters. The story telling was novel and fun. I didn't mind the idea of buying further expansions in order to follow the story... for $19.99... The First Episode of Half-Life 2 was $19.99, and you got about 4-7 hours gameplay. Then Valve decided to capitalize on this, and charged a whopping $50 for the Orange Box (Which is an incredible deal if you don't already have HL2 and Episode 1).
OK, so Valve decided to screw over the customers a bit, but we got Portal, so I'll allow it.... But Finishing Crysis, I figured I have approximately 8 hours of gameplay (Beat it over the course of 3 nights)... Which, for all the hype, is unacceptable.
Kicking off the game, since I tried out the demo and liked it, I started the new game on Delta mode (the hardest setting, and supposedly makes the AI smart). I wanted the full experience... Koreans speaking Korean, and all the realism I could muster. The game was hard, but it's not nearly as hard as it could be. Maybe I'm just that good,
Ok, so the game kicks off the same as in the demo. You are on a special forces team infiltrating an island filled with Koreans in search of a missing group of archaeologists. A decent start. Weird stuff starts happening from the moment you jump out of the plane, and the game holds in in suspense all the while you're battling Koreans... Ominous shakings of the ground, and an impending mountain is visible virtually at all times... As you make your way through the game, you get ever closer to what seems to be the source of one hell of a disturbance.... Love the foreshadowing.
So you make your way though the jungle, using stealth mostly (if on delta mode, you have to use it, because a platoon of Koreans will pretty much oust you, since your energy runs out quickly from defense from bullets). My favorite tactic is following a group of 6 patrolling guards, and grabbing the rear guard while in stealth mode, pulling him away from the patrol, and smacking him unconscious... and doing this until the guards are thinned out. It's the only real stealth move you have, since you don't get a knife, wrench, or crowbar like any other FPS game.
You can only hold 2 big guns (rifles) and 2 pistols, and 1 RPG rocket launcher. Later in the game (the last level) you do get to acquire a gun that supposedly is a portable nuclear weapon launcher, which I'm guessing is going to have the novelty of the gravity gun in the Half Life Series, actually wasn't that all impressive, in terms of explosion. It's only usable in a scripted event and when you get to launch it, it's nothing but a larger version of the RPG. Yawn.
Speaking of the ending, I won't spoil it, but they totally dropped the ball. It would not have been hard for them to make the game longer. You have a massive battle, which is as epic as the final battle in Pirates of the Caribbean 3, and just when you're all psyched to go get those sons of b*ches, the credits roll.... WTF?! I'm not done kicking ass! I don't care who made the game!
Yeah, they purposely made it so that us gamers have to wait another 3 years (or however long it takes) for Crytek to develop another game (Crysis 2: The Search for More Money) and we'll have to shell out another $50 to find out how they decide to end the story... Oh, I'm sorry. They're probably going to stretch it into a sequel and we'll have to fork out another $150 to find out.
Timeshift, they did that too. Take a perfectly good game and totally make it suck because of a cliffhanger ending.
I enjoyed Crysis while I was playing it. The environment was engrossing, though I can't play it above Medium settings since it's so advanced... The scenarios were fun, the characters had depth in terms of believability. The voice acting was top notch. Game only crashed on me once, and that was because I had played it too long and my gfx card overheated.
The A.I. was OK. Using the stealth mode on your suit makes them dumb. You disappear, and they shoot the spot where you were at, nonstop for about 20 seconds.... Which is annoying. Real AI ought to shut up and try listening for your footsteps in the woods... It's amazing how a cloaking device hides the sound of me breaking branches in the woods, with the AI totally oblivious I'm running up behind them... Yet if I crouch, and move slowly and turn off the cloak THEN they decide to turn around and start shooting me. Not realistic.
One of the biggest plot holes in the game is the presence of Koreans that are wearing the same special biosuits that you're wearing.... It's equivalent to the time shifting bad guys in TimeShift. The only purpose they serve is to match the player up against someone with the same advantages (stealth, strength, armor) never saw the AI use speed though....
How the hell did the Koreans get these suits? It's never explained. At least in Timeshift, the bad guys had your suit because the bad guy in charge was also in charge of the Time Travel research, so he had the means... Koreans with biosuits... No reason other than to make the bad guys harder.
The Zero-G environment actually wasn't how I expected it... Luckily, those American scientists considered the fact that the player wearing the suit might encounter a lack of gravity, so they had enough foresight to put in jets in your suit to help you move around. Zero Gravity then in fact does not act the way it should. You shoot your gun, the kick ought to send you backwards till you hit something... Since there is no friction to stop you... But thanks to your suit, you stop automatically after a slight kickback. The game's Zero G environment could have been a bit more fun if they had slowed down the bad guys your aiming at, and somehow made it so there was no "friction" but rather you had to manuver via shooting to propel yourself... They used a can of cheese (under pressure to propel) in the Journeyman Project 2... it could work in Crysis.
Don't get me wrong. The game itself is a fun ride, while you're playing it. There are many things you might miss because the levels are so huge... If you take 1 path, you might miss a dead body of one of the scientists... or stuff like that. It's linear, but open-ended in presentation... You're moving foward, but you have a mile across to do it.
In summary:
Graphics: 8/10 (I can't see em on the Highest Detail yet! It's too advanced)
Sound 10/10 (Good use of sounds)
Voice acting 10/10
Story 3/10 (Lame ass "ending" leaving many plot holes and unresolved problems/characters)
Overall feel and presentation 7/10 (Environments are engrossing)
Overall Average 7/10 (not mathematically calculated)
Overall worth a buy, but only after it's come down to $30 or less.
Side note: I haven't tried multiplayer yet, which might be interesting so I didn't base my rating off that... Game developers should not have to rely on multiplayer to make up for crappy plots in singleplayer.

