Part 1
(I AM ONLY GOING TO TEACH YOU HOW TO MAKE AN RPG GAME IN THIS TUTORIAL!)
First of all, you need to find some resources. When I say resources, I mean Character Sets, Chip Sets, Music, Backdrops, and Enemies. (Also others) The perfect place to find thoses would be at one of these great websites:
www.gamingw.net
www.phylomortis.com
But, before you save them, you need to create a new game. Once you click on "New Project", this screen will pop up.

The Directory Name is simply the name of the folder that it will make. You should leave it as Project 1, but if you are going to have a lot of games on here, name it the game name. As for the Game Name, name it what your game is going to be called. For project path, first of all, create a new folder in the RPG Maker 2000/2003 directory and call it Games. That is where we will save all of our games for now on. When your done, save your project in games.

When you're done, you'll get a screen with water put everywhere. We need to start off and change everything in the Database. Press F8, or go to Tools (at the top) and then Database to get there.

The Database, as you can see, if full of tabs and confusing variables. This is actually quite simple. (Click on the Help button for more detailed info)
(NOTE: For your first game, you should leave all of the items and magic the same, and add a few if you'd like. The only thing you should be changing is the characters and other graphics.)
Hero - Just name you Hero, or characters in your game, to whatever you want. For Title, thats basically their job.
Class - Here is where you find out what they are. For example: A sorceress will have magic and a warrior will be good in strenght.
Skill - This is the same thing as magic. Create the name, condition, and what the magic looks like in here.
Item - Create items that will appear in your game.
Monster - Create the monsters you are going to face in your game, as well as how strong they will be.
M. Groups - Create the groups monsters will be in. For example: if you put two Imps together and call it Imp x2, then put it on a field, you will have a chance to fight 2x Imps.
Attribute - Create and edit the different attacks.
Condition - Create different conditions you or your enemy can cause, like death or poison.
Animations - Create what the different magics will look like. Once you make a magic, go back to the skills tab and you can choose the one you made.
Animations 2 - Create the animations the hero will go while in battle. EX: Attack, guard, paralized.
Battle Layout - Choose how each battle will look.
Terrian - Create background that will appear while you are fighting.
Tileset - Creating the graphics while you are playing. If you click the Passibility button, you can choose which once you can go through. (The circle means you can go through it, the X means you can't. The Square means you can pass through up and down only and the star means you can pass through left to right only.)
String - Create the random message that will appear throughout your adventure.
System - Edit random things like Title and Gameover screen, vehicles, and main BMGs)
System 2 - Edit the menu and graphics of the menu.
Common Event - Make an event that will appear a lot of times (like a savepoint) so that when you need to make that event, you just choose that event from the common events instead of writting the whole event again.
If I went into detail on all of these, it will cover up too much. But, you can still look at the help menu if your having trouble. Don't worry; within the next tutorials, bits and pieces of the Database, as well as many other things, will be covered with details. Also, the Database is a huge chunk of the RPG Maker; it may be boring, the fun of creating a game will come soon.

