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Oh! I do have updates on this one. I actaully finished the finer shading and antialiasing. Hold on... I had uploaded it to ImageShack, just need to get those links. I will upload them at deviant art too.
Here goes: I start of by taking a mid tone between the two adjacent tones, and applying it to the work I have already completed:
Finally, here is my finished image. Just cleaned up all the pallette, and put another plain background just for the kicks of it. The base is ready, and now, I think, I can use it for creating different elf male characters.
No more updates either here or on DA. Did you take a break from this one?
Soon I'll post the update of one of my drawings (gonna have some boring classes). =p
OK. After that, I then start one one form at a time. I arbitrarily choose the elf form. I copy it out of the previous image (in the previous post), and then I put it in a new image file.
Next I go ahead and choose a pallete. I place it on the image itself so that I can easily pick it up whenever I want. I use the lightest colour to fill up the base. I like to start from the hightone, and then work down to the shadows and detail the object.
I then choose the second darker shade, block out the cell and then begin filling it up, to create the medium tone are on the form. I assume that the light is some where roughly on the upper right of the object, and with that assuption, do the blocking out.
Next what? Well you guessed it right, I go to the darker shade, and repeat the process. I keep in mind how the light creates bright areas on the top and right had side of the object, and at the same time creates shadows to left and bottom.
More darker, and repeat. As you can see, as we do the process, it creates the shapes that were not earlier detailed out in the line art. All the subtler features that requires to be detailed should come out by now.
Next step is simple, but time consuming. There is no necessacity for the outline to be black in colour. I choose the darkest hue of the skin tone itself, and replace the black pixels with it. As you can see, the result is a smooth base:
That nearly seems to be done. But in the next step, I would try to do some Anti-Aliasing and 'Selout'ing (Selective Outlining). That would nearly double the colour count but I am not actually that much worried about such constraints now.
Effort Spent on Basic Bases: 4.5 hr Effort Spent on Elf Base: 2.5 hr Total Effort: 7 hr
About your current work, it's quite early to say anything, in my opinion. But the old one is very well designed =) Just wished it had more colors, maybe.
I am not sure if I mentioned it at the DeviantArt display, but I had created it using MSPaint, and I wantent it to be kept true towards Pixel Art - hence I used as less colours as I could. I do not remember, but I think it has less than 10 distinct colours in it.
Now, coming back to the project at hand, I have a bit of progress. (Again, I am using MS Paint only to do the Pixelling). The basic base I had earlier, I take it and put it in a new page, and make 3 more copies. I scale them differently, owing to the different features the end-bases of different races would be having.
As you can see, scaling produces unwanted anti-aliasing pixels that have shades of intemediate colours. In this case, it has some gray pixels for the left three figures. So, with what I have at disposal (MS Paint) what do I do? Well, I use Image -> Attributes And in the colours panel, I choose the 'Black and White' radio button. I again use: Image -> Attributes And switch back to 'Colour' mode because later I would be using some colours. After a few clean ups, it looks something like this:
I know, there was no reason to put the two shades of gray for the background in there, but it is just my personal preference and I like to work on a canvas with some features. (That means, those who are going through these pictures from the project can ignore that particular detail).
Anyway, the next step is the actual pixelling. Here is draw the bases of the four different races so that I can get a good set of base for them. I use the earlier picture as a reference, and I draw the line art over it, erasing and modifying (mostly erasing) whatever was there earlier. The earlier picture is just for the sake of getting the proportions right, because when you are working in CG using a mouse, it would happen quite a number of times that the proportions go wrong. Atleast, they do for me, and this is the technique I found to counter it.
Yes, but, in fact you are a lucky man because this day job gives you a salary. People having no day job have plenty of time but they can't enjoy their lot of free time because they have no salary.
Hahahaha that's something to think of. "Traveling the lands of sillis" is simply beautiful. Not that the other ones aren't nice, but they're not as great as this one...
About your current work, it's quite early to say anything, in my opinion. But the old one is very well designed =) Just wished it had more colors, maybe.
I have a day job and it takes a lot of energy out of me by the end of the day.
Yes, but, in fact you are a lucky man because this day job gives you a salary. People having no day job have plenty of time but they can't enjoy their lot of free time because they have no salary.
Yes, great pieces of work indeed. But it is a pity that I have a long way to go to come to the league of Jaeden. As said earlier, to create works in those level requires a lot of patience and work. I have a day job and it takes a lot of energy out of me by the end of the day. I get home and all I want to do is snuggle into bed.
Yes. They were used in old RPG, fighting and platform (or side-scroller) games. It required the artist and the programmer to work in a team to create such resources for the games. But these days, it has surpassed the field of games and become a medium of art.
To show few of the best works in this medium, I would like to quote two works of a Pixel Artist who goes by the name Jaeden: