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@  yordan : (16 June 2013 - 05:41 PM) You're Welcome, Agyat!
@  agyat : (16 June 2013 - 07:38 AM) Thanks Yordan...
@  velma : (16 June 2013 - 12:06 AM) I Have Asked Opa To Check For A Backup.. He'll Let Me Know Soon :)
@  velma : (16 June 2013 - 12:05 AM) T_T It Seems That Someone Has Deleted That Topic Since I Found The Url Of The Topic But It Gives Me An Error
@  yordan : (15 June 2013 - 10:31 PM) @velma : It's A Tuto On How To Create A Login Program.
@  yordan : (15 June 2013 - 10:31 PM) Happy Birthday To Youuuuuu Agyat!
@  yordan : (15 June 2013 - 10:31 PM) Ba$
@  agyat : (15 June 2013 - 04:41 PM) :(
@  agyat : (15 June 2013 - 04:41 PM) Where The Hall I Were? 15Th Is Almost At End And No-One Wished Me "happy Birthday"!!!
@  velma : (14 June 2013 - 10:39 AM) Which Tutorial Is He Searching For?
@  velma : (14 June 2013 - 10:38 AM) Which Tutorial Is He Searching For?
@  yordan : (14 June 2013 - 07:47 AM) Ok, Have A Look Tomorrow.
@  yordan : (13 June 2013 - 03:19 PM) @velma, Can You Have A Look At Feelay's Problem? Seems That His Tutorial Is Not Searchable Today.
@  Feelay : (13 June 2013 - 08:11 AM) Oh, Haha
@  velma : (12 June 2013 - 05:39 PM) T_T Lately My Levels Of Procrastination..... **sigh**
@  velma : (12 June 2013 - 05:38 PM) I'll Do It Later
@  velma : (12 June 2013 - 05:38 PM) Procrastinators.. People Who Keep Saying "i'll Do This In A Bit"
@  Feelay : (12 June 2013 - 02:05 PM) Deal Punishments To What?
@  velma : (12 June 2013 - 01:27 PM) T_T We Should Deal Punishments To Procrastinators... Especially Me
@  Feelay : (12 June 2013 - 12:06 PM) As Well As Making It More Secure.

Replying to Blender.Org


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Topic Summary

Vyoma

Posted 25 March 2006 - 07:37 AM

unimatrix, do you do 3d modelling. I am presently trying to do an organic modelling - a human female head. I am trying my hand at the sub-d modelling that is supported by Blender. I am having trouble with the jaw line.

Do you know any place where I can post up my models screen shots and get help on the model?

unimatrix

Posted 24 March 2006 - 09:20 AM

Truespace has been long supported by Blender. Since atleast 2000. I am a frequant poster over at blenderwars.com.

Vyoma

Posted 21 March 2006 - 12:59 PM

I checked up the Blender. The version that I had installed (that I downloaded just couple of days back) had support for the following file formats for the imports:
Posted Image

The ones that I have used, and have found it useful are (Wavefront - OBJ, 3D Studio - 3DS, and Wings3D -WINGS). moonwitch, if you see the list above, they have a python script based importer for TrueSpace, that is .cob files. I have not used it, but by the look of it, it should work fine.

On a further note, has anyone around here used Wings3D? I just downloaded it and found that it can work amazingly in conjunction with Blender. It would be like object focused modelling on wings and then importing it into Blender to create the scene, and then render it. (I will post some of the rendered pictures, once I complete a couple of project). :o

moonwitch

Posted 19 March 2006 - 05:26 PM

What I want to know is how it can open .cob files (TrueSpace)

finaldesign

Posted 19 March 2006 - 12:42 PM

Well, Im not blenderer, but my brother is :o a big one, but anyway im familiar with blender, and I must admit it beats many other popular 3d software. And the best part is that i'ts free one.

I was just wondering if there were any Blenderers here at Astahost.


Vyoma

Posted 19 March 2006 - 05:05 AM

I was on a scrouge of the wide internet to look out for some good open source (or atleast freeware) 3d design tool. And I was quite pleased with what I found:

www.blender.org

It gives away a open source 3d design software. I had used 3d-max earlier, and I was quite amazed that this freeware lived up to those expectations. I am not a professional in 3d-design, but for my needs I found Blender quite appealing.

What amazed me though was the small footprint of the software. The download is just about 8 MB. Now compare it to any other 3d design software and one can realize the weight of it, considering that it contains most of the professional features.

It was originally a propriety software of NaN company, which they later released as open source after a fund raising campaign.

I was just wondering if there were any Blenderers here at Astahost.

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