Exactly. According to psychology, there are two factors which effect aggressive behaviour (either with young children, adolescents or older persons), and both of them are rather independent of video games.
The first one is his/hers social situation - this includes both wealth and the relationship with the family. Also, this happens to be the most common cause of violence in the world. You can see buying games as a way of losing money, but I doubt this influence can be big enough. And the second factor is the psychological status of the person itself, usually referring to the existence of certain neurosis/psychosis. Again, violent (and other) video games may cause one of these "illnesses" to occur, but other causes are overwhelming.
What can we conclude from this? Games do have a small part in driving a person crazy/mad/destructive, but their influence is small enough when compared to other issues an individual may encounter.
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