METAL GEAR SOLID 4 is the ultimate game and shows just a little snippet what a PS3 can do. I have played Computer games since the C64 days and have bought every console known to man. MGS4 is a landmark in gaming technology and a turning point for home entertainment. I think there is too much to say why its so cool but I will try:
- There are sections where you are shooting the enemy and suddenly everything slows down (like MATRIX) and you see yourself firing bullets as your motorbike flips over and you are having to now shoot them from the air upside down.
- The plot is so cool and the computer generated scenes and videos are the most realistic and moving moments in gaming history. The acting is so cool I wish METAL GEAR SOLID 4 made a TV channel! The movie scenes actually blend into the game play uncut! You are really part of the plot.
- The atmosphere makes you feel that you a part of a movement that continues to grow ever intenser as you defeat your enemy. Underlying the plot is a real believable totalitarian state of the world; a controlling society in the future where war is no longer a surprise but a necessity.
- The different weaponry and war machinery are what makes up the MGS4 universe, where tiny sphere robots scan environments and walk up walls looking for you a bit like the minority report. Massive machines chase you around and have almost scary human movements. The enemy mix robot and human technology to gain the advantage, but you have the guts and courage to defeat them. This makes for a believable futuristic Art of warfare.
- Call of duty and battlefield games cannot create the same intense sniper and warfare scenarios and game play that MGS4 has.
- MGS4 can only be created on PS3 because it uses enhanced cell chip and blue ray technologies that are required for this demanding game. I love this game.
I PUT MGS4 with SF2 & ART OF FIGHTING. PLAY THE WHOLE SERIES and you will understand where I am coming from. If you liked MGS4 play Resistance 1 & 2; again only PS3 exclusives because of the massive graphics and environments.
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