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Replying to Loading External Actionscript


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Topic Summary

Posted 09 May 2010 - 08:29 PM

Load dynamic as code at runtimeLoading External Actionscript

If anyone still need this. You can compile all your classes in anExternal SWF @runtime and load that external SWF dynamicaly from yourMain SWF. After you can instantiate objects that are compiled in theLoaded SWF (see the Class type in AS3 and getDefinitionByName("MyClass") where "MyClass" is can be a class defined in the exported swf.

You can have a PHP file that runs a serverside script that compiles an .AsFile into a SWF when it's called by your main SWF app.

 I knowIt's a handful but it's possible. Hope it helps :).

 

-mihnea

-reply by mihnescu

Posted 23 February 2010 - 11:55 PM

movie load, script loads... movie doesnLoading External Actionscript

I've got a swf (control.Swf) that loads an xml based slideshow swf (slideshow.Swf). I've tried simply loading slideshow.Swf into control.Swf, and it loads fine, however, the actionscript that makes the slideshow work doesn't appear to be coming along. So, I exported it and included it in control.Swf -- but it's still not playing correctly, and I am receiving no errors.

 

Separately, the slideshow works properly - loading in images, text, and links from an external xml

 

Control.Swf code:

loadMovie("slideshow.Swf", _root.Tier5_mc); 

#include "loadInfo.As"

 

Do I need to tell control.Swf where to include the code? It should be global correct? I'm obviously doing something wrong, I've seen sites that use loadMovie to load in navigation (presumably xml based), slideshows, ect into one swf, so pieces can be worked on separately... I just can't figure out what I'm doing wrong -- most likely missing a few lines of code -- or maybe using an incorrect method. 

Any and all help appreciated! 

-question by Codzprc

Posted 19 February 2010 - 08:20 AM

Thank you very nice comment.

I am understand it but doesnt worked. Using in atasözleri web site.

Can anyone help me? 

-reply by Zimbirti Baba

Posted 09 February 2010 - 05:32 PM

I think that is not useful.  The php file can be dynamic but I think the swf only

pulls in a include file during compile, which means you get the first php result in your compile 

and it never changes until you re-compile.

Using an "eval" statement on action script that is pulled from the CDATA in an xml file 

would be a solution.  See this URL

http://danielmclaren.Net/2008/09/21/eval-in-as3-tips-for-executing-dynamic-actionscript

 

I will just add that allowing users to input action script that is executed is not something I 

would ever recommend under any circumstances.

 

 

-reply by mememe

Posted 03 February 2010 - 06:30 PM

no, PHP wouldn't work because as stated, it's used during COMPILE TIME, so as soon as you have the SWF deployed, and change the PHP (AS) file it's going to break.

You're going to want to look into data transfer options such as loading external XML, TXT or FlashVars. THose are made for things that require updating. 

-reply by timtom

Posted 07 January 2010 - 08:36 AM

Is it possible to include a dynamic file as an as file?Loading External ActionscriptWould this work?Include "scripts/myscript.Php"All my php would contain valid actionscript

magiccode9

Posted 02 September 2008 - 02:06 PM

But as a little reminder.
Actionscript 2.0's #include command can't include code file with class
If you do that it will generate an error on output panel.

For code file with class in it.
Just open the flash publish setting and configure the correct classpath.
And the class file will load automatically.

P.S This is only for flash 8 only. I haven't the newer version for testing. :mellow:

bcarasco

Posted 03 July 2008 - 06:19 PM

But if you are using Actionscript 3 this is the way to do it
include "scripts/myscript.as"

There were many changes between Actionscript 2 to Actionscript three. One of them was getting rid of the "#" before the include directive. Including files is very useful say if you wanted to create a class in AS. It's much easier to interpert your code if you include it in a seperate AS file.

Posted 16 April 2008 - 10:39 PM

include external .as file
Loading External Actionscript

Just do this:



#include "externalfile.As"





Note: **NO** semicolon at the end. This is for ActionScript 2.



-reply by pogo

Posted 12 November 2007 - 12:51 PM

First of all, flash cant load external scripts dynamically, but can load at compile time. Just write the code AS in an external file (viz myScript.as) and load it by the code #include "myScript.as" (Flash simply replaces that line wwith the code frm file). Alternatively you can make an external swf which contains all ur functions in it, and call them at runtime, thus making a little dynamicity :).

-Samah

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