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@  agyat : (24 May 2013 - 05:15 PM) O Dear, Where Are You? Without Your Words This Sb Is ..
@  agyat : (23 May 2013 - 01:23 AM) Wow! Mr. Sb Back Home.
@  OpaQue : (23 May 2013 - 12:44 AM) Ting
@  OpaQue : (24 April 2013 - 02:44 PM) I guess, Time to run Mycent script.
@  OpaQue : (24 April 2013 - 02:43 PM) wow.. not much spam. except habatt posting lot of links.. :P
@  yordan : (23 April 2013 - 01:04 PM) You're welcome, agyat. Nice to have been helpful. Second lesson: try full words, "you" instead of "EW".
@  agyat : (23 April 2013 - 05:03 AM) @YORDAN: tHANK EW FOR YOUR FIRST LESSON.   :D
@  yordan : (22 April 2013 - 09:43 PM) @agyat : "why don't you help me", or "please help me", or "please teach us"
@  yordan : (22 April 2013 - 09:42 PM) welcome back, velma
@  velma : (22 April 2013 - 07:51 AM) **yawns** Good to be back, wonder what is going on here :)
@  agyat : (22 April 2013 - 03:50 AM) Oh! so, why don't help me learn english..
@  yordan : (21 April 2013 - 08:38 PM) The goal mentioned by shiu : "learning english, learning computer"
@  agyat : (21 April 2013 - 06:31 PM) WHAT GOAL?
@  yordan : (20 April 2013 - 10:39 AM) yes, that's our goal. simultaneouly learning English and teaching/learning computer using.
@  shiyu : (20 April 2013 - 07:30 AM) learning english,learning computer
@  yordan : (19 April 2013 - 01:11 PM) Oh, I see, it's just a trick in order to force people looking at your texte. Somehow smart, maybe.
@  agyat : (19 April 2013 - 02:54 AM) And of course I know it is not SEO friendly.
@  agyat : (19 April 2013 - 02:52 AM) There may be two possible answers for that ....


1) Shout was posted using mobile keypad.

2) To force people read content carefully and/or with more concentration.
@  agyat : (19 April 2013 - 02:49 AM) There may be two possible answers for that ....
@  yordan : (18 April 2013 - 09:35 PM) however, why this mixing of capital letters in the middle of your text?

Replying to Where Can You Find Text Based Games?


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Topic Summary

Aequitas619

Posted 15 November 2006 - 02:25 PM

Another cool bunch of games can be found here:

http://accounts.plit...l?_cmd=MA_Login

There are several games on the one site, I play 3 of them but thats just cause I dont have time for more!

I can recommend this site very highly. They are all free with the option of "donating" (the nice way to say "pay") but you dont really to donate to enjoy the games to their fullest. If you do pay its relatively cheap and you get a few bonuses for all the games.

And if you by join strive for power please come back and post your party names so I can catch up to in the game!

Hope you enjoy it!

Later everyone

evought

Posted 18 September 2006 - 02:08 PM

I have always wondered how good text based games are, i have heard good and bad things about them and i would like to try them for my self. If anyone knows sites where there are text based games please respond to this post.


Another good one is the classic Hitchhiker's Guide to the Galaxy text adventure. You get to play Arthur Dent as he goes through a lot of crazy adventures mostly based on the book.

There is a Java version of the game or you can play online. It uses Flash and is illustrated, but is still a basic text engine.

There are also several systems for designing your own text adventure, such as ADRIFT and QUEST. FrOz is an Open Source game engine using a very sophisticated language parser.

Lastly, just for kicks, you may want to try TTY QUAKE, a textmode First Person Shooter (FPS).

Casper14788

Posted 18 September 2006 - 10:21 AM

here

http://www.astahost....ise-t13389.html

xD my post read and post thanks please join it must warn everyone its very addictive

Medieval Duel

Posted 22 August 2006 - 12:30 AM

I have always wondered how good text based games are, i have heard good and bad things about them and i would like to try them for my self. If anyone knows sites where there are text based games please respond to this post.


medievalduel.com

You must take the role of a bold adventurer from the Kingdom Of Valour that must now have the courage to defeat the monsters of Medieval Duel. Although only carrying just your wits, bravery and gold, you must fight to survive this hostile wilderness and maybe, one day, become the true warrior and slay the King Black Dragon.

Choose your profession, whether to be a mighty Sorceress, a worthy Barbarian, a powerful Paladin, a skillful Ranger, a dark Necromancer, a deadly Druid or a killer Assassin. Choose your armament to suit your skill and match your personality. Choose your path, and begin your journey of exploring the world of Medieval Duel.

Some features which MD has to offer:

9 Different skills to level up
4 Quests to complete for rewards
7 Different character class's to choose from
A huge map to explore and venture on
Around 250 different monsters to find and slay
Guilds and Strongholds, which leads to Guild battles!
A Duel Arena, to interact and fight with other players
Many towns and areas to explore. Either within towns, or on the battlefield
A player trading market
An in game Forum and Player Chat
Regular updates
And best of all, it's free!

lonebyrd

Posted 24 July 2006 - 04:45 PM

Oh wow, sounds pretty exciting. July 29th? Oh, that is soon! Can't wait to check it out.

The release date for Fantasy film-maker got moved up a day. The new release day will be July 30, 2006. Just thought you might like to know. I love to get people involved in the game. I am a tester for the new release, and it's looking great. They've added a new feature to help-out the newcomer get through their first movie and some other neat stuff. I hope that you do join.

Gayla

Posted 22 July 2006 - 06:58 PM

I'm not too fond of those games, I mean, really there are just millons of them and almost all of them are the same. And almost all of them have lousy graphics :unsure: However I do play a few just because I've met a lot of great people there and we have a lot of fun arranging wars.
Usually it's all about killing. Fantasy, space, mafia world - that's the most common themes I think. It gets boring, does someone know something different than that?


I realize that you're replying to the previous post rather than talking about the subject of this thread (ie., text games) since most text games don't have any graphics at all; they're just words. But I think there are some people who also think that many text games focus too much on fighting, and they get bored with the typical settings of high fantasy or space opera.

Personally I don't like to do a lot of fighting and killing when I play a game. I'd rather solve mysteries, which sometimes can involve danger and suspense. But everybody has his/her own preferences, and text games have something to offer for a wide variety of preferences. The only preference it can't cater to is if you don't like to read sentences or type on a keyboard! But if you like to read and can type with at least one or two fingers, you might want to check out some text games. The key is to choose a game that suits the way you like your games to be. That's why I recommend that people read reviews as a first step to deciding which game they want to play.

Mild spoilers below...

For example, "Augmented Fourth", by Brian Uri, has a quasi-medieval setting, but you won't see any elves, dwarves, and dragons there. In this game you play in the role of a musician whose only possession is a trumpet. He gets thrown into a deep pit because he played "Ode to a Duck" for the king, and it turns out that the king hates ducks. Escaping through a hole in the bottom of the pit leads to a abandoned granite mine and eventually to an isolated village built inside a dormant volcano. The musician discovers that when he plays "Ode to a Duck", a real duck appears. The village has a handful of eccentric inhabitants with equally eccentric dwellings. The musician eventually finds pieces of sheet music that he can use to solve the puzzles of the village, to get himself up out of the volcano, and to defeat the tyrannical king on the surface.

"Curses", by Graham Nelson, begins in a contemporary setting, in the attic of a very old mansion. The mansion has been in your family for many generations, but for some reason all of the members of your family are cursed, in the sense that whenever you try to complete a project, you always encounter too many obstacles and things don't quite work out for you. Curses! Foiled Again! You explore the attic, encounter the ghost of an ancestor on the roof (he died while eating chicken because he choked on a bone), go on a time travel trip to the 1920's, and find some interesting uses for tarot cards. There's more (much more), but the general idea is that you need to investigate the origin of the curse and figure out a way to break it. Graham Nelson is a highly educated academic sort of person, and I'm sure that a lot of the literary references in "Curses" zipped right over my head. But I found "Curses" to be fun as a game and his sense of humor to be down-to-earth and not at all stuffy.

"So Far", by Andrew Plotkin, has a fantastical setting totally unlike our own world. It's not traditional high fantasy or high-tech space opera, it's just an incredibly different sort of place. It might be in another dimension or on another planet. The themes of "So Far" involve jealousy, betrayal, and forgiveness. It's sort of abstract rather than plot-driven, but I really enjoyed exploring the fascinating world that Plotkin created.

And lastly I'll mention "Finding Martin", by Gayla Wennstrom. Arguably it doesn't belong with the above three games in terms of public acclaim, but I had to include it here because the author (me) really wants to get people to play it. "Finding Martin" hasn't won any awards, but it did make it into the final top five in the 2005 XYZZY awards in two categories (Best Game and Best Puzzles), out of a couple hundred eligible games that year.

This game has a contemporary setting in which you need to find and rescue Martin, an old friend from your school days who has recently disappeared. His sister, Rachel (who both annoys and intrigues you) seems to know more about you than she should, and she asks you to try to find Martin by going out to the old family home in the remote mountains of New Mexico. The house was built by Martin's uncle, a contractor who was fond of secret passages and bizarre tricks involving the fixtures of the house (such as how to fill the bathtub). Martin's father, who was an eccentric inventor monitoring signals from outer space, built an elaborate model train system that goes through the rooms of the house and can deliver room service from the kitchen. Martin's mother was a dancer/actress who now works as a choreographer in New York City. She's currently working on a musical production to be performed in Central Park entitled "The Life and Times of Ginger Rogers". Martin is half native-American on his mother's side. His paternal great-grandfather left Budapest during the 1930's and eventually worked as a physicist at Los Alamos.

During the game you'll go on some time travel trips during the past 100 years, centered on the locale of Martin's house. You'll also take some quick trips to places like New York City, a remote island near Bora Bora, and a Japanese tea garden. While playing the game you'll discover some bizarre devices that enhance each of your five senses, creating fantastical possibilities in otherwise ordinary settings. For example, you can see your surroundings through a sort of a "fiction device" (allowing the possibility that a dirt path can be a yellow brick road) and you can hear translations of languages such as Japanese, Tiwa, and Tahitian, as well as do lip-reading and understand the languages of animals.

-- Gayla

Posted 22 July 2006 - 03:44 PM

I'll add my 2 cents about text based games I guess. I've been playing a game called Fantasy Film-maker since Oct. 2005. It's not an RPG, it's a movie studio simulation game. I like it because you play with people from all over the world to be the top film studio. They have a database of real actors with stats for them in different film genres. You can write plots for films, send them to a scriptwriter (takes 1-10 days to finish), cast and put into production, then release the film to cinema. After a week in cinema you can release it to video/DVD. They have assests you can buy/sell. A court where you can sue other companies.

Right now the game is finishing its testing after its update. It will be open to the public again on July 29th, 2006. Great game, I recommend it highly.


Oh wow, sounds pretty exciting. July 29th? Oh, that is soon! Can't wait to check it out.

I'm not too fond of those games, I mean, really there are just millons of them and almost all of them are the same. And almost all of them have lousy graphics :unsure: However I do play a few just because I've met a lot of great people there and we have a lot of fun arranging wars.
Usually it's all about killing. Fantasy, space, mafia world - that's the most common themes I think. It gets boring, does someone know something different than that?

Gayla

Posted 22 July 2006 - 03:15 PM

The latest issue of SPAG Magazine is out. SPAG stands for the Society for the Promotion of Adventure Games. It specializes in the sort of text games that can be played by individual people on their own computers, rather than by logging into a MUD and interacting with the other players who happen to be online.

This quarterly newsletter, edited by Jimmy Maher, is in its 45th issue. This issue includes commentary and reviews about text based games. You can read it on-line or get a free subscription via e-mail. The web site has been freshly redesigned and has a new look.

The following games are reviewed:

The Amazing Interactive Turing Machine
Deadsville (IntroComp version)
Finding Martin
Ghost Train
Glass
OMNIQuest
Swineback Ridge
There's a Snake in the Bathtub
Voices of Spoon River

Arbitrary

Posted 21 July 2006 - 05:23 AM

Well, I remember quite a while ago when I played this game called SmartMonsters. From what I recollect of the game, you role play as a character, try to earn money, skills etc. Then, based on those skills, you can chose a profession, such as a lawyer, or a politician (in order to achieve these, you'd have to learn skills in backstabbing, apparently :unsure: ) or a real-estate agent, etc. The game is fun and it seems to be constantly renovating itself.

At first the game is a bit confusing, and I'd recommend not getting out of the Sanctuary Island until you've familiarized yourself with what to do. Usually the players there will guide you and you can always ask for help through the chat system. (Everyone's in-character and are really helpful) Meanwhile, it's also useful to look over the different commands. For instance, you want to type pick pear in order to grab a pear off a pear tree or laugh to show other players your feelings about a certain thing.

You gain experience points by looking around the place, so the look command is very important. Using that often will make you gain experience faster. Most players there will recommend that you don't leave Sanctuary Island until you reach level 5, but that's virtually impossible. You can't gain that much experience at Sanctuary Island. It's probably better to gather a large amount of food and then head off either north or south. Once you start moving off of Sanctuary Island, it's good to look at the maps, as things will get confusing. The maps are written by players, but can help you get out of some predicaments rather quickly.

lonebyrd

Posted 21 July 2006 - 02:47 AM

I'll add my 2 cents about text based games I guess. I've been playing a game called Fantasy Film-maker since Oct. 2005. It's not an RPG, it's a movie studio simulation game. I like it because you play with people from all over the world to be the top film studio. They have a database of real actors with stats for them in different film genres. You can write plots for films, send them to a scriptwriter (takes 1-10 days to finish), cast and put into production, then release the film to cinema. After a week in cinema you can release it to video/DVD. They have assests you can buy/sell. A court where you can sue other companies.

Right now the game is finishing its testing after its update. It will be open to the public again on July 29th, 2006. Great game, I recommend it highly.

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