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> Idea For A Game I'm Going To Make, Help Wanted :)
Ryficus
post May 21 2007, 11:52 PM
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INTRO

So yeah, i'm trying to think of a game idea to create. I'm a computer science student, 4th(out of 5) years. I'm looking for a summer project for myself and i thought i'd try and create something productive. So here we are.

Before i go on,
Thoughts, Impacts? Feedback???? Any of it I'd love
Only second to the love i'd give for anyone that wanted to help out, whether conceptually or codingly.

Please post:) I want this to be a huge developement(at least for me), anyone that wants in, can see the vision, just post it.


Alright so

If anyone thinks they can help it, that'd be so sweet. If nothing else it will keep me on top of things and motivated



The game idea -

You are a something... a coordinator of some description. You have a series of heroes that you send out on missions.

I'm not sure whether it should be medievalish... as in swords and spears, or futuristic with fleets and technology.. I'm leaning towards Swords and spears, because i love that stuff smile.gif

I want to try to have a huge political component in it.

Im thinking of a possible clan component, with clans having leaders who take all the missions available, gather intelligence on them, and post requirements and such.

Possibly a clan wars component, clans taking land and resources from each other for supremecy.

Thinking of a multi-level arrangement, someone can become a leader of a group(or clan), then a clan can dominate to the point where all the members become area supervisors, and so on. Continually able to advance yourself.

I want a dynamic advancement system. If heroes on missions are faced with issues they can't solve, they can test against their intelligence or creativity aspect to come up with a possible solution. Then they can carry that solution with them to new missions.


POLITICAL:

So the political component, i want huge rivalries. I want it so that you are being compared to everyone else, and judged. If you want to make a hit on an opponent, and you send out heroes or troops to raid an opponenets "territory", then you'll get busted. So... what you do is you hire out some lowbody to make the hit for you. For the same money as hiring a quality merc, you can hire out a low person and they can make a profit on it. Everyone's happy, and it promotes the lowbodies.

I want there to be a huge chain of command. People don't know where other nations are, so staying small and hidden will be adventagious except that it limits your growth.

Knowing info about your opponents is valuable. Mutually assured vulnerability is a valuable tool, and it can be crazy interesting.

You want alliances, enemies, resources... etc.


So, clans and such.

clans and a misleading term.

So the mission list, i want it to break down like this. There is a list of missions, globally, constantly being repopulated.

I'm not sure what the missions will be.

Perhaps theirs a world condition where there are valuable resources constantly being spawned


Possibilities:

There's monsters invading the world, match your heroes abilities against the monsters abilities, loot and such and such
There is a meteor storm of magical infused material constantly falling. The material often attracts attention so their will often be opposition... etc..

So theres a list of missions.

Whoever is your commander, (there's always someone higher then you, even if its a computer commander), they will be giving out missions which are alterations on the other missions.

The commander will have goals, and will set out rewards for specifics missions accomplished, or accomplished in a certain fashion.

--Oh, a note on another section, I want there to be options for splitting up your team and running multiple missions at once.


Heroes:

I want you to be able to gain heroes by training them, finding them by chance, or buying them

For stats, i'm thinking something like..
Strength Dexterity
Endurance Awareness
Mind Charisma

Whatever the rolling system is, it will probably be based on a combination of two skills for most things.
For examples:
Str - Dex Melee Attack, Physical Actions
Dex - Awr Ranged Attack, Perception
Awr - Cha Social Perceptions
Cha - Mind Lying, Cheating, Trickiness
Mind - End Willpower
End - Str Toughness

Besides their stats, i want personality traits
Traits may be either advantageous and disadventageous
Or they might be split into advantages and disadvantages

For example, conviction. The hero runs with their emotions, if the hero sees acts against his beliefs, he will be inclined to resolve them, against better judgement, but he will be motivated to and act more effectively for it.

I want heros to have alignment, personal beliefs, etc.


Problems:

Ok, i don't know how i'm going to put in a graphical component to my game.

I know how to do the whole java thing with swing and stuff, but i don't know an EASY way to make it prominent.

I think the idea was to integrate the mysql database to hold all of the variables and things for each individual person, then have the graphical interface reference the database to get information and such. That way it would be easy to have people interacting with each other, because there is one communal database where all the data is being stored.

One major problem is trying to get a php script interacting with the mysql database to connect and reference the 2d graphical environment.. and vise versa
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Aniki
post May 22 2007, 01:06 PM
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Sounds a lot like my Explorer's Guild... you sure you didn't steal this from me?

In my world, Aesyle, the Explorer's Guild sends out groups of adventurers in order to collect artifacts, unique items, monster parts, etc. Each adventuring party has a pencil pusher who sits back at headquarters and finds them assignments, places reports in the archives, etc. The whole points of the Explorer's Guild is to collect information. When an adventuring party returns, the leader usually has to write a full report.

As for your game, if you want rivalries, it can either be between different organizations, or between different teams.

I don't know a lot about programming so I can't help you with that part... perhaps a text game would be easier?

When you finish, tell me. I'd like to play.
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lonelym
post May 24 2007, 12:55 AM
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If I were you, I would try to create a username and login system, adding in the cash system, the things that are basics. After that, I suggest getting your game to be noticed, and let users try out the game. Ask what they like, and try to do them. Soon enough, you will reach a point wherein what they ask, is pretty hard. NOW you look for people who script php as well. Of course, they are more likely to join now because of the population of your game.

If you would like to check out my game, please go here
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Mopargeek
post May 24 2007, 01:09 PM
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If You Need Help, Just PM Me, Im Very Good With Java.
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