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> How Can I Start On Game Programing, help plz
tsakis
post Jan 6 2006, 10:59 PM
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i just walt to make games
i know some basic programming and i do the grafics myself but i still cant find a reliable machine to make my games...
i mean like i have tried different progs like DarkBasic,Macromedia flash,c++
but with none of them i dont th power i want...

i only once found a good prog BlitzBasic3d but i cant fnd a cracked version and the demo version has a code limiter...

so if there are any1 who can help me or suggest something plz pm me...
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hatim
post Jan 7 2006, 02:20 AM
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First of all I would like to discourage you to use any cracked or pirated softwares. Either you buy it or better ..use open source alternatives.

I know its very appealing to give things a try b4 u buy them..thats why all good procuts have evaluatin periods.

As for serious game programming ..just make up your mind what you really wnat to do. There are so many things , like enginer devlopment , modeling , AI.

As for engines you may want to be really good in C programmin(not C++ there are subtle differences ..even though C++ is superset of C , its mostly way of thinking ..way of programming). Infact with a good grip on C you can do almost any thing with Computers. But C will help you in Graphics (OpenGL, DirectX) and General Game Engines.

As for the power you want (which i guess is power of rapid devlopment..ie to make your ideas realize easily and without much effort) you would probably be better off learning to use pre-made Libraries and Engines. Big Companies like Epic Software sell their engines for very high price (retail value of UT2004 gaming engine was 350k $ last time i checked) But you can find low end and free/open source engines to play with. Since most engines depend on C/C++ you will need a grip of the language.

Finally , Game Programming has emerged as a subject in some colleges/universities (i heard on such program in Canada). You may want to check out their course content to get a feel how things go in the subject
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PureHeart
post Jan 7 2006, 03:04 AM
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You need a good C skill at first. Then you need to learn at least 1 graphic engine. Have a look at DirectX (for windows, fast) and OpenGL (muti-platform, open source). They're the most popular ones. Read the SDK document carefully before beginning. Otherwise, you'll meet lots of troubles during progress.
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HellFire121
post Jan 28 2006, 10:45 AM
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check out www.gamedev.net for some tips, also i would recommend you go get a book on programming. (Be warned.. some are over 1000 pages!)
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yordan
post Jan 28 2006, 11:37 AM
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C programming is the best solution, because compiled programs go incredibly far faster than interpreted programs.
And, of course, you need to practice a lot. By the way, most of the universities now ask their student to write down games, because it's a good way for learning ; and it's rather difficult if you did not learn the subject.
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Divya
post Feb 7 2006, 04:44 PM
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I`m new at this too. And i can deal a bit with DirectX, but that`s no easy fo me, i can say I think that DirectX is not very hard, anyway for me I am learning how to deal with it very fast. But what is better DirectX or OpenGL? May be i should try another one (openGL)? What are advantages and disadvanteges of OpenGL? I don`t know a lot about it, and may be they are absolutely different and OpenGL is much better than DirectX? Please, i`d like to know oppiniions of professionals. And what kind of difficulties you talked about, PureHeart?
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joey
post Feb 19 2006, 03:49 PM
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i like Visual Basic 6 but thats just me. If you want a easy to use interface where you can code and drag and drop things to make it code for you i'd try game maker(gamemaker.nu). RPGMaker2003 is a pretty good program also. Easy to use interface no coding knowledge needed and its free.

P.S. gamemaker costs $15 to register but for the un-registered version theres no time limit you just get less functions(registered allows you to play cds and call particles to the screen).
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Raziel-sk
post Mar 2 2006, 11:28 AM
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dont buy GM, only if you really want that locked functions, RPGmaker is good for trying but of course only for RPG
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valcarni
post Mar 2 2006, 04:11 PM
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Firstly one of my mates has a cracked version of blitz 3d...
secondly using one of those programs isn't programming... it's like playing a game... if you are just starting don't expect to write a game like diablo first off... cause no one really can... game companies have lots of people working on the projects all at once... the best way is to just make simple fun addictive games in VB or even better these days FLASH... would be a good start off point... if you must use games packages... AGS is very good can make sierra style games with only 1 week of learning. But really if you are dedicated you should do a course in programming.. and then be around other programmers and you'll get good eventually.
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virtuous8
post Mar 16 2006, 05:32 AM
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First of all, if C++ doesnt give you power then you can go to C,
the first thing to start making game is to create a game design.
Activities involving game design are : story, lore, storylines, characters, maps, game analysis.
The second stage are : requirement analysis, cost estimation(you want to estimate how long will it take you to finish), environment (what is the implementation language, the infrastructure if you are creating a multiplayer game).
The third stage is to find someone who has the same game interests as you, nothing is more enjoyable than working in a team.
The fourth stage is to get some funding or sponsors.
The fifth stage is start making your game.

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