|
|
|
|
![]() ![]() |
Dec 31 2005, 06:27 PM
Post
#1
|
|
|
Newbie [ Level 2 ] Group: Members Posts: 28 Joined: 30-December 05 Member No.: 10,368 |
I'v been a fan of this game since it's first part released
P.S.: waiting now for 4th part release |
|
|
|
Jan 2 2006, 09:38 PM
Post
#2
|
|
|
Premium Member Group: [HOSTED] Posts: 444 Joined: 4-September 04 Member No.: 234 |
I'm definitely looking forward to Hitman: Blood Money, but I just hope they don't screw it up... I mean this game has so many fans now supporting it, to do something like they did for Contracts and just redo a whole bunch of old levels for the sake of console people.... I dunno. I'm hoping this game will have all they promise this time. It's gonna rock if they go all out on it (notoriety has great prospects, but if they half-ass it, it's going to be a major let-down.)
|
|
|
|
Jan 3 2006, 09:43 PM
Post
#3
|
|
|
the Q Group: [HOSTED] Posts: 1,094 Joined: 13-July 05 From: Lithuania, Vilnius Member No.: 7,059 myCENTs:70.96 |
I remember I spent much time playing Hitman, it was really a good game, I finished Hitman 2 on all the modes, I mean normal, hard and professional as I remember, Hitman 3.. I lost interest in it after 6 level
|
|
|
|
Feb 25 2006, 03:53 AM
Post
#4
|
|
|
Premium Member Group: [HOSTED] Posts: 444 Joined: 4-September 04 Member No.: 234 |
Seeing a lot more screenshots of Blood Money, I must say it does look like it's going to be one heck of a game... I don't really like 47's "new look." I wish they'd gone in the direction of the high-res CGI version they use for the cover art... I mean look at the difference here:
![]() Slimmer face, sharper nose. Not bad, but I prefer the box-art version |
|
|
|
Feb 25 2006, 04:52 AM
Post
#5
|
|
|
Premium Member Group: Members Posts: 233 Joined: 11-February 05 From: Bangalore Member No.: 2,607 |
Used to love the game.. this was one of the first, first person, games I ever played. The detail was pretty good and the fact that it was extremely challenging was an even better rush. Will watch out for the new Game.
|
|
|
|
Feb 27 2006, 02:53 PM
Post
#6
|
|
|
Whitest Black Mage Group: [MODERATOR] Posts: 1,371 Joined: 20-May 05 From: NB, Canada Member No.: 5,281 myCENTs:65.99 |
I've always meant to get into these games. I know I played a bit of the second game but never got fully into it, not sure why. Might have to hunt down my copy or get a copy of the first and give er a shot.
|
|
|
|
Mar 1 2006, 06:35 AM
Post
#7
|
|
|
Newbie [ Level 2 ] Group: Members Posts: 14 Joined: 1-March 06 Member No.: 11,645 |
Come on... seriously.... who CANT be a hitman fan?? hitman OWNS. Loved all the releases, still playing Hitman Contracts to this day
Blood Money looks a really good release, lets just hope they dont change the good and funny parts. Like shooting someone with a SPAS 12 and them flying across the room The screenshots / trailer looks REALLY good, they should call it... "Hitman: With Expressions" lol Cant wait |
|
|
|
Mar 13 2006, 03:41 AM
Post
#8
|
|
|
Newbie [ Level 1 ] Group: Members Posts: 7 Joined: 13-March 06 Member No.: 11,939 |
Seeing a lot more screenshots of Blood Money, I must say it does look like it's going to be one heck of a game... I don't really like 47's "new look." I wish they'd gone in the direction of the high-res CGI version they use for the cover art... I mean look at the difference here: ![]() Slimmer face, sharper nose. Not bad, but I prefer the box-art version Which would you prefer to try and write an algorithm to shade though CGI box art is fine, when it's only box art, when you start having to animate, shade, texture, use with 3rd party sub routines (ie ragdoll) it gets a bit trickier to code and/or a lot more time consuming. Plus, this way, when you're playing, you won't be *so* disappointed that the game looks weak reletive to the FMVs |
|
|
|
Mar 14 2006, 04:02 PM
Post
#9
|
|
|
Premium Member Group: [HOSTED] Posts: 444 Joined: 4-September 04 Member No.: 234 |
Which would you prefer to try and write an algorithm to shade though CGI box art is fine, when it's only box art, when you start having to animate, shade, texture, use with 3rd party sub routines (ie ragdoll) it gets a bit trickier to code and/or a lot more time consuming. Plus, this way, when you're playing, you won't be *so* disappointed that the game looks weak reletive to the FMVs See that's the thing... I'm not saying "use the model from the box art" because I know that has way too many polygons to use effectively in-game, but rather make the in-game character actually look like the guy on the box! The secret lies in texturing... Just look at Max Payne. That game was no more technologically advanced than any other game in 2001, but they used real-world textures and it made the game look awesome. And, going back to Hitman: Contracts, those FMVs they used were crap in the fact that their lip sync was off!! You'd think if they were going to go through the trouble of MAKING FMVs that they would have made sure the lips matched what they were saying! I dunno. I'm just hoping Hitman Blood Money doesn't come out feeling as rushed as Contracts. |
|
|
|
![]() ![]() |
Similar Topics
| Topics | Topics | |
|---|---|---|
|
|
|
|
Lo-Fi Version | Time is now: 23rd November 2008 - 05:24 PM |