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> Game Maker Tutorial: Basic 5.3a, basic 5.3a
l337 Nurse Pedes...
post Feb 21 2005, 09:45 PM
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Firstly, if you don't know what Game Maker is, it's a very cool tool made by Mark Overmars, you can create your own video games and applications. you can download it here http://gamemaker.nl

When you download it, I'd suggest you take a look at the sidebar (in advanced mode).

The Sidebar has a empty folders for Sprites, Sounds, Backgrounds, Paths, Scripts, data Files, Time Lines, Objects and Rooms.

I will not go over Scripts and Timelines, which are advacned features.

First of all, GameMaker can create any type of game, including 3D First Person Shooters, but before you start, you need to know what you are making. Too many games fail because of people not planning their games.

What makes a good game, and what things should you consider?
Graphics?
A Nice Story?
What type of game would it be?
What music would you use?
Is this idea cliche'd, and has it been done before?
Think, can I make this game? Don't bother making a game, if you know you can't. Don't kid yourself, you'll only waste your time. I know from experience.

While there is a sprite editor in GM, I'd suggest you use another program. What am I getting at? I'd suggest you gather all your resources before putting them in the game. Gather all your sprites and all your music. You'll need music, SFX, Backgrounds, and sprites.

If you don't want to rip sprites, you can always make 'em with the gm sprite editor
http://www.rocketsoft.gm-school.uni.cc/upl...iteditorimg.PNG

magnifying glass= makes things look bigger
The puzzle peice thing= switches the first colors to the second colors
pencil=default drawing tool
pen=paintbrush
baster=color replacer
paintcan= fill
line=line tool
square= square tool
circle=circle tool
and the Text button

That's your tools to create one subimage.
When you are done, you can use the image, transform, and animation to alter your image/

Sounds:

Sounds are pretty straight foward. You import sounds and music. Pay attenton to the picture beside each music. USUALLY, Wavs can't play with wavs, and midis can't play with midis at the same time, e.t.c.

Backgrounds:
Just import a background

Objects:

Objects are what your whole game is made from. Objects, objects, objects. When you create an object, you can assign a sprite to it. That's what sprites are for. Sprites and Objects co-exist with eachother. However you can make a game without sprites, that's advanced.

Here's the objects window.
user posted image

I hope that explains.

I'll explain codes later.


paths: This kinda fallss into objects. You assign a route for an object to move with. There's an object action for these too.

Data Files: Extra information or files, like DLLs

rooms: Rooms, place objects in these, you can also code the rooms.

Codes:

Codes are like actions, except slightly more advanced. There's a whole dictionary of codes, some where. I"m not explaning all codes. BUt if you want to know, Pm me, or download examples

Here's an example of a code
CODE
if not(place_free(x,y+1)) then
  {
  gravity = 0;
  }
else
  {
  gravity = 0.4;
  }

gravity_direction = 270;

if (hspeed > 0) then{
   hspeed -= 0.1;
   }
if (hspeed < 0) then{
   hspeed += 0.1;
   }


It's just a jump code.

Before using codes, I'd suggest you take a look at the actions, Drag And Drop, or OOP as I showed above.

Ok, and the menus:

Start menu

File: everything here is pretty much self explanitory, except for two things you might wanna know

Create Executable- instead of a .gmd file, it changes your file into .exe so everyone can play.

Merge Game- Merge two or more .gmd's together

Prefrences- Work space options, like coding colors and stuff

Edit/Add/Scripts: This is if you are too lazy to use the folders to create your game

Run: Test play your game

Windoow: who cares

Help: This shows legal information, contents, forums, legal info, and registration (that's right, Game Maker isn't free, of course you can always get a cut down version)


I guess, that's it, GameMaker in a Nutshell. Anythinh I should explain.

I typed this up right here in this add reply page, so there might be some spelling errors
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xtron
post Mar 15 2005, 08:13 AM
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Can this tool make symbian compatible cames cause i want to try making games for my ngage ... or even PDA compatible cames ??
Thx
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rIxXoN
post Mar 15 2005, 09:28 AM
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No, i am realy sorry, but GM is designed to make computer games only, maybe later there will come another version to make games for other consoles, but i dont think so.
Check the site of GM for more information:

www.gamemaker.nl

Note: if you want to download GM you should download version 6.0 instead of the old version 5.3a.

Download 6.0:

www.gamemaker.nl/download.html

If you stil want to download the old version for some reason:

www.gamemaker.nl/old.html

BTW: i am working on a tutorial about GML (Game Maker Language, the programmer language of GM).

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l337 Nurse Pedes...
post Mar 15 2005, 11:35 AM
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Actually, you can, you can get them to ork with GBA games, I'm not sure it's legal, and I'm not sure how, but everyone's talking of it.
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rIxXoN
post Mar 15 2005, 04:16 PM
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I think it's just a rumor, check this:
http://forums.gamemaker.nl/index.php?showtopic=101789
if it wasnt, somebody has already answer on this topic, dont you think?
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l337 Nurse Pedes...
post Mar 19 2005, 03:11 PM
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Yeah oh well. All this time being on that forum, and never noticed that topic, wow.
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MrBond
post Mar 19 2005, 07:17 PM
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I use it and I must say that it is a great game maker. It has a large community of people, and the program itself has great features.

As for the GBA compatibility with Game Maker, I highly doubt it. How would it be possible in the first place.
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ignition
post Mar 19 2005, 09:24 PM
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The problem with Gamemaker is that 90% of the games made with it are little 500 kb apps that lack any story or imagination.

I've tried it out before, and figuring things out in it is extremely easy. I admit it is a very cool program smile.gif

Anybody care to link to GOOD games that have been made with Gamemaker, though?

Cheers,
ignition
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l337 Nurse Pedes...
post Mar 19 2005, 10:50 PM
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Crosgrove: http://shawn64.com/mochastorage/?a=game&id=1
Jetz4 : http://www.shawn64.com/?id=game16
Infection : http://www.shawn64.com/?id=game3
Seiklus : http://www.gamemakergames.com/game_archive..._view.php?id=52
Legend Of Shadow : http://www.gamemakergames.com/game_archive...iew.php?id=1382
Raging Skies: http://www.gamemakergames.com/game_archive...view.php?id=809
Mage Craft : http://www.gamemakergames.com/game_archive..._view.php?id=93
Typogun : http://www.gamemakergames.com/game_archive...iew.php?id=1073
FLAPFLAPFLAP : http://www.gamemakergames.com/game_archive...view.php?id=617
Medieval Clash: http://www.gamemakergames.com/game_archive...view.php?id=181
lock on: http://www.gamemakergames.com/game_archive..._view.php?id=74
SandBox Of Gold : http://www.gamemakergames.com/game_archive...iew.php?id=1549
Wally : http://www.gamemakergames.com/game_archive..._view.php?id=48
Jetz Fusion: http://www.gamemakergames.com/game_archive..._view.php?id=92
Esscence Child : http://www.gamemakergames.com/game_archive...iew.php?id=2042
Valence: http://www.gamemakergames.com/game_archive...iew.php?id=1101
Squarez: http://www.gamemakergames.com/game_archive...view.php?id=873
Ball Fall : http://www.gamemakergames.com/game_archive...view.php?id=184
Jumper : http://www.gamemakergames.com/game_archive...iew.php?id=1110
Light IN Dark: http://www.gamemakergames.com/game_archive...iew.php?id=1344
Dim : http://www.gamemakergames.com/game_archive...iew.php?id=1087


Those are a few, according to gmg

Might also want to try
http://www.blackratstudios.com/
http://shawn64.com
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rkage
post Mar 20 2005, 12:23 AM
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Sounds really cool, even if it isn't the most high tech game, it would be very interesting to build one because it would increase your knowledge of OOP and programming in general.

I'm going to look into this! Thanks for the link...so is it like programming in C or PHP or what?

And to the guy who said all the games were boring, if you take all the staff hired in a company who work ten hour shifts for about a year, to make a simple game. Now think of one guy or gal sitting in their home doing it for an hour a night, three nights a week, it won't be that spectacular.

So I'm not really expecting to make the next Mario Brothers but it will still be a good programming adventure to go on!
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