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Shader 3.0 On Shader 2.1 Board?, Shader
Harry1984a
post Jan 31 2006, 12:20 PM
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Hi at all!

I have got the following question about my graphic-card:

In my current system, there is a Powercolor Radeon 9800 XT
(265MB Ram) installed. You know... this card supports the shader
2.1 model from ATI.

And now my question:

Is it possible to install an emulator or an emulation graphics driver
which emulates the shader 3.0 model... of corse in a "soft" (=software
emulated) way?


Some time ago there was such a emulator for Matrox graphic boards...
these boards (so far as i know) only supported DirectX an no OpenGL.
With a special driver, OpenGL was emulated in the CPU and (slow) gaming
in an OpenGL environment was possible...


Thanks for your time &
Greetings from Austria
Harry1984
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Harry1984a
post Feb 1 2006, 12:40 PM
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Mhhh... is there really nothing wich could be done to solve the
problem of the Shaders.

Maybe I search through the internet again to find some hints...

Keep looking :-)

Greetings from Austria
Harry
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dhanesh
post Feb 3 2006, 05:29 AM
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Ok well was searching for this thread, i have a NVIDIA GeForce4 MX 440 I am not that well into tweaking or graphics, but recently while playing games like Battlefield 2, NFS: Most Wanted, Blood Rayne etc I have been getting frequent errors, as in they dont start at all or they just go blank with a scrambled screen, or as in the case of Most Wanted, the graphics hang while game play.

Battlefield 2 needs Pixel Shader 2.0 i suppose ? how do i get it working on my card above ? .. any leads ?

Regards
Dhanesh ..
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iGuest
post Mar 18 2008, 04:48 AM
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Things they could do
Shader 3.0 On Shader 2.1 Board?

They should talk to Intel. I hear they have no problems running the shaders with there on-board GFX. Heh the shader and bf2

-reply by InT3L
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xboxrulz
post Mar 19 2008, 01:58 PM
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QUOTE(Harry1984a @ Jan 31 2006, 08:20 AM) [snapback]68373[/snapback]
Hi at all!

I have got the following question about my graphic-card:

In my current system, there is a Powercolor Radeon 9800 XT
(265MB Ram) installed. You know... this card supports the shader
2.1 model from ATI.

And now my question:

Is it possible to install an emulator or an emulation graphics driver
which emulates the shader 3.0 model... of corse in a "soft" (=software
emulated) way?


Some time ago there was such a emulator for Matrox graphic boards...
these boards (so far as i know) only supported DirectX an no OpenGL.
With a special driver, OpenGL was emulated in the CPU and (slow) gaming
in an OpenGL environment was possible...
Thanks for your time &
Greetings from Austria
Harry1984


Umm... problem is that you're going to have a lot of artifacts and slow frame rates if you do that. Many cheap cards now do Direct X 10 and have Shader Model 4.0 for under $100.

QUOTE(dhanesh @ Feb 3 2006, 01:29 AM) [snapback]68643[/snapback]
Ok well was searching for this thread, i have a NVIDIA GeForce4 MX 440 I am not that well into tweaking or graphics, but recently while playing games like Battlefield 2, NFS: Most Wanted, Blood Rayne etc I have been getting frequent errors, as in they dont start at all or they just go blank with a scrambled screen, or as in the case of Most Wanted, the graphics hang while game play.

Battlefield 2 needs Pixel Shader 2.0 i suppose ? how do i get it working on my card above ? .. any leads ?

Regards
Dhanesh ..


You need a new card, even playing America's Army on that card shows many graphical corruptions. My brother used to have that card and man, it wasn't funny watching him lag ... until he gets shot and watch how ridiculously died because of the lag.

Anyways, I gave him my old NVIDIA GeForce 6600, so much better for him now. He can play Battlefield 2142 no problem.

I currently have a Sapphire Radeon 3650 512MB DDR2 PCIe x16 and it works wonders for less than $100. (tax not incl.)

xboxrulz
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iGuest
post May 31 2008, 02:58 AM
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Shader 3.0 emulation
Shader 3.0 On Shader 2.1 Board?

Replying to Harry1984a

As for the answer of your question I am telling you that there is a rasterizer in directx only for developers to test for continuing the development caller refference rasterizer. That user software emulation for displaying output. But now-a-days it is very necessary to have a highly performanced graphics card to develop. And this rasterizer gives a low performance and can not be distributed for many reason. Such as it's frame rate is very low to continue. It's for another purpose. And I think you want to play games via emulation. You will not be able to do that. I am ensuring you it is imposible. You are saying that there is an emulation in Matrox graphic boards for opengl. That fully different. If our graphics card can support directx then we can emulate opengl. But not the same for the shaders or extentions. And none can emulate directx 10.1 via opengl.

OK. Good bye and good luck.
I am a Shader Programmer of eYe Interactive.

-reply by Maze
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