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Feb 16 2006, 02:46 PM
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#1
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[+] Graphic Designer [+] Group: Members Posts: 614 Joined: 6-April 05 From: Croatia Member No.: 3,666 |
These are some of models that I made In past few months. Comment them if you like, you may find some more models at my deviantart page (here) or you may visit my homepage (link is in my signature) and find there more 3d stuff under wallpapers...
Anyway, as for the modelling job, all was done in cinema, but some parts where modelled in 3dstudio and then imported into cinema 4d. enjoy: ![]() ![]() ![]() I hope you like my modelling... This post has been edited by miCRoSCoPiC^eaRthLinG: Feb 21 2006, 07:34 AM |
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Feb 16 2006, 07:47 PM
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#2
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Whitest Black Mage Group: [MODERATOR] Posts: 1,352 Joined: 20-May 05 From: NB, Canada Member No.: 5,281 |
Wow, seeing as the majority of my attempts at 3d modeling ended in me lighting a compuyter on fire, I think those are awesome! I really like the mech-like robot thing at the top. The shocks or coils or whatnot in the legs are pretty awesome looking. I like the reflection on the tv and the perspective of the still in the second one. Good work indeed.
I'd ramble more, but I'm sure you want some opinions of people who actually know what they are doing in regards to modeling haha |
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Feb 17 2006, 02:22 PM
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#3
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[+] Graphic Designer [+] Group: Members Posts: 614 Joined: 6-April 05 From: Croatia Member No.: 3,666 |
well thanks jeigh! This kind of positive criticism is also greatly appreciated...
Wow, seeing as the majority of my attempts at 3d modeling ended in me lighting a compuyter on fire, I think those are awesome! I really like the mech-like robot thing at the top. The shocks or coils or whatnot in the legs are pretty awesome looking. I like the reflection on the tv and the perspective of the still in the second one. Good work indeed. I'd ramble more, but I'm sure you want some opinions of people who actually know what they are doing in regards to modeling haha This post has been edited by finaldesign: Feb 17 2006, 02:22 PM |
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Feb 17 2006, 05:41 PM
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#4
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Hedonist at large Group: Members Posts: 610 Joined: 30-July 05 From: another realm Member No.: 7,524 |
QUOTE This kind of positive criticism is also greatly appreciated Bugger, you know we love your work In any case, these are really cool. I love the robot and the house. Man, you've got some real talent |
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Feb 17 2006, 08:06 PM
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#5
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Premium Member Group: Members Posts: 330 Joined: 2-February 06 Member No.: 11,040 |
Wow, they're pretty good. I can understand that it is difficult to make the objects as detailed as possible. I tried making one object so detailed, but it took me so long and I didn't end up with a very high detailed product. Like the guy above, you got talent. Keep it up and you'll improve. I hope I can get back to my 3d modelling skills cuz I know I need a lot of improvement.
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Feb 17 2006, 10:52 PM
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#6
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Premium Member Group: Members Posts: 493 Joined: 15-August 05 Member No.: 7,873 |
I work around 3D Animation for a living. (lightwave 3D and Blender 3D). I don't do the modelling. Getting better, but far better for me time wise to spend the $150 per model and download someone else's highly detailed and textured model and get to the animation part.
In fact, the real difference in modelling comes from those that can texture and those that can't. I am in that latter catagory. Anyway: Robot: Cool House: Roof needs to be retextured. Notice how it is going in one direction and then shifts 90 degrees in the other part. Is is seam there in the 3D model that the texture is following. Double check UV settings or Ortho, or Global, or however else Cinenma 4D handles textures. (on a side note, I have Cinema 4d for OSX-Intel at work to test out and play with. First non-apple software to ship for OSX-Intel). Also on the windows...something isn't right there with Index of Refraction settings. Either that or Anti-Alaising passes need to be kicked up a notch. One of the too. Then with the ground...might want to consider a static particle setting to create more realistic looking grass. If it takes a $$$$$ plug in for Max or Cinema, consider geting Blender (free & Opensource www.blender3d.org) and searching the forum at eslyiun.com to find the static particle library to create realistic looking blades of grass or hair and then composite the shots together. Save as a TGA in blender and MAX then use photoshop to edit out the alpha channel. That's my $.02. |
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Feb 18 2006, 08:05 PM
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#7
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Newbie [ Level 2 ] Group: Members Posts: 23 Joined: 18-February 06 Member No.: 11,369 |
That is some good work there. The sound towers with the home cinema looks like my computer boxes
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Feb 21 2006, 03:17 AM
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#8
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Newbie [ Level 1 ] Group: Members Posts: 3 Joined: 21-February 06 Member No.: 11,444 |
Man, Great! Job!
Did you say that u modeled in the 3dstudio, later u apply textures in cinema4d ? |
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Feb 21 2006, 04:25 AM
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#9
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Newbie [ Level 2 ] Group: Members Posts: 25 Joined: 20-February 06 Member No.: 11,428 |
Great job!
They look really realistic! I'm not that great at 3d models So I don't know much.. |
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Feb 21 2006, 02:15 PM
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#10
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Member [ Level 1 ] Group: Members Posts: 34 Joined: 21-February 06 Member No.: 11,447 |
Wow! That was awesome, man! You know I'm attempting to do some of my graphics using Bryce 5 3D. Do you think this is a great 3D software for beginners like me? I once used 3D Stuido Max, but, really it's hard to learn something without someone beside you explaining things. So I stopped using 3Ds Max.
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